Player Matchup

Cupid
Cupid
BayB_Bee
Cupid
Level 109
God Stats
4W - 0L
1,758 SR
Queue Stats
43W - 43L
1,643 Elo+
Solo
Ra
Ra
Gravepleb
Ra
Level 143
God Stats
5W - 4L
1,838 SR
Queue Stats
739W - 728L
1,475 Elo+
Solo
Geb
Geb
SilverxPyrox98
Geb
Level 152
God Stats
12W - 6L
1,500 SR
Queue Stats
240W - 239L
1,505 Elo+
Solo
Fenrir
Fenrir
SirWizdrey
Fenrir
Level 145
God Stats
4W - 2L
1,255 SR
Queue Stats
653W - 601L
1,531 Elo+
Solo
Thanatos
Thanatos
Stratt05
Thanatos
Level 101
God Stats
14W - 25L
1,452 SR
Queue Stats
564W - 584L
1,461 Elo+
Solo
Team Averages
Level 130
1,561 SR
1,523 Elo+

VS

Team Averages
Level 97
1,559 SR
1,488 Elo+
Arachne
Arachne
CatPersonn
Arachne
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,443 Elo+
Party 1
Eset
Eset
Century Aces
Eset
Level 137
God Stats
3W - 3L
1,500 SR
Queue Stats
614W - 628L
1,532 Elo+
Solo
Sun Wukong
Sun Wukong
CoolKazuto
Sun Wukong
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,443 Elo+
Party 1
King Arthur
King Arthur
I HAZ DA COOKIE
King Arthur
Level 148
God Stats
5W - 11L
1,563 SR
Queue Stats
301W - 280L
1,505 Elo+
Solo
Olorun
Olorun
dewmaster120
Olorun
Level 148
God Stats
3W - 4L
1,733 SR
Queue Stats
319W - 322L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
BayB_Bee
Cupid
13
1 / 1 / 2
7,364
491
3,674
6,103
2,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
2 / 0 / 4
8,719
581
6,858
6,869
3,328
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
1 / 1 / 7
7,289
486
3,912
10,976
8,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
SirWizdrey
Fenrir
16
7 / 2 / 0
9,927
662
10,293
16,546
15,222
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
Stratt05
Thanatos
13
5 / 2 / 4
8,261
551
8,717
16,191
6,956
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CatPersonn
Arachne
12
1 / 5 / 2
7,496
500
4,766
12,959
3,467
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
0 / 3 / 0
8,067
538
7,414
8,211
3,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
CoolKazuto
Sun Wukong
12
1 / 2 / 0
6,791
453
2,589
9,505
5,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

King Arthur
I HAZ DA COOKIE
King Arthur
15
2 / 4 / 0
9,066
604
9,288
15,449
16,142
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Olorun
13
1 / 2 / 1
7,763
518
4,880
6,976
2,553
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
16
Kills
5
6
Deaths
16
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cupid
BayB_Bee
Cupid
1
1
2
2
L
Arachne
CatPersonn
Arachne
1
5
2
0.4
L
0
3
0
0
L
Sun Wukong
CoolKazuto
Sun Wukong
1
2
0
0.5
W
2
0
4
4
L
King Arthur
I HAZ DA COOKIE
King Arthur
2
4
0
0.5
W
1
1
7
4.5
W
Fenrir
SirWizdrey
Fenrir
7
2
0
3.5
W
Thanatos
Stratt05
Thanatos
5
2
4
3.5
L
Olorun
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,454
Damage
28,937
56,685
Taken
53,100
35,832
Mitigated
30,503
31,012
Healing
11,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
BayB_Bee
Cupid
3,674
1,453
724
3,617
6,103
2,244
169
2,295
3,808
0
53,093
L
Arachne
CatPersonn
Arachne
4,766
3,432
0
1,656
12,959
3,467
0
1,112
11,796
0
47,309
L
7,414
434
0
1,486
8,211
3,295
0
4,208
3,893
79,049
0
L
Sun Wukong
CoolKazuto
Sun Wukong
2,589
580
0
1,318
9,505
5,046
632
3,091
6,321
182
28,569
W
6,858
459
573
2,205
6,869
3,328
140
4,219
2,650
86,001
0
L
King Arthur
I HAZ DA COOKIE
King Arthur
9,288
1,534
0
3,246
15,449
16,142
0
531
13,821
1,707
67,545
W
3,912
455
0
3,680
10,976
8,082
0
3,792
6,853
15,445
0
W
Fenrir
SirWizdrey
Fenrir
10,293
3,723
0
8,406
16,546
15,222
516
1,143
15,362
385
76,001
W
Thanatos
Stratt05
Thanatos
8,717
2,777
0
11,807
16,191
6,956
67
2,405
13,786
0
67,074
L
Olorun
4,880
2,045
215
3,428
6,976
2,553
2,774
1,924
5,026
69,124
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,560
Gold Earned
39,183
490
Minions Killed
459
0
Camps Cleared
0
1,463,093
Distance Traveled
1,496,906
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
7,364
491
91
6
0
285,006
0
L
Arachne
7,496
500
66
4
0
341,177
0
L
Eset
8,067
538
118
8
0
304,362
0
L
Sun Wukong
6,791
453
55
4
0
332,452
0
W
Ra
8,719
581
152
10
0
303,498
3
L
King Arthur
9,066
604
106
7
0
251,793
0
W
Geb
7,289
486
17
1
0
281,721
4
W
Fenrir
9,927
662
146
10
0
259,554
0
W
Thanatos
8,261
551
84
6
0
333,314
0
L
Olorun
7,763
518
114
8
0
267,122
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role