Player Matchup

Anhur
Anhur
ArmorMasterX
Anhur
Level 168
God Stats
5W - 2L
1,891 SR
Queue Stats
87W - 56L
1,703 Elo+
Party 3
Mercury
Mercury
abysw
Mercury
Level 139
God Stats
9W - 4L
1,877 SR
Queue Stats
143W - 98L
1,734 Elo+
Party 3
Atlas
Atlas
lAMFRANKlE
Atlas
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,525 Elo+
Party 2
He Bo
He Bo
pirer1
He Bo
Level 158
God Stats
5W - 0L
1,873 SR
Queue Stats
38W - 15L
1,744 Elo+
Party 3
Raijin
Raijin
xXVorgottenXx
Raijin
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 5L
1,613 Elo+
Party 2
Team Averages
Level 128
1,728 SR
1,664 Elo+

VS

Team Averages
Level 132
1,565 SR
1,605 Elo+
Izanami
Izanami
AsianNash642
Izanami
Level 145
God Stats
1W - 2L
1,582 SR
Queue Stats
127W - 108L
1,578 Elo+
Party 1
Aphrodite
Aphrodite
PrEdAtOr 080808
Aphrodite
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 84L
1,505 Elo+
Solo
Bellona
Bellona
UnknownFenrir08
Bellona
Level 157
God Stats
28W - 29L
1,517 SR
Queue Stats
494W - 452L
1,631 Elo+
Solo
Hun Batz
Hun Batz
cragi
Hun Batz
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 50L
1,617 Elo+
Party 1
Ymir
Ymir
xx2noob4youxxx
Ymir
Level 119
God Stats
35W - 21L
1,725 SR
Queue Stats
36W - 23L
1,693 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 2
6,556
546
7,474
9,676
3,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
abysw
Mercury
13
4 / 2 / 3
7,513
626
9,980
10,217
3,944
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Atlas
9
0 / 2 / 2
5,672
473
3,840
9,154
6,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

He Bo
pirer1
He Bo
13
5 / 2 / 0
7,834
653
8,374
6,980
2,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
2 / 3 / 1
6,110
509
5,965
6,937
2,761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AsianNash642
Izanami
11
1 / 3 / 1
6,447
537
7,411
9,919
3,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Aphrodite
PrEdAtOr 080808
Aphrodite
11
2 / 3 / 3
6,846
571
7,300
10,209
4,006
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 5 / 0
5,610
468
2,454
11,508
10,695
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hun Batz
cragi
Hun Batz
10
2 / 1 / 2
6,236
520
3,789
8,483
2,896
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

10
2 / 0 / 3
6,490
541
4,184
10,427
8,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
17
12
Kills
8
9
Deaths
12
8
Assists
9
Player
Kills
Deaths
Assists
KDA
W
1
0
2
2
L
Izanami
AsianNash642
Izanami
1
3
1
0.5
L
Aphrodite
PrEdAtOr 080808
Aphrodite
2
3
3
1.17
L
1
5
0
0.2
W
Mercury
abysw
Mercury
4
2
3
2.75
L
Hun Batz
cragi
Hun Batz
2
1
2
3
W
Atlas
0
2
2
0.5
W
He Bo
pirer1
He Bo
5
2
0
2.5
W
2
3
1
0.83
L
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,633
Damage
25,138
42,964
Taken
50,546
19,099
Mitigated
28,819
10,064
Healing
17,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,474
4,466
0
5,684
9,676
3,346
462
545
9,131
0
50,139
L
Izanami
AsianNash642
Izanami
7,411
4,699
0
4,697
9,919
3,103
0
704
9,215
0
65,901
L
Aphrodite
PrEdAtOr 080808
Aphrodite
7,300
845
1,080
4,832
10,209
4,006
66
4,960
5,198
57,178
0
L
2,454
136
0
3,184
11,508
10,695
0
6,772
3,868
0
27,973
W
Mercury
abysw
Mercury
9,980
6,076
0
520
10,217
3,944
0
1,945
8,272
0
68,897
L
Hun Batz
cragi
Hun Batz
3,789
982
0
0
8,483
2,896
0
678
7,805
0
35,000
W
Atlas
3,840
1,719
394
2,631
9,154
6,845
0
3,425
5,729
22,851
0
W
He Bo
pirer1
He Bo
8,374
339
0
835
6,980
2,203
282
718
5,790
58,711
0
W
5,965
537
0
0
6,937
2,761
0
4,851
2,086
30,836
0
L
4,184
942
365
3,141
10,427
8,119
0
4,146
6,281
18,730
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,685
Gold Earned
31,629
369
Minions Killed
341
0
Camps Cleared
0
1,203,194
Distance Traveled
1,157,534
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,556
546
83
7
0
217,199
0
L
Izanami
6,447
537
109
9
0
197,689
1
L
Aphrodite
6,846
571
101
8
0
224,315
2
L
Bellona
5,610
468
51
4
0
233,439
0
W
Mercury
7,513
626
102
9
0
297,319
2
L
Hun Batz
6,236
520
53
4
0
270,659
0
W
Atlas
5,672
473
28
2
0
241,377
0
W
He Bo
7,834
653
102
9
0
229,461
2
W
Raijin
6,110
509
54
5
0
217,838
0
L
Ymir
6,490
541
27
2
0
231,432
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role