Player Matchup

Nemesis
Nemesis
BjornElite
Nemesis
Level 33
God Stats
1W - 5L
1,489 SR
Queue Stats
210W - 200L
1,334 Elo+
Party 2
Yemoja
Yemoja
Ciyawolf
Yemoja
Level 5
God Stats
7W - 6L
1,500 SR
Queue Stats
7W - 9L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Colomodo
Gilgamesh
Level 39
God Stats
0W - 1L
1,365 SR
Queue Stats
41W - 40L
1,450 Elo+
Party 1
Izanami
Izanami
Daymo57
Izanami
Level 5
God Stats
2W - 2L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Eskolini
Baron Samedi
Level 31
God Stats
1W - 1L
1,695 SR
Queue Stats
18W - 23L
1,391 Elo+
Party 1
Team Averages
Level 23
1,510 SR
1,435 Elo+

VS

Team Averages
Level 77
1,689 SR
1,393 Elo+
Bacchus
Bacchus
Awganiec
Bacchus
Level 44
God Stats
2W - 2L
1,656 SR
Queue Stats
5W - 8L
1,410 Elo+
Solo
Amaterasu
Amaterasu
Epicdude3245
Amaterasu
Level 41
God Stats
4W - 5L
1,764 SR
Queue Stats
169W - 185L
1,449 Elo+
Party 3
Nu Wa
Nu Wa
Hetzy1
Nu Wa
Level 114
God Stats
2W - 3L
1,518 SR
Queue Stats
149W - 166L
1,466 Elo+
Party 3
Ravana
Ravana
R0ryk
Ravana
Level 84
God Stats
4W - 4L
1,769 SR
Queue Stats
74W - 84L
1,376 Elo+
Party 3
Jing Wei
Jing Wei
mosoliny
Jing Wei
Level 101
God Stats
1W - 0L
1,736 SR
Queue Stats
8W - 12L
1,266 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BjornElite
Nemesis
13
7 / 4 / 1
7,792
599
10,893
15,383
5,653
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yemoja
Ciyawolf
Yemoja
9
0 / 4 / 3
5,994
461
1,864
9,834
7,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Gilgamesh
Colomodo
Gilgamesh
10
0 / 3 / 0
5,927
456
2,828
10,295
6,897
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Izanami
Daymo57
Izanami
9
1 / 6 / 3
6,048
465
5,849
13,084
4,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
Eskolini
Baron Samedi
11
1 / 5 / 1
6,037
464
3,381
9,278
3,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Awganiec
Bacchus
11
4 / 1 / 4
7,543
580
5,631
10,506
8,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Amaterasu
Epicdude3245
Amaterasu
13
2 / 0 / 5
8,054
620
8,516
10,706
11,330
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Nu Wa
Hetzy1
Nu Wa
14
5 / 2 / 4
8,705
670
6,406
4,667
1,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ravana
R0ryk
Ravana
14
9 / 3 / 4
8,862
682
11,431
8,920
3,558
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
mosoliny
Jing Wei
13
2 / 4 / 7
7,600
585
10,341
12,877
4,636
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
46
9
Kills
22
22
Deaths
10
8
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Awganiec
Bacchus
4
1
4
6
L
Nemesis
BjornElite
Nemesis
7
4
1
1.88
L
Yemoja
Ciyawolf
Yemoja
0
4
3
0.38
L
Gilgamesh
Colomodo
Gilgamesh
0
3
0
0
L
Izanami
Daymo57
Izanami
1
6
3
0.42
W
Amaterasu
Epicdude3245
Amaterasu
2
0
5
4.5
L
Baron Samedi
Eskolini
Baron Samedi
1
5
1
0.3
W
Nu Wa
Hetzy1
Nu Wa
5
2
4
3.5
W
Ravana
R0ryk
Ravana
9
3
4
3.67
W
Jing Wei
mosoliny
Jing Wei
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,815
Damage
42,325
57,874
Taken
47,676
28,256
Mitigated
29,936
8,640
Healing
12,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Awganiec
Bacchus
5,631
1,289
104
2,373
10,506
8,796
478
1,086
9,420
27,087
0
L
Nemesis
BjornElite
Nemesis
10,893
5,866
0
2,213
15,383
5,653
605
2,128
13,255
0
48,746
L
Yemoja
Ciyawolf
Yemoja
1,864
1,160
1,472
1,081
9,834
7,876
125
2,442
7,392
17,139
0
L
Gilgamesh
Colomodo
Gilgamesh
2,828
679
0
209
10,295
6,897
0
843
9,452
268
26,266
L
Izanami
Daymo57
Izanami
5,849
4,721
0
2,535
13,084
4,455
0
2,656
10,428
0
32,892
W
Amaterasu
Epicdude3245
Amaterasu
8,516
2,618
0
3,340
10,706
11,330
1,152
2,468
8,238
0
57,479
L
Baron Samedi
Eskolini
Baron Samedi
3,381
417
326
804
9,278
3,375
0
3,968
5,310
30,893
0
W
Nu Wa
Hetzy1
Nu Wa
6,406
1,660
0
628
4,667
1,616
1,350
1,500
3,167
63,068
0
W
Ravana
R0ryk
Ravana
11,431
4,492
0
1,451
8,920
3,558
0
435
8,485
0
55,155
W
Jing Wei
mosoliny
Jing Wei
10,341
9,400
0
4,871
12,877
4,636
589
451
12,426
0
48,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,798
Gold Earned
40,764
226
Minions Killed
374
0
Camps Cleared
0
1,139,290
Distance Traveled
1,327,960
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,543
580
27
2
0
273,510
0
L
Nemesis
7,792
599
61
5
0
311,241
0
L
Yemoja
5,994
461
22
2
0
201,063
0
L
Gilgamesh
5,927
456
46
4
0
244,680
0
L
Izanami
6,048
465
47
4
0
197,547
0
W
Amaterasu
8,054
620
81
6
0
277,707
0
L
Baron Samedi
6,037
464
50
4
0
184,759
0
W
Nu Wa
8,705
670
111
9
0
261,556
6
W
Ravana
8,862
682
75
6
0
296,450
0
W
Jing Wei
7,600
585
80
6
0
218,737
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role