Player Matchup

Bellona
Bellona
 
Bellona
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
GodShango
Mercury
Level 155
God Stats
18W - 8L
1,810 SR
Queue Stats
131W - 116L
1,629 Elo+
Party 2
Merlin
Merlin
Lordinero
Merlin
Level 119
God Stats
2W - 0L
1,500 SR
Queue Stats
118W - 108L
1,591 Elo+
Party 2
Nemesis
Nemesis
ShDoToska
Nemesis
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 7L
1,568 Elo+
Party 2
Ymir
Ymir
xXSoldier95Xx
Ymir
Level 86
God Stats
1W - 0L
1,732 SR
Queue Stats
7W - 3L
1,473 Elo+
Solo
Team Averages
Level 106
1,609 SR
1,552 Elo+

VS

Team Averages
Level 107
1,580 SR
1,607 Elo+
Merlin
Merlin
 
Merlin
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
IIEMILIO19II
Ymir
Level 27
God Stats
3W - 2L
1,813 SR
Queue Stats
3W - 4L
1,770 Elo+
Party 1
Skadi
Skadi
LeBing James
Skadi
Level 148
God Stats
7W - 6L
1,511 SR
Queue Stats
51W - 59L
1,555 Elo+
Solo
Ne Zha
Ne Zha
Prohuter2
Ne Zha
Level 106
God Stats
15W - 14L
1,579 SR
Queue Stats
284W - 241L
1,599 Elo+
Party 1
Guan Yu
Guan Yu
sanchopanzaOo0
Guan Yu
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 59L
1,609 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
9
2 / 1 / 0
5,527
614
5,541
9,379
8,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
GodShango
Mercury
10
0 / 0 / 3
5,406
601
2,671
6,293
1,861
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Merlin
Lordinero
Merlin
10
2 / 1 / 0
5,424
603
1,679
2,615
770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
ShDoToska
Nemesis
1
0 / 0 / 0
3,123
347
0
0
0
8
0 / 1 / 0
4,516
502
1,229
5,284
3,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
0 / 2 / 0
4,902
545
1,077
3,640
1,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

1
0 / 0 / 0
1,623
180
0
0
0
9
0 / 0 / 1
5,698
633
2,077
3,388
1,058
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ne Zha
Prohuter2
Ne Zha
9
2 / 1 / 1
5,377
597
3,111
7,425
2,714
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 1 / 0
5,192
577
4,547
6,729
5,803
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
5
4
Kills
3
3
Deaths
4
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
2
1
0
2
L
Merlin
 
Merlin
0
2
0
0
W
Mercury
GodShango
Mercury
0
0
3
1.5
L
0
0
0
0
L
0
0
1
0.5
W
Merlin
Lordinero
Merlin
2
1
0
2
L
Ne Zha
Prohuter2
Ne Zha
2
1
1
2.5
W
Nemesis
ShDoToska
Nemesis
0
0
0
0
L
1
1
0
1
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,120
Damage
10,812
23,571
Taken
21,182
14,777
Mitigated
10,672
6,210
Healing
5,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
5,541
2,224
0
4,000
9,379
8,866
0
0
9,379
0
39,922
L
Merlin
 
Merlin
1,077
45
0
523
3,640
1,097
0
1,679
1,961
29,964
0
W
Mercury
GodShango
Mercury
2,671
1,298
0
875
6,293
1,861
0
390
5,903
0
37,321
L
0
0
0
0
0
0
0
0
0
0
0
L
2,077
1,308
0
1,114
3,388
1,058
122
1,107
2,281
0
33,091
W
Merlin
Lordinero
Merlin
1,679
157
0
750
2,615
770
34
687
1,928
32,857
0
L
Ne Zha
Prohuter2
Ne Zha
3,111
1,640
0
1,436
7,425
2,714
0
122
7,303
0
31,864
W
Nemesis
ShDoToska
Nemesis
0
0
0
0
0
0
0
0
0
0
0
L
4,547
394
330
1,991
6,729
5,803
0
0
6,729
0
37,075
W
1,229
175
0
585
5,284
3,280
0
0
5,284
20,912
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,996
Gold Earned
22,792
243
Minions Killed
234
0
Camps Cleared
0
720,215
Distance Traveled
670,413
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
5,527
614
75
8
0
158,159
0
L
Merlin
4,902
545
52
6
0
160,869
0
W
Mercury
5,406
601
67
7
0
232,410
0
L
Ymir
1,623
180
0
0
0
0
0
L
Skadi
5,698
633
70
8
0
139,426
0
W
Merlin
5,424
603
64
7
0
164,981
1
L
Ne Zha
5,377
597
49
5
0
181,817
0
W
Nemesis
3,123
347
0
0
0
0
0
L
Guan Yu
5,192
577
63
7
0
188,301
0
W
Ymir
4,516
502
37
4
0
164,665
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role