Player Matchup

Ne Zha
Ne Zha
BrouLaMenace
Ne Zha
Level 7
God Stats
4W - 10L
1,404 SR
Queue Stats
153W - 150L
1,395 Elo+
Party 2
Baron Samedi
Baron Samedi
Falaweed
Baron Samedi
Level 128
God Stats
12W - 4L
1,574 SR
Queue Stats
241W - 223L
1,443 Elo+
Party 2
Chaac
Chaac
NaoyPointWaf
Chaac
Level 3
God Stats
1W - 4L
1,500 SR
Queue Stats
2W - 10L
1,139 Elo+
Party 2
Team Averages
Level 46
1,492 SR
1,326 Elo+

VS

Team Averages
Level 104
1,464 SR
1,756 Elo+
Mercury
Mercury
Hellfire202
Mercury
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,843 Elo+
Party 1
He Bo
He Bo
qNero
He Bo
Level 169
God Stats
1W - 0L
1,293 SR
Queue Stats
21W - 10L
1,660 Elo+
Party 1
Cthulhu
Cthulhu
thewrongperson4
Cthulhu
Level 6
God Stats
3W - 1L
1,598 SR
Queue Stats
3W - 1L
1,766 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
14
2 / 5 / 4
8,787
676
5,287
9,293
5,185
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Baron Samedi
Falaweed
Baron Samedi
15
5 / 3 / 3
9,634
741
10,416
9,261
5,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 6 / 4
8,382
645
6,287
15,451
13,958
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Hellfire202
Mercury
15
2 / 4 / 11
9,959
766
8,030
10,750
4,600
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

He Bo
qNero
He Bo
18
8 / 1 / 6
11,151
858
14,353
7,007
2,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
4 / 3 / 7
9,452
727
6,748
11,346
13,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
38
8
Kills
14
14
Deaths
8
11
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
2
5
4
0.8
L
Baron Samedi
Falaweed
Baron Samedi
5
3
3
2.17
W
Mercury
Hellfire202
Mercury
2
4
11
1.88
L
1
6
4
0.5
W
He Bo
qNero
He Bo
8
1
6
11
W
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,990
Damage
29,131
34,005
Taken
29,103
24,477
Mitigated
20,491
5,981
Healing
2,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
5,287
1,290
0
4
9,293
5,185
0
4,025
4,930
0
28,781
L
Baron Samedi
Falaweed
Baron Samedi
10,416
571
2,280
1,691
9,261
5,334
120
6,053
2,980
47,605
0
W
Mercury
Hellfire202
Mercury
8,030
5,222
0
158
10,750
4,600
1,559
5,139
5,473
0
30,436
L
6,287
793
0
2,006
15,451
13,958
0
10,206
4,974
1,490
12,298
W
He Bo
qNero
He Bo
14,353
1,938
341
1,545
7,007
2,787
1,100
2,220
4,525
66,849
0
W
6,748
223
0
794
11,346
13,104
64
4,093
6,919
15,077
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,803
Gold Earned
30,562
135
Minions Killed
173
0
Camps Cleared
0
663,318
Distance Traveled
764,886
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
8,787
676
38
3
0
244,195
0
L
Baron Samedi
9,634
741
72
6
0
221,878
0
W
Mercury
9,959
766
50
4
0
249,417
3
L
Chaac
8,382
645
25
2
0
197,245
1
W
He Bo
11,151
858
111
9
0
252,666
0
W
Cthulhu
9,452
727
12
1
0
262,803
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role