Player Matchup

Cliodhna
Cliodhna
Hettiboi
Cliodhna
Level 47
God Stats
9W - 12L
1,526 SR
Queue Stats
70W - 67L
1,462 Elo+
Party 2
Chaac
Chaac
Ramza138
Chaac
Level 108
God Stats
15W - 14L
1,500 SR
Queue Stats
78W - 73L
1,500 Elo+
Party 2
Janus
Janus
TowerGod
Janus
Level 112
God Stats
39W - 43L
1,535 SR
Queue Stats
188W - 169L
1,509 Elo+
Solo
Team Averages
Level 89
1,521 SR
1,490 Elo+

VS

Team Averages
Level 116
1,342 SR
1,547 Elo+
Scylla
Scylla
JesuisKen
Scylla
Level 119
God Stats
70W - 42L
1,512 SR
Queue Stats
85W - 66L
1,493 Elo+
Solo
Tyr
Tyr
Zander99
Tyr
Level 106
God Stats
1W - 2L
1,241 SR
Queue Stats
136W - 119L
1,577 Elo+
Party 1
Ymir
Ymir
loblollyboy
Ymir
Level 124
God Stats
14W - 17L
1,274 SR
Queue Stats
117W - 112L
1,569 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Hettiboi
Cliodhna
11
1 / 4 / 3
7,060
706
2,785
9,593
3,490
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
Ramza138
Chaac
11
2 / 2 / 0
6,905
691
5,930
9,849
9,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Janus
TowerGod
Janus
12
2 / 3 / 2
7,495
750
12,349
9,003
2,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
JesuisKen
Scylla
14
4 / 4 / 3
8,434
843
7,832
6,379
2,719
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
3 / 0 / 3
7,598
760
10,276
10,997
8,379
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

11
2 / 1 / 5
7,886
789
3,778
9,097
9,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
20
5
Kills
9
9
Deaths
5
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
Hettiboi
Cliodhna
1
4
3
0.63
W
Scylla
JesuisKen
Scylla
4
4
3
1.38
L
Chaac
Ramza138
Chaac
2
2
0
1
L
Janus
TowerGod
Janus
2
3
2
1
W
3
0
3
4.5
W
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,064
Damage
21,886
28,445
Taken
26,473
15,487
Mitigated
20,251
5,946
Healing
4,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
Hettiboi
Cliodhna
2,785
184
332
2,768
9,593
3,490
0
4,673
4,920
0
17,426
W
Scylla
JesuisKen
Scylla
7,832
594
0
0
6,379
2,719
0
2,957
3,308
43,008
0
L
Chaac
Ramza138
Chaac
5,930
1,089
0
1,944
9,849
9,021
0
4,063
5,786
0
13,739
L
Janus
TowerGod
Janus
12,349
934
0
902
9,003
2,976
135
2,883
6,120
32,720
0
W
10,276
760
0
1,882
10,997
8,379
0
5,005
5,672
0
21,323
W
3,778
422
0
2,685
9,097
9,153
0
4,431
4,266
10,458
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,460
Gold Earned
23,918
92
Minions Killed
113
0
Camps Cleared
0
563,342
Distance Traveled
604,681
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
7,060
706
34
3
0
179,586
0
W
Scylla
8,434
843
73
7
0
183,785
1
L
Chaac
6,905
691
11
1
0
167,174
0
L
Janus
7,495
750
47
5
0
216,582
0
W
Tyr
7,598
760
28
3
0
236,711
0
W
Ymir
7,886
789
12
1
0
184,185
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role