Player Matchup

Cthulhu
Cthulhu
Famian
Cthulhu
Level 25
God Stats
0W - 1L
1,152 SR
Queue Stats
1W - 5L
1,213 Elo+
Party 1
Cupid
Cupid
MistressRenKatsu
Cupid
Level 14
God Stats
1W - 5L
1,203 SR
Queue Stats
1W - 5L
1,213 Elo+
Party 1
Serqet
Serqet
Ratbouy
Serqet
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,213 Elo+
Party 1
Scylla
Scylla
TrashPandaOwO
Scylla
Level 21
God Stats
0W - 2L
1,212 SR
Queue Stats
0W - 2L
1,241 Elo+
Party 1
Bakasura
Bakasura
jakeAtStateFarm
Bakasura
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,213 Elo+
Party 1
Team Averages
Level 22
1,313 SR
1,218 Elo+

VS

Team Averages
Level 52
1,553 SR
1,448 Elo+
Yu Huang
Yu Huang
Beertogo
Yu Huang
Level 46
God Stats
8W - 7L
1,739 SR
Queue Stats
276W - 247L
1,600 Elo+
Party 3
Mercury
Mercury
IcantMakeANamed
Mercury
Level 65
God Stats
44W - 28L
1,642 SR
Queue Stats
380W - 319L
1,582 Elo+
Party 3
Danzaburou
Danzaburou
Sgt tahco
Danzaburou
Level 27
God Stats
3W - 4L
1,500 SR
Queue Stats
216W - 258L
1,315 Elo+
Party 2
Anubis
Anubis
SlumberousSloth
Anubis
Level 89
God Stats
19W - 14L
1,436 SR
Queue Stats
93W - 103L
1,341 Elo+
Party 2
Bacchus
Bacchus
gabisiviflo
Bacchus
Level 32
God Stats
3W - 6L
1,447 SR
Queue Stats
81W - 76L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Famian
Cthulhu
7
0 / 0 / 3
4,459
446
5,195
8,021
4,648
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
1 / 6 / 2
4,763
476
3,907
9,239
2,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Serqet
Ratbouy
Serqet
8
1 / 5 / 1
5,051
505
2,920
9,028
2,844
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 3 / 0
5,330
533
1,508
4,877
1,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
9
0 / 2 / 0
4,654
465
870
7,230
2,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Beertogo
Yu Huang
11
5 / 0 / 2
7,157
716
5,132
1,814
703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
4 / 1 / 3
6,819
682
4,773
8,507
2,990
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
Sgt tahco
Danzaburou
8
0 / 2 / 4
4,973
497
3,578
5,988
2,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

11
2 / 0 / 0
6,412
641
3,519
2,365
962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
gabisiviflo
Bacchus
9
5 / 1 / 3
6,144
614
5,506
8,200
9,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
3
Kills
16
16
Deaths
4
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
Beertogo
Yu Huang
5
0
2
6
L
Cthulhu
Famian
Cthulhu
0
0
3
1.5
W
4
1
3
5.5
L
1
6
2
0.33
L
Serqet
Ratbouy
Serqet
1
5
1
0.3
W
Danzaburou
Sgt tahco
Danzaburou
0
2
4
1
W
2
0
0
2
L
1
3
0
0.33
W
Bacchus
gabisiviflo
Bacchus
5
1
3
6.5
L
Bakasura
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,400
Damage
22,508
38,395
Taken
26,874
14,546
Mitigated
16,081
8,722
Healing
7,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
Beertogo
Yu Huang
5,132
278
0
772
1,814
703
252
755
1,059
42,401
0
L
Cthulhu
Famian
Cthulhu
5,195
1,189
0
2,297
8,021
4,648
0
3,543
4,478
14,703
0
W
4,773
2,485
0
832
8,507
2,990
0
1,580
6,759
0
51,443
L
3,907
1,909
130
2,202
9,239
2,643
0
2,942
6,297
0
27,327
L
Serqet
Ratbouy
Serqet
2,920
968
0
789
9,028
2,844
0
1,933
7,095
0
30,402
W
Danzaburou
Sgt tahco
Danzaburou
3,578
1,402
0
1,730
5,988
2,115
104
2,001
3,987
0
20,633
W
3,519
141
0
904
2,365
962
0
0
2,278
48,615
0
L
1,508
43
0
250
4,877
1,559
0
2,220
2,657
28,993
0
W
Bacchus
gabisiviflo
Bacchus
5,506
757
73
3,333
8,200
9,311
0
2,367
5,833
20,370
0
L
Bakasura
870
592
0
3,054
7,230
2,852
0
3,519
3,711
0
11,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,257
Gold Earned
31,505
220
Minions Killed
291
0
Camps Cleared
0
1,016,570
Distance Traveled
976,991
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
7,157
716
86
9
0
201,508
2
L
Cthulhu
4,459
446
15
2
0
199,946
0
W
Mercury
6,819
682
82
8
0
264,443
0
L
Cupid
4,763
476
50
5
0
179,904
0
L
Serqet
5,051
505
45
5
0
232,965
0
W
Danzaburou
4,973
497
35
4
0
165,586
1
W
Anubis
6,412
641
73
7
0
152,071
3
L
Scylla
5,330
533
65
7
0
185,764
0
W
Bacchus
6,144
614
15
2
0
193,383
0
L
Bakasura
4,654
465
45
5
0
217,991
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role