Player Matchup

Discordia
Discordia
DarkPawstrike
Discordia
Level 35
God Stats
1W - 2L
1,500 SR
Queue Stats
120W - 117L
1,456 Elo+
Party 2
Hel
Hel
Kujinata
Hel
Level 128
God Stats
1W - 3L
1,285 SR
Queue Stats
142W - 135L
1,475 Elo+
Party 2
Khepri
Khepri
PandaMuffinPaw
Khepri
Level 157
God Stats
0W - 3L
1,311 SR
Queue Stats
165W - 167L
1,440 Elo+
Party 2
Nox
Nox
SkeetOnFace
Nox
Level 108
God Stats
4W - 2L
1,500 SR
Queue Stats
195W - 191L
1,461 Elo+
Party 2
Loki
Loki
Vangor708
Loki
Level 50
God Stats
0W - 4L
1,500 SR
Queue Stats
58W - 54L
1,660 Elo+
Party 2
Team Averages
Level 96
1,419 SR
1,498 Elo+

VS

Team Averages
Level 105
1,462 SR
1,439 Elo+
Pele
Pele
CRISTIANUBIS
Pele
Level 108
God Stats
1W - 2L
1,285 SR
Queue Stats
80W - 57L
1,419 Elo+
Solo
Ravana
Ravana
DTSS2
Ravana
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
132W - 111L
1,458 Elo+
Solo
Danzaburou
Danzaburou
ExuberantPanda
Danzaburou
Level 97
God Stats
6W - 4L
1,500 SR
Queue Stats
485W - 386L
1,497 Elo+
Party 1
Erlang Shen
Erlang Shen
Kaetou
Erlang Shen
Level 108
God Stats
7W - 3L
1,526 SR
Queue Stats
678W - 575L
1,448 Elo+
Party 1
Yemoja
Yemoja
LadyMaceXD
Yemoja
Level 65
God Stats
8W - 6L
1,500 SR
Queue Stats
256W - 240L
1,370 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DarkPawstrike
Discordia
15
1 / 3 / 7
8,232
686
13,454
9,827
4,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

16
3 / 2 / 4
8,522
710
7,062
18,819
10,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

14
2 / 4 / 3
8,413
701
4,849
15,323
12,205
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

14
1 / 2 / 5
7,632
636
8,682
10,873
5,151
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Loki
14
4 / 5 / 4
8,638
720
15,059
14,412
6,649
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 10
10,693
891
13,636
13,578
6,047
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ravana
DTSS2
Ravana
15
5 / 5 / 7
9,604
800
16,980
18,087
11,545
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Danzaburou
ExuberantPanda
Danzaburou
17
4 / 3 / 7
10,247
854
19,966
14,563
6,761
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Erlang Shen
Kaetou
Erlang Shen
16
1 / 1 / 9
9,558
797
11,217
17,163
15,567
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Yemoja
LadyMaceXD
Yemoja
15
1 / 1 / 9
9,718
810
2,105
6,904
5,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
58
11
Kills
16
16
Deaths
11
23
Assists
42
Player
Kills
Deaths
Assists
KDA
W
5
1
10
10
W
Ravana
DTSS2
Ravana
5
5
7
1.7
L
Discordia
DarkPawstrike
Discordia
1
3
7
1.5
W
Danzaburou
ExuberantPanda
Danzaburou
4
3
7
2.5
W
Erlang Shen
Kaetou
Erlang Shen
1
1
9
5.5
L
3
2
4
2.5
W
Yemoja
LadyMaceXD
Yemoja
1
1
9
5.5
L
2
4
3
0.88
L
1
2
5
1.75
L
Loki
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,106
Damage
63,904
69,254
Taken
70,295
38,760
Mitigated
45,657
35,826
Healing
36,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,636
1,776
568
4,401
13,578
6,047
1,179
7,156
6,254
0
39,367
W
Ravana
DTSS2
Ravana
16,980
4,006
618
5,151
18,087
11,545
1,042
7,969
10,087
0
28,445
L
Discordia
DarkPawstrike
Discordia
13,454
482
2,282
1,521
9,827
4,508
0
101
9,726
24,176
0
W
Danzaburou
ExuberantPanda
Danzaburou
19,966
8,285
702
3,713
14,563
6,761
4,598
9,808
4,495
0
43,139
W
Erlang Shen
Kaetou
Erlang Shen
11,217
4,158
2,063
7,675
17,163
15,567
493
5,726
11,397
0
20,153
L
7,062
263
12,611
11,766
18,819
10,247
0
379
18,440
14,253
0
W
Yemoja
LadyMaceXD
Yemoja
2,105
295
9,575
2,160
6,904
5,737
418
2,791
4,015
4,957
0
L
4,849
78
2,145
1,488
15,323
12,205
126
426
14,897
10,787
0
L
8,682
741
1,091
761
10,873
5,151
0
332
10,541
17,686
0
L
Loki
15,059
3,875
662
1,499
14,412
6,649
0
867
13,545
0
27,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,437
Gold Earned
49,820
107
Minions Killed
142
0
Camps Cleared
0
1,124,259
Distance Traveled
1,259,593
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
10,693
891
59
5
0
262,834
0
W
Ravana
9,604
800
13
1
0
246,691
0
L
Discordia
8,232
686
24
2
0
207,401
0
W
Danzaburou
10,247
854
44
4
0
238,626
0
W
Erlang Shen
9,558
797
20
2
0
267,087
0
L
Hel
8,522
710
24
2
0
274,637
0
W
Yemoja
9,718
810
6
1
0
244,355
0
L
Khepri
8,413
701
13
1
0
187,500
0
L
Nox
7,632
636
26
2
0
247,841
0
L
Loki
8,638
720
20
2
0
206,880
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role