Player Matchup

Fenrir
Fenrir
KingRagnr
Fenrir
Level 40
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 11L
1,415 Elo+
Party 2
Chang'e
Chang'e
Leon0987654321
Chang'e
Level 67
God Stats
4W - 4L
1,500 SR
Queue Stats
103W - 160L
1,326 Elo+
Party 2
Kukulkan
Kukulkan
Lokiec96
Kukulkan
Level 63
God Stats
20W - 30L
1,418 SR
Queue Stats
161W - 226L
1,342 Elo+
Party 2
Cupid
Cupid
MoonWalkerTheI
Cupid
Level 61
God Stats
17W - 12L
1,618 SR
Queue Stats
157W - 174L
1,339 Elo+
Party 2
Cu Chulainn
Cu Chulainn
MrFruitjr
Cu Chulainn
Level 61
God Stats
6W - 4L
1,500 SR
Queue Stats
105W - 104L
1,406 Elo+
Solo
Team Averages
Level 58
1,507 SR
1,366 Elo+

VS

Team Averages
Level 50
1,461 SR
1,345 Elo+
Hel
Hel
Asunnam
Hel
Level 56
God Stats
6W - 13L
1,307 SR
Queue Stats
144W - 170L
1,222 Elo+
Party 1
Anhur
Anhur
DirtyShirley
Anhur
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 98L
1,459 Elo+
Solo
Geb
Geb
Tazdinngo
Geb
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 72L
1,411 Elo+
Solo
Vamana
Vamana
arminkl_tt
Vamana
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 90L
1,495 Elo+
Solo
Pele
Pele
mazahaka01
Pele
Level 26
God Stats
11W - 12L
1,500 SR
Queue Stats
21W - 36L
1,136 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
KingRagnr
Fenrir
15
4 / 1 / 3
9,049
566
8,716
13,214
5,614
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
0 / 2 / 8
6,891
431
6,073
11,287
3,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kukulkan
Lokiec96
Kukulkan
15
3 / 0 / 4
8,927
558
11,180
10,445
4,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
8 / 1 / 1
9,397
587
11,760
13,880
4,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cu Chulainn
MrFruitjr
Cu Chulainn
15
5 / 0 / 3
9,460
591
13,106
13,837
12,266
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
14
1 / 2 / 1
8,219
514
8,242
13,536
5,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

5
0 / 1 / 0
5,103
319
2,347
4,248
1,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 5 / 1
6,761
423
3,709
19,082
16,420
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Vamana
arminkl_tt
Vamana
12
1 / 4 / 0
7,118
445
9,743
16,208
12,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

10
1 / 8 / 1
6,389
399
10,740
16,777
6,732
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
6
20
Kills
3
4
Deaths
20
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hel
1
2
1
0.75
L
0
1
0
0
W
Fenrir
KingRagnr
Fenrir
4
1
3
5.5
W
0
2
8
2
W
Kukulkan
Lokiec96
Kukulkan
3
0
4
5
W
8
1
1
8.5
W
Cu Chulainn
MrFruitjr
Cu Chulainn
5
0
3
6.5
L
0
5
1
0.1
L
Vamana
arminkl_tt
Vamana
1
4
0
0.25
L
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,835
Damage
34,781
62,663
Taken
69,851
30,862
Mitigated
42,815
27,709
Healing
17,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
8,242
434
777
5,657
13,536
5,951
68
5,641
7,895
63,872
0
L
2,347
1,170
0
1,605
4,248
1,179
0
645
3,603
0
16,322
W
Fenrir
KingRagnr
Fenrir
8,716
2,339
0
3,926
13,214
5,614
329
1,356
11,780
0
65,148
W
6,073
386
4,217
5,911
11,287
3,519
1,586
1,198
9,947
25,289
0
W
Kukulkan
Lokiec96
Kukulkan
11,180
1,093
0
3,380
10,445
4,492
1,028
5,337
4,970
73,701
0
W
11,760
7,844
0
8,029
13,880
4,971
3,290
1,586
12,294
0
76,445
W
Cu Chulainn
MrFruitjr
Cu Chulainn
13,106
2,313
0
2,246
13,837
12,266
0
2,474
10,691
0
75,710
L
3,709
536
2,146
3,047
19,082
16,420
0
6,271
12,811
14,789
0
L
Vamana
arminkl_tt
Vamana
9,743
3,568
0
2,616
16,208
12,533
0
1,900
14,308
0
56,266
L
10,740
2,743
0
1,390
16,777
6,732
0
2,796
13,981
0
36,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,724
Gold Earned
33,590
465
Minions Killed
281
0
Camps Cleared
0
1,480,043
Distance Traveled
1,413,766
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,219
514
117
7
0
322,600
2
L
Anhur
5,103
319
22
1
0
128,706
0
W
Fenrir
9,049
566
91
6
0
317,082
0
W
Chang'e
6,891
431
33
2
0
314,869
3
W
Kukulkan
8,927
558
126
8
0
277,642
4
W
Cupid
9,397
587
118
7
0
270,205
0
W
Cu Chulainn
9,460
591
97
6
0
300,245
0
L
Geb
6,761
423
20
1
0
295,200
2
L
Vamana
7,118
445
89
6
0
338,373
0
L
Pele
6,389
399
33
2
0
328,887
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role