Player Matchup

Ah Muzen Cab
Ah Muzen Cab
RG4LXAMPE
Ah Muzen Cab
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 26L
1,403 Elo+
Solo
Maui
Maui
Storm3382
Maui
Level 105
God Stats
10W - 12L
1,405 SR
Queue Stats
666W - 675L
1,376 Elo+
Solo
Mulan
Mulan
SupineBuffalo90
Mulan
Level 145
God Stats
3W - 2L
1,715 SR
Queue Stats
443W - 462L
1,569 Elo+
Solo
Martichoras
Martichoras
guncel-fisek
Martichoras
Level 147
God Stats
37W - 33L
1,673 SR
Queue Stats
3,303W - 3,410L
1,482 Elo+
Solo
Yemoja
Yemoja
tbuske85
Yemoja
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 57L
1,439 Elo+
Solo
Team Averages
Level 110
1,559 SR
1,454 Elo+

VS

Team Averages
Level 128
1,581 SR
1,410 Elo+
Lancelot
Lancelot
GrumpyDemon77
Lancelot
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 31L
1,239 Elo+
Party 1
Hel
Hel
HellsJoycee
Hel
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
657W - 702L
1,471 Elo+
Solo
Bellona
Bellona
MrBawkDaGawk
Bellona
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 25L
1,500 Elo+
Solo
Cerberus
Cerberus
RisenDevil666
Cerberus
Level 121
God Stats
3W - 0L
1,903 SR
Queue Stats
92W - 115L
1,446 Elo+
Party 1
Rama
Rama
ViciousTragic
Rama
Level 156
God Stats
2W - 1L
1,500 SR
Queue Stats
468W - 490L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
RG4LXAMPE
Ah Muzen Cab
18
3 / 0 / 4
9,091
606
16,394
8,820
5,847
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Maui
16
2 / 3 / 5
9,817
654
8,600
30,209
27,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
2 / 4 / 5
8,646
576
11,137
14,141
19,768
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Martichoras
guncel-fisek
Martichoras
16
1 / 4 / 3
8,585
572
20,453
17,003
9,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yemoja
tbuske85
Yemoja
17
0 / 1 / 5
9,524
635
9,721
14,161
13,232
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
GrumpyDemon77
Lancelot
15
0 / 2 / 6
9,040
603
5,483
12,184
7,988
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 2 / 6
8,906
594
10,946
16,578
10,783
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Bellona
MrBawkDaGawk
Bellona
17
5 / 2 / 6
10,169
678
18,008
18,855
27,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cerberus
RisenDevil666
Cerberus
17
2 / 1 / 8
10,958
731
12,484
21,450
30,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

18
5 / 1 / 7
11,107
740
32,743
19,285
13,071
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
45
8
Kills
12
12
Deaths
8
22
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Lancelot
GrumpyDemon77
Lancelot
0
2
6
1.5
W
0
2
6
1.5
W
Bellona
MrBawkDaGawk
Bellona
5
2
6
4
L
Ah Muzen Cab
RG4LXAMPE
Ah Muzen Cab
3
0
4
5
W
Cerberus
RisenDevil666
Cerberus
2
1
8
6
L
Maui
2
3
5
1.5
L
2
4
5
1.13
W
5
1
7
8.5
L
Martichoras
guncel-fisek
Martichoras
1
4
3
0.63
L
Yemoja
tbuske85
Yemoja
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,305
Damage
79,664
84,334
Taken
88,352
75,645
Mitigated
90,071
42,281
Healing
60,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
GrumpyDemon77
Lancelot
5,483
1,061
1,419
2,357
12,184
7,988
400
2,401
9,783
0
14,267
W
10,946
830
21,119
11,676
16,578
10,783
0
3,463
13,115
26,082
0
W
Bellona
MrBawkDaGawk
Bellona
18,008
3,025
2,557
3,374
18,855
27,827
0
3,651
15,204
3,633
22,032
L
Ah Muzen Cab
RG4LXAMPE
Ah Muzen Cab
16,394
4,337
1,498
2,914
8,820
5,847
0
1,989
6,831
0
34,323
W
Cerberus
RisenDevil666
Cerberus
12,484
172
620
6,171
21,450
30,402
600
5,803
15,647
24,994
0
L
Maui
8,600
1,573
1,673
10,973
30,209
27,113
0
10,776
19,433
14,037
0
L
11,137
542
1,644
2,806
14,141
19,768
0
4,333
9,808
0
16,826
W
32,743
29,882
443
10,755
19,285
13,071
731
3,003
16,282
0
58,071
L
Martichoras
guncel-fisek
Martichoras
20,453
3,966
948
4,988
17,003
9,685
0
5,718
11,285
0
44,347
L
Yemoja
tbuske85
Yemoja
9,721
1,150
9,673
5,164
14,161
13,232
0
3,122
11,039
19,361
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,663
Gold Earned
50,180
122
Minions Killed
170
0
Camps Cleared
0
1,292,504
Distance Traveled
1,353,826
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
9,040
603
18
1
0
307,335
0
W
Hel
8,906
594
26
2
0
287,590
0
W
Bellona
10,169
678
24
2
0
269,871
1
L
Ah Muzen Cab
9,091
606
32
2
0
330,180
0
W
Cerberus
10,958
731
32
2
0
286,789
0
L
Maui
9,817
654
16
1
0
260,000
0
L
Mulan
8,646
576
13
1
0
200,815
0
W
Rama
11,107
740
70
5
0
202,241
0
L
Martichoras
8,585
572
48
3
0
229,613
0
L
Yemoja
9,524
635
13
1
0
271,896
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role