Player Matchup

Hun Batz
Hun Batz
ArtyJay242
Hun Batz
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 1
Bacchus
Bacchus
Hero Obliviates
Bacchus
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 1
Anubis
Anubis
Raleith
Anubis
Level 155
God Stats
144W - 109L
1,506 SR
Queue Stats
881W - 920L
1,408 Elo+
Solo
Team Averages
Level 145
1,502 SR
1,469 Elo+

VS

Team Averages
Level 107
1,592 SR
1,413 Elo+
Tsukuyomi
Tsukuyomi
Hail 2the StoRm
Tsukuyomi
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 3L
1,709 Elo+
Solo
Sol
Sol
Necr0Goblin
Sol
Level 149
God Stats
10W - 4L
1,500 SR
Queue Stats
434W - 451L
1,398 Elo+
Solo
Martichoras
Martichoras
Tak3DomeShiGeko
Martichoras
Level 106
God Stats
0W - 4L
1,775 SR
Queue Stats
54W - 53L
1,134 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ArtyJay242
Hun Batz
11
1 / 2 / 2
7,127
713
3,733
7,162
2,651
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
1 / 1 / 2
7,859
786
6,534
7,289
6,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
Raleith
Anubis
13
1 / 0 / 2
7,647
765
3,960
5,670
2,503
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Hail 2the StoRm
Tsukuyomi
12
0 / 1 / 2
6,510
651
3,929
5,368
2,103
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 1 / 1
7,071
707
6,233
5,736
1,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Martichoras
Tak3DomeShiGeko
Martichoras
12
1 / 1 / 1
7,165
717
4,217
7,051
2,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
7
3
Kills
3
3
Deaths
3
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
ArtyJay242
Hun Batz
1
2
2
1
L
Tsukuyomi
Hail 2the StoRm
Tsukuyomi
0
1
2
1
W
1
1
2
2
L
2
1
1
2.5
W
Anubis
Raleith
Anubis
1
0
2
2
L
Martichoras
Tak3DomeShiGeko
Martichoras
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,227
Damage
14,379
20,121
Taken
18,155
11,422
Mitigated
6,418
7,560
Healing
4,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
ArtyJay242
Hun Batz
3,733
226
0
1,083
7,162
2,651
109
1,899
5,263
0
32,640
L
Tsukuyomi
Hail 2the StoRm
Tsukuyomi
3,929
732
0
96
5,368
2,103
0
3,793
1,575
0
10,671
W
6,534
1,062
0
3,119
7,289
6,268
0
2,813
4,476
14,800
0
L
6,233
1,105
165
1,385
5,736
1,909
0
2,981
2,755
29,223
2,102
W
Anubis
Raleith
Anubis
3,960
96
0
3,358
5,670
2,503
606
1,927
3,743
32,080
0
L
Martichoras
Tak3DomeShiGeko
Martichoras
4,217
1,575
0
2,718
7,051
2,406
294
3,773
3,278
0
25,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,633
Gold Earned
20,746
121
Minions Killed
118
0
Camps Cleared
0
598,275
Distance Traveled
477,570
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,127
713
49
5
0
208,624
4
L
Tsukuyomi
6,510
651
18
2
0
183,843
0
W
Bacchus
7,859
786
13
1
0
204,357
0
L
Sol
7,071
707
54
5
0
157,075
0
W
Anubis
7,647
765
59
6
0
185,294
1
L
Martichoras
7,165
717
46
5
0
136,652
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role