Player Matchup

Izanami
Izanami
 
Izanami
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
LvEspartan
Ao Kuang
Level 78
God Stats
2W - 1L
1,666 SR
Queue Stats
24W - 13L
1,617 Elo+
Party 1
Kukulkan
Kukulkan
Migunsss
Kukulkan
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 5L
1,288 Elo+
Party 1
Jormungandr
Jormungandr
SiCoTiK_alextoll
Jormungandr
Level 21
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 3L
1,234 Elo+
Party 1
Fenrir
Fenrir
xd13go__
Fenrir
Level 21
God Stats
1W - 2L
1,236 SR
Queue Stats
3W - 5L
1,288 Elo+
Party 1
Team Averages
Level 53
1,481 SR
1,385 Elo+

VS

Team Averages
Level 76
1,394 SR
1,340 Elo+
Merlin
Merlin
 
Merlin
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
 
Khepri
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
DieGelbeGurke
Apollo
Level 36
God Stats
2W - 8L
1,103 SR
Queue Stats
34W - 46L
1,002 Elo+
Solo
Fenrir
Fenrir
Iglesias21
Fenrir
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 20L
1,359 Elo+
Party 2
Cu Chulainn
Cu Chulainn
InocasQueen28
Cu Chulainn
Level 74
God Stats
11W - 11L
1,370 SR
Queue Stats
36W - 37L
1,340 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
0 / 0 / 2
6,346
453
3,031
5,798
1,991
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ao Kuang
LvEspartan
Ao Kuang
15
8 / 0 / 2
9,264
662
13,093
17,409
7,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kukulkan
Migunsss
Kukulkan
11
0 / 3 / 1
6,211
444
1,665
6,172
2,355
Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jormungandr
SiCoTiK_alextoll
Jormungandr
11
1 / 0 / 1
7,005
500
4,310
6,620
6,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
xd13go__
Fenrir
13
4 / 3 / 0
7,664
547
5,642
9,856
3,853
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
5 / 2 / 0
8,262
590
6,857
5,228
2,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
 
Khepri
10
0 / 0 / 3
6,482
463
2,144
5,997
3,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
1 / 2 / 0
6,374
455
3,752
6,968
2,626
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Fenrir
Iglesias21
Fenrir
11
0 / 3 / 3
6,685
478
3,852
12,057
4,703
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cu Chulainn
InocasQueen28
Cu Chulainn
9
0 / 7 / 0
5,695
407
7,291
13,952
10,251
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
12
13
Kills
6
6
Deaths
14
6
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
0
0
2
1
L
Merlin
 
Merlin
5
2
0
2.5
L
Khepri
 
Khepri
0
0
3
1.5
L
1
2
0
0.5
L
Fenrir
Iglesias21
Fenrir
0
3
3
0.5
L
Cu Chulainn
InocasQueen28
Cu Chulainn
0
7
0
0
W
Ao Kuang
LvEspartan
Ao Kuang
8
0
2
9
W
Kukulkan
Migunsss
Kukulkan
0
3
1
0.17
W
Jormungandr
SiCoTiK_alextoll
Jormungandr
1
0
1
1.5
W
Fenrir
xd13go__
Fenrir
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,741
Damage
23,896
45,855
Taken
44,202
21,636
Mitigated
23,569
19,372
Healing
5,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
3,031
2,042
0
2,033
5,798
1,991
31
1,472
4,326
0
42,762
L
Merlin
 
Merlin
6,857
374
0
480
5,228
2,070
0
1,014
4,214
71,262
0
L
Khepri
 
Khepri
2,144
269
0
998
5,997
3,919
0
1,514
4,483
17,078
0
L
3,752
2,740
0
0
6,968
2,626
0
3,114
3,854
0
38,852
L
Fenrir
Iglesias21
Fenrir
3,852
1,633
0
2,053
12,057
4,703
224
3,500
8,557
0
42,820
L
Cu Chulainn
InocasQueen28
Cu Chulainn
7,291
1,216
0
1,634
13,952
10,251
0
9,926
4,026
2,506
30,822
W
Ao Kuang
LvEspartan
Ao Kuang
13,093
4,015
0
14,738
17,409
7,312
467
2,051
15,358
80,397
0
W
Kukulkan
Migunsss
Kukulkan
1,665
546
0
129
6,172
2,355
379
3,435
2,737
27,710
2,520
W
Jormungandr
SiCoTiK_alextoll
Jormungandr
4,310
1,531
0
1,706
6,620
6,125
0
377
6,243
39,485
0
W
Fenrir
xd13go__
Fenrir
5,642
1,713
0
766
9,856
3,853
0
2,579
7,277
0
45,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,490
Gold Earned
33,498
374
Minions Killed
324
0
Camps Cleared
0
1,313,890
Distance Traveled
1,305,021
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,346
453
62
4
0
239,459
0
L
Merlin
8,262
590
126
9
0
273,926
0
L
Khepri
6,482
463
18
1
0
295,665
2
L
Apollo
6,374
455
76
5
0
233,881
3
L
Fenrir
6,685
478
67
5
0
282,463
0
L
Cu Chulainn
5,695
407
37
3
0
219,086
0
W
Ao Kuang
9,264
662
121
9
0
288,329
0
W
Kukulkan
6,211
444
58
4
0
236,006
0
W
Jormungandr
7,005
500
55
4
0
262,794
0
W
Fenrir
7,664
547
78
6
0
287,302
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role