Player Matchup

Anubis
Anubis
 
Anubis
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Turt1eJesus
Ymir
Level 107
God Stats
1W - 2L
1,140 SR
Queue Stats
15W - 20L
1,397 Elo+
Party 2
Izanami
Izanami
tentailsfox98
Izanami
Level 36
God Stats
2W - 1L
1,189 SR
Queue Stats
20W - 16L
1,415 Elo+
Party 2
Team Averages
Level 78
1,276 SR
1,437 Elo+

VS

Team Averages
Level 85
1,687 SR
1,326 Elo+
Ah Puch
Ah Puch
Schlink8543
Ah Puch
Level 82
God Stats
10W - 8L
1,816 SR
Queue Stats
177W - 181L
1,431 Elo+
Solo
Sun Wukong
Sun Wukong
The_Assassin_Tay
Sun Wukong
Level 73
God Stats
3W - 3L
1,372 SR
Queue Stats
7W - 6L
1,244 Elo+
Party 1
Ne Zha
Ne Zha
lobo_unknown
Ne Zha
Level 99
God Stats
0W - 6L
1,873 SR
Queue Stats
70W - 92L
1,302 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
6 / 3 / 3
10,623
759
15,595
11,489
5,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
2 / 2 / 5
9,714
694
5,947
17,449
11,974
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
17
3 / 4 / 3
11,073
791
12,327
12,574
4,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Schlink8543
Ah Puch
15
5 / 3 / 4
10,232
731
14,880
12,398
4,531
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
The_Assassin_Tay
Sun Wukong
15
3 / 4 / 6
9,871
705
12,327
18,694
16,350
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ne Zha
13
1 / 4 / 3
8,832
631
7,270
11,822
4,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
22
11
Kills
9
9
Deaths
11
11
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
6
3
3
2.5
L
Ah Puch
Schlink8543
Ah Puch
5
3
4
2.33
L
Sun Wukong
The_Assassin_Tay
Sun Wukong
3
4
6
1.5
W
2
2
5
2.25
L
Ne Zha
1
4
3
0.63
W
Izanami
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,869
Damage
34,477
41,512
Taken
42,914
22,002
Mitigated
25,492
11,612
Healing
11,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
15,595
161
0
4,111
11,489
5,601
493
2,493
8,721
46,546
0
L
Ah Puch
Schlink8543
Ah Puch
14,880
663
79
4,501
12,398
4,531
224
5,130
6,956
48,892
0
L
Sun Wukong
The_Assassin_Tay
Sun Wukong
12,327
2,729
401
3,944
18,694
16,350
547
8,054
10,293
0
27,589
W
5,947
1,628
0
5,887
17,449
11,974
172
7,534
8,943
17,220
237
L
Ne Zha
7,270
1,177
0
2,788
11,822
4,611
309
7,122
4,300
0
30,829
W
Izanami
12,327
9,001
0
1,614
12,574
4,427
2,724
3,360
8,942
0
62,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,410
Gold Earned
28,935
215
Minions Killed
159
0
Camps Cleared
0
660,961
Distance Traveled
697,378
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,623
759
66
5
0
224,453
11
L
Ah Puch
10,232
731
78
6
0
224,427
0
L
Sun Wukong
9,871
705
34
2
0
229,187
0
W
Ymir
9,714
694
37
3
0
211,708
1
L
Ne Zha
8,832
631
47
3
0
243,764
3
W
Izanami
11,073
791
112
8
0
224,800
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role