Player Matchup

Ymir
Ymir
DisableFlame
Ymir
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 84L
1,584 Elo+
Party 1
Merlin
Merlin
GrandmaPuff
Merlin
Level 163
God Stats
15W - 9L
1,285 SR
Queue Stats
305W - 308L
1,540 Elo+
Party 2
Arachne
Arachne
ShaBNM
Arachne
Level 89
God Stats
3W - 5L
1,435 SR
Queue Stats
188W - 151L
1,563 Elo+
Party 1
Heimdallr
Heimdallr
Shirtles Panda
Heimdallr
Level 106
God Stats
1W - 2L
1,500 SR
Queue Stats
103W - 82L
1,573 Elo+
Party 1
Mulan
Mulan
Sosongetsu
Mulan
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 73L
1,500 Elo+
Party 2
Team Averages
Level 114
1,444 SR
1,552 Elo+

VS

Team Averages
Level 137
1,468 SR
1,467 Elo+
Charybdis
Charybdis
BrunoInestroza
Charybdis
Level 144
God Stats
3W - 4L
1,394 SR
Queue Stats
129W - 128L
1,483 Elo+
Party 3
Nu Wa
Nu Wa
Crilefo
Nu Wa
Level 126
God Stats
14W - 11L
1,629 SR
Queue Stats
206W - 204L
1,476 Elo+
Party 3
Cerberus
Cerberus
NB WinRuto
Cerberus
Level 144
God Stats
4W - 3L
1,508 SR
Queue Stats
10W - 12L
1,369 Elo+
Solo
Ne Zha
Ne Zha
OathLegacy
Ne Zha
Level 121
God Stats
1W - 0L
1,355 SR
Queue Stats
11W - 11L
1,474 Elo+
Solo
Tyr
Tyr
xI MG2 Ix BUNN
Tyr
Level 149
God Stats
9W - 9L
1,452 SR
Queue Stats
175W - 173L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 2
5,379
448
3,333
9,619
6,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Merlin
11
0 / 0 / 0
6,569
547
4,018
4,400
1,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
ShaBNM
Arachne
10
1 / 3 / 0
5,859
488
5,900
11,933
4,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heimdallr
Shirtles Panda
Heimdallr
7
0 / 2 / 1
4,773
398
3,956
8,388
2,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mulan
11
1 / 1 / 0
6,459
538
7,358
10,439
8,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BrunoInestroza
Charybdis
11
3 / 0 / 0
7,027
586
6,599
5,021
1,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nu Wa
Crilefo
Nu Wa
12
0 / 0 / 2
6,644
554
4,670
4,490
1,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
NB WinRuto
Cerberus
10
1 / 0 / 6
6,624
552
5,484
10,917
5,733
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Ne Zha
OathLegacy
Ne Zha
12
3 / 1 / 2
6,628
552
6,899
10,788
3,870
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 1 / 2
6,378
532
5,775
11,719
6,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
19
2
Kills
7
8
Deaths
2
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Charybdis
BrunoInestroza
Charybdis
3
0
0
3
W
Nu Wa
Crilefo
Nu Wa
0
0
2
1
L
0
2
2
0.5
L
Merlin
0
0
0
0
W
Cerberus
NB WinRuto
Cerberus
1
0
6
4
W
Ne Zha
OathLegacy
Ne Zha
3
1
2
4
L
Arachne
ShaBNM
Arachne
1
3
0
0.33
L
Heimdallr
Shirtles Panda
Heimdallr
0
2
1
0.25
L
Mulan
1
1
0
1
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,565
Damage
29,427
44,779
Taken
42,935
23,889
Mitigated
18,865
11,576
Healing
19,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
BrunoInestroza
Charybdis
6,599
3,729
0
3,341
5,021
1,591
3,499
375
4,646
0
57,783
W
Nu Wa
Crilefo
Nu Wa
4,670
630
0
817
4,490
1,525
0
2,350
1,906
53,175
0
L
3,333
1,396
0
1,211
9,619
6,950
0
3,424
6,195
14,802
0
L
Merlin
4,018
94
0
1,434
4,400
1,387
0
1,494
2,906
57,096
0
W
Cerberus
NB WinRuto
Cerberus
5,484
688
1,761
4,980
10,917
5,733
0
2,366
8,442
21,423
0
W
Ne Zha
OathLegacy
Ne Zha
6,899
2,091
0
2,755
10,788
3,870
0
1,554
9,091
0
50,251
L
Arachne
ShaBNM
Arachne
5,900
3,764
0
2,849
11,933
4,147
0
1,836
10,097
0
39,515
L
Heimdallr
Shirtles Panda
Heimdallr
3,956
2,351
0
2,119
8,388
2,806
0
2,572
5,816
0
25,943
L
Mulan
7,358
1,897
0
3,963
10,439
8,599
0
828
9,611
0
42,726
W
5,775
2,300
0
5,735
11,719
6,146
0
312
10,670
0
38,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,039
Gold Earned
33,301
331
Minions Killed
413
0
Camps Cleared
0
1,034,915
Distance Traveled
1,118,111
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
7,027
586
102
9
0
180,801
1
W
Nu Wa
6,644
554
106
9
0
227,833
0
L
Ymir
5,379
448
26
2
0
203,119
0
L
Merlin
6,569
547
115
10
0
218,333
6
W
Cerberus
6,624
552
48
4
0
241,024
4
W
Ne Zha
6,628
552
74
6
0
262,852
2
L
Arachne
5,859
488
61
5
0
250,463
1
L
Heimdallr
4,773
398
41
3
0
146,633
0
L
Mulan
6,459
538
88
7
0
216,367
0
W
Tyr
6,378
532
83
7
0
205,601
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role