Player Matchup

Nu Wa
Nu Wa
Moroshu
Nu Wa
Level 146
God Stats
15W - 7L
1,644 SR
Queue Stats
137W - 118L
1,554 Elo+
Party 1
Achilles
Achilles
SpyHunter7
Achilles
Level 134
God Stats
6W - 1L
1,736 SR
Queue Stats
218W - 202L
1,591 Elo+
Solo
Cupid
Cupid
Suchabeast
Cupid
Level 80
God Stats
4W - 1L
1,569 SR
Queue Stats
70W - 62L
1,533 Elo+
Party 1
Eset
Eset
Unlimitedcomb5
Eset
Level 101
God Stats
3W - 1L
1,756 SR
Queue Stats
31W - 34L
1,504 Elo+
Solo
Mercury
Mercury
deathcount
Mercury
Level 83
God Stats
6W - 5L
1,445 SR
Queue Stats
76W - 60L
1,537 Elo+
Party 1
Team Averages
Level 109
1,630 SR
1,544 Elo+

VS

Team Averages
Level 101
1,601 SR
1,439 Elo+
Khepri
Khepri
JewSmoove
Khepri
Level 108
God Stats
2W - 2L
1,831 SR
Queue Stats
95W - 125L
1,499 Elo+
Party 2
Hou Yi
Hou Yi
MrRudolph1
Hou Yi
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,259 Elo+
Solo
Odin
Odin
ShirtlessRex
Odin
Level 86
God Stats
9W - 12L
1,467 SR
Queue Stats
82W - 110L
1,472 Elo+
Party 2
Hun Batz
Hun Batz
TwoWayTwin
Hun Batz
Level 26
God Stats
12W - 16L
1,905 SR
Queue Stats
38W - 69L
1,455 Elo+
Party 2
Hel
Hel
orpten
Hel
Level 127
God Stats
0W - 2L
1,302 SR
Queue Stats
87W - 102L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Moroshu
Nu Wa
15
0 / 0 / 7
9,199
484
13,010
6,369
2,565
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
SpyHunter7
Achilles
16
1 / 1 / 2
9,694
510
11,436
17,099
20,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cupid
18
3 / 0 / 6
10,661
561
12,630
9,838
4,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

15
2 / 3 / 9
9,735
512
5,238
12,623
12,051
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mercury
deathcount
Mercury
17
6 / 2 / 4
10,423
549
6,960
16,670
7,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
JewSmoove
Khepri
13
1 / 3 / 5
8,761
461
4,050
16,921
21,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hou Yi
MrRudolph1
Hou Yi
14
0 / 3 / 2
8,797
463
3,769
11,734
4,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
1 / 1 / 1
10,218
538
7,386
16,585
19,209
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hun Batz
TwoWayTwin
Hun Batz
15
2 / 3 / 3
9,328
491
7,928
15,626
8,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hel
orpten
Hel
15
1 / 2 / 2
9,716
511
12,897
12,527
6,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
18
12
Kills
5
6
Deaths
12
28
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Khepri
JewSmoove
Khepri
1
3
5
1.17
W
Nu Wa
Moroshu
Nu Wa
0
0
7
3.5
L
Hou Yi
MrRudolph1
Hou Yi
0
3
2
0.33
L
1
1
1
1.5
W
Achilles
SpyHunter7
Achilles
1
1
2
2
W
Cupid
3
0
6
6
L
Hun Batz
TwoWayTwin
Hun Batz
2
3
3
1.17
W
2
3
9
2.17
W
Mercury
deathcount
Mercury
6
2
4
4
L
Hel
orpten
Hel
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,274
Damage
36,030
62,599
Taken
73,393
47,082
Mitigated
59,765
25,532
Healing
23,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
JewSmoove
Khepri
4,050
373
0
2,055
16,921
21,657
0
5,152
11,768
27,135
0
W
Nu Wa
Moroshu
Nu Wa
13,010
3,602
0
3,012
6,369
2,565
1,717
3,411
2,930
86,997
0
L
Hou Yi
MrRudolph1
Hou Yi
3,769
1,406
0
4,676
11,734
4,568
864
3,602
8,080
0
74,157
L
7,386
924
0
2,413
16,585
19,209
0
2,564
12,831
1,393
79,382
W
Achilles
SpyHunter7
Achilles
11,436
2,334
0
6,646
17,099
20,938
0
1,178
15,921
0
75,152
W
Cupid
12,630
7,606
207
5,463
9,838
4,323
3,920
3,260
6,556
0
100,380
L
Hun Batz
TwoWayTwin
Hun Batz
7,928
1,928
0
3,856
15,626
8,022
486
1,719
13,713
0
74,205
W
5,238
780
1,279
3,831
12,623
12,051
421
4,856
7,692
21,770
0
W
Mercury
deathcount
Mercury
6,960
3,170
0
5,094
16,670
7,205
1,982
4,787
11,819
0
87,894
L
Hel
orpten
Hel
12,897
927
3,370
6,795
12,527
6,309
567
6,000
6,527
104,967
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,712
Gold Earned
46,820
558
Minions Killed
571
0
Camps Cleared
0
1,867,454
Distance Traveled
1,813,540
25
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
8,761
461
37
2
0
378,431
6
W
Nu Wa
9,199
484
117
6
0
360,846
10
L
Hou Yi
8,797
463
119
6
0
293,859
6
L
Odin
10,218
538
142
7
0
351,294
0
W
Achilles
9,694
510
122
6
0
336,929
1
W
Cupid
10,661
561
162
9
0
369,435
7
L
Hun Batz
9,328
491
91
5
0
435,372
6
W
Eset
9,735
512
23
1
0
372,738
2
W
Mercury
10,423
549
134
7
0
427,506
5
L
Hel
9,716
511
182
10
0
354,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role