Player Matchup

Freya
Freya
Bronze III
SulkyFeline1361
Freya
Bronze III
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,350 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 127
1,500 SR
1,350 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 125
1,500 SR
1,242 MMR
Fenrir
Fenrir
Gold V
klexeyy
Fenrir
Gold V
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
60W - 57L
1,242 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 7 / 0
9,095
758
6,830
13,838
3,737
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bans
ChronosSurtrHe BoSkadiPoseidon

VS

Bans
UllrAh Muzen CabHeraAnhurBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
klexeyy
Fenrir
18
7 / 0 / 0
11,667
972
11,023
15,018
9,550
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
7
0
Kills
7
7
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
7
0
0
W
Fenrir
klexeyy
Fenrir
7
0
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,830
Damage
11,023
13,838
Taken
15,018
3,737
Mitigated
9,550
1,912
Healing
3,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,830
2,142
0
1,912
13,838
3,737
991
254
13,584
46,467
0
W
Fenrir
klexeyy
Fenrir
11,023
2,051
0
3,773
15,018
9,550
2,620
7,364
7,654
0
65,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,095
Gold Earned
11,667
87
Minions Killed
113
4
Camps Cleared
8
196,974
Distance Traveled
230,611
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
9,095
758
87
7
4
196,974
2
W
Fenrir
11,667
972
113
9
8
230,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role