Player Matchup

Mercury
Mercury
Silver II
 
Mercury
Silver II
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Silver II
EL_KARMA321
Surtr
Silver II
Level 109
God Stats
0W - 1L
1,366 SR
Queue Stats
41W - 55L
1,137 MMR
Solo
Chronos
Chronos
Bronze I
MoonKnight3295
Chronos
Bronze I
Level 146
God Stats
2W - 3L
1,629 SR
Queue Stats
106W - 115L
1,146 MMR
Solo
Cthulhu
Cthulhu
Silver I
XXDerbyXXNutXX
Cthulhu
Silver I
Level 153
God Stats
5W - 8L
1,619 SR
Queue Stats
124W - 133L
1,143 MMR
Solo
Anubis
Anubis
Silver II
puil0
Anubis
Silver II
Level 127
God Stats
5W - 8L
1,568 SR
Queue Stats
333W - 335L
1,203 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 125
1,537 SR
1,226 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 116
1,587 SR
1,150 MMR
Hou Yi
Hou Yi
Silver II
Dragonwolfale_
Hou Yi
Silver II
Level 49
God Stats
2W - 1L
1,518 SR
Queue Stats
17W - 27L
1,211 MMR
Solo
Amaterasu
Amaterasu
Silver I
ForgottenRituaL
Amaterasu
Silver I
Level 145
God Stats
56W - 48L
1,495 SR
Queue Stats
733W - 766L
1,183 MMR
Solo
Yu Huang
Yu Huang
Silver II
MoriartyDresden
Yu Huang
Silver II
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
107W - 142L
1,115 MMR
Solo
Ares
Ares
Silver III
SantiagoM9
Ares
Silver III
Level 120
God Stats
15W - 9L
1,665 SR
Queue Stats
105W - 105L
1,127 MMR
Solo
Cliodhna
Cliodhna
Gold V
micmar0
Cliodhna
Gold V
Level 121
God Stats
57W - 32L
1,757 SR
Queue Stats
200W - 200L
1,115 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
0 / 2 / 2
7,716
482
3,717
10,931
4,082
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
1 / 1 / 0
8,578
536
8,588
12,500
8,468
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
1 / 3 / 1
8,374
523
4,658
11,563
5,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
1 / 1 / 1
7,477
467
5,478
14,960
12,174
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Anubis
puil0
Anubis
10
0 / 4 / 0
6,262
391
4,173
8,401
3,525
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
FreyaAwilixThanatosThor

VS

Bans
MerlinJanusAo KuangCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 1
8,981
561
4,540
8,537
3,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
ForgottenRituaL
Amaterasu
15
0 / 1 / 1
8,347
522
5,406
13,966
9,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yu Huang
14
0 / 0 / 6
8,853
553
4,786
6,460
2,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
0 / 2 / 3
7,424
464
9,285
11,767
9,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cliodhna
micmar0
Cliodhna
17
9 / 0 / 0
10,850
678
11,007
12,118
4,637
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
22
3
Kills
11
11
Deaths
3
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
2
2
0.5
W
2
0
1
2.5
L
1
1
0
1
W
Amaterasu
ForgottenRituaL
Amaterasu
0
1
1
0.5
L
1
3
1
0.5
W
Yu Huang
0
0
6
3
W
0
2
3
0.75
L
1
1
1
1.5
W
Cliodhna
micmar0
Cliodhna
9
0
0
9
L
Anubis
puil0
Anubis
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,614
Damage
35,024
58,355
Taken
52,848
33,640
Mitigated
29,531
18,069
Healing
24,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
3,717
1,926
0
714
10,931
4,082
0
718
10,213
0
67,931
W
4,540
2,788
0
5,745
8,537
3,665
1,190
3,634
4,903
0
66,285
L
8,588
3,652
0
4,483
12,500
8,468
209
0
12,500
506
76,298
W
Amaterasu
ForgottenRituaL
Amaterasu
5,406
2,315
0
8,495
13,966
9,456
1,005
201
13,765
0
59,691
L
4,658
1,830
0
4,254
11,563
5,391
0
4,684
6,879
70,272
0
W
Yu Huang
4,786
717
0
697
6,460
2,294
138
2,701
3,759
67,971
0
W
9,285
24
0
3,583
11,767
9,479
0
5,037
6,730
35,660
0
L
5,478
378
1,411
3,861
14,960
12,174
0
5,933
9,027
38,593
0
W
Cliodhna
micmar0
Cliodhna
11,007
1,361
0
5,968
12,118
4,637
713
2,937
9,181
0
96,847
L
Anubis
puil0
Anubis
4,173
270
0
3,346
8,401
3,525
0
2,736
5,665
44,495
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,407
Gold Earned
44,455
494
Minions Killed
544
0
Camps Cleared
0
1,514,734
Distance Traveled
1,640,448
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,716
482
95
6
0
402,187
0
W
Hou Yi
8,981
561
120
8
0
267,014
0
L
Surtr
8,578
536
120
8
0
283,514
0
W
Amaterasu
8,347
522
120
8
0
343,293
2
L
Chronos
8,374
523
136
9
0
286,962
6
W
Yu Huang
8,853
553
128
8
0
302,841
0
W
Ares
7,424
464
30
2
0
343,425
6
L
Cthulhu
7,477
467
68
4
0
342,996
8
W
Cliodhna
10,850
678
146
9
0
383,875
0
L
Anubis
6,262
391
75
5
0
199,075
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role