Player Matchup

Chaac
Chaac
Albino_Ming
Chaac
Level 104
God Stats
2W - 2L
1,500 SR
Queue Stats
23W - 26L
1,288 Elo+
Party 2
Merlin
Merlin
Sw4r0gPL
Merlin
Level 31
God Stats
6W - 10L
1,136 SR
Queue Stats
22W - 28L
1,222 Elo+
Solo
Arachne
Arachne
thegrimreaper123
Arachne
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 20L
1,324 Elo+
Party 2
Team Averages
Level 81
1,379 SR
1,278 Elo+

VS

Team Averages
Level 60
1,540 SR
1,499 Elo+
Nu Wa
Nu Wa
BossNivek
Nu Wa
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,500 Elo+
Party 1
Fenrir
Fenrir
CryoVengance
Fenrir
Level 122
God Stats
3W - 2L
1,619 SR
Queue Stats
248W - 252L
1,498 Elo+
Solo
Loki
Loki
Vvashj53er
Loki
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 42L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 10
7,722
772
8,854
9,092
9,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
Sw4r0gPL
Merlin
12
1 / 0 / 13
7,246
725
5,469
4,992
1,769
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
11 / 1 / 4
8,915
892
9,548
7,448
4,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
BossNivek
Nu Wa
11
1 / 5 / 0
7,111
711
4,948
8,396
2,824
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
12
0 / 3 / 0
6,283
628
4,253
9,964
4,035
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

9
0 / 7 / 0
5,855
586
3,628
9,164
3,087
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
1
15
Kills
1
1
Deaths
15
27
Assists
0
Player
Kills
Deaths
Assists
KDA
W
3
0
10
8
L
Nu Wa
BossNivek
Nu Wa
1
5
0
0.2
L
Fenrir
0
3
0
0
W
Merlin
Sw4r0gPL
Merlin
1
0
13
7.5
L
0
7
0
0
W
11
1
4
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,871
Damage
12,829
21,532
Taken
27,524
15,255
Mitigated
9,946
5,581
Healing
3,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,854
1,553
0
3,557
9,092
9,288
0
2,011
7,081
0
24,111
L
Nu Wa
BossNivek
Nu Wa
4,948
1,744
0
1,780
8,396
2,824
0
2,304
5,819
23,869
0
L
Fenrir
4,253
768
197
1,736
9,964
4,035
0
2,343
7,343
0
24,159
W
Merlin
Sw4r0gPL
Merlin
5,469
322
0
125
4,992
1,769
42
1,783
3,209
28,514
0
L
3,628
268
0
160
9,164
3,087
0
895
7,946
0
10,246
W
9,548
6,970
0
1,899
7,448
4,198
828
1,211
6,237
0
24,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,883
Gold Earned
19,249
99
Minions Killed
113
0
Camps Cleared
0
559,482
Distance Traveled
489,152
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,722
772
31
3
0
179,349
2
L
Nu Wa
7,111
711
45
5
0
141,689
0
L
Fenrir
6,283
628
52
5
0
187,318
0
W
Merlin
7,246
725
41
4
0
166,110
0
L
Loki
5,855
586
16
2
0
160,145
0
W
Arachne
8,915
892
27
3
0
214,023
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role