Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
DrinsBane
Guan Yu
Level 47
God Stats
2W - 3L
1,761 SR
Queue Stats
213W - 281L
1,350 Elo+
Party 1
Athena
Athena
Ivanboljki
Athena
Level 17
God Stats
27W - 31L
1,363 SR
Queue Stats
85W - 120L
1,265 Elo+
Party 1
He Bo
He Bo
SOULEXS
He Bo
Level 69
God Stats
20W - 17L
1,699 SR
Queue Stats
374W - 356L
1,422 Elo+
Solo
Mercury
Mercury
Фартуна
Mercury
Level 42
God Stats
4W - 2L
1,430 SR
Queue Stats
26W - 43L
1,356 Elo+
Solo
Team Averages
Level 51
1,551 SR
1,379 Elo+

VS

Team Averages
Level 56
1,472 SR
1,450 Elo+
Surtr
Surtr
GiveMeKeks
Surtr
Level 40
God Stats
12W - 11L
1,538 SR
Queue Stats
235W - 241L
1,466 Elo+
Solo
Loki
Loki
Masaa878
Loki
Level 63
God Stats
7W - 8L
1,317 SR
Queue Stats
169W - 176L
1,421 Elo+
Solo
Sylvanus
Sylvanus
striker113
Sylvanus
Level 47
God Stats
3W - 4L
1,506 SR
Queue Stats
31W - 30L
1,416 Elo+
Solo
Chiron
Chiron
tufty101
Chiron
Level 68
God Stats
2W - 3L
1,500 SR
Queue Stats
7W - 18L
1,500 Elo+
Solo
Bacchus
Bacchus
werseter
Bacchus
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
196W - 199L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
3 / 1 / 4
9,460
556
12,386
9,255
7,292
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Guan Yu
DrinsBane
Guan Yu
14
5 / 1 / 4
9,200
541
11,882
15,120
19,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Athena
Ivanboljki
Athena
13
2 / 0 / 7
8,601
506
5,905
10,161
10,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

He Bo
SOULEXS
He Bo
12
2 / 1 / 1
8,041
473
3,426
4,779
1,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
6 / 2 / 5
9,333
549
14,335
16,277
6,640
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
12
0 / 8 / 2
7,419
436
12,709
27,194
18,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Loki
15
3 / 5 / 1
8,309
489
9,433
15,063
6,166
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Sylvanus
striker113
Sylvanus
11
1 / 1 / 1
7,209
424
4,841
14,414
10,541
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chiron
tufty101
Chiron
12
1 / 3 / 0
7,485
440
6,034
9,898
3,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Bacchus
werseter
Bacchus
8
0 / 2 / 1
6,338
373
1,908
11,508
8,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
18
Kills
5
5
Deaths
19
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
3
1
4
5
W
Guan Yu
DrinsBane
Guan Yu
5
1
4
7
L
Surtr
0
8
2
0.13
W
Athena
Ivanboljki
Athena
2
0
7
5.5
L
Loki
3
5
1
0.7
W
He Bo
SOULEXS
He Bo
2
1
1
2.5
L
Sylvanus
striker113
Sylvanus
1
1
1
1.5
L
Chiron
tufty101
Chiron
1
3
0
0.33
L
Bacchus
werseter
Bacchus
0
2
1
0.25
W
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,934
Damage
34,925
55,592
Taken
78,077
45,815
Mitigated
47,248
19,822
Healing
20,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
12,386
2,420
0
3,974
9,255
7,292
77
1,434
7,821
78,976
0
W
Guan Yu
DrinsBane
Guan Yu
11,882
1,304
2,031
7,181
15,120
19,580
85
2,141
12,979
0
58,909
L
Surtr
12,709
5,921
0
10,663
27,194
18,373
595
3,451
22,740
1,940
56,441
W
Athena
Ivanboljki
Athena
5,905
1,619
0
1,991
10,161
10,816
0
1,092
9,069
29,051
0
L
Loki
9,433
3,583
0
56
15,063
6,166
0
5,965
9,051
0
64,359
W
He Bo
SOULEXS
He Bo
3,426
295
79
1,187
4,779
1,487
0
545
4,234
45,200
0
L
Sylvanus
striker113
Sylvanus
4,841
1,538
1,300
3,434
14,414
10,541
116
5,838
8,476
30,041
0
L
Chiron
tufty101
Chiron
6,034
2,522
601
2,085
9,898
3,694
1,017
3,610
6,217
0
48,928
L
Bacchus
werseter
Bacchus
1,908
438
144
1,749
11,508
8,474
0
2,853
8,619
20,786
0
W
14,335
10,314
0
3,379
16,277
6,640
959
3,324
12,953
0
68,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,635
Gold Earned
36,760
418
Minions Killed
298
0
Camps Cleared
0
1,633,257
Distance Traveled
1,408,069
18
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,460
556
111
7
0
314,967
6
W
Guan Yu
9,200
541
102
6
0
322,632
6
L
Surtr
7,419
436
79
5
0
280,114
0
W
Athena
8,601
506
43
3
0
384,656
6
L
Loki
8,309
489
89
5
0
342,397
0
W
He Bo
8,041
473
75
4
0
248,930
0
L
Sylvanus
7,209
424
31
2
0
294,114
0
L
Chiron
7,485
440
66
4
0
270,473
0
L
Bacchus
6,338
373
33
2
0
220,971
0
W
Mercury
9,333
549
87
5
0
362,072
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role