Player Matchup

Sol
Sol
 
Sol
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Vemir
Serqet
Level 27
God Stats
1W - 0L
1,266 SR
Queue Stats
13W - 23L
1,325 Elo+
Party 2
King Arthur
King Arthur
sheed
King Arthur
Level 37
God Stats
1W - 0L
1,235 SR
Queue Stats
17W - 31L
1,319 Elo+
Party 2
Team Averages
Level 70
1,334 SR
1,381 Elo+

VS

Team Averages
Level 34
1,525 SR
1,452 Elo+
Bastet
Bastet
AzzzRa1L
Bastet
Level 56
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 16L
1,658 Elo+
Solo
Sun Wukong
Sun Wukong
DevillShape
Sun Wukong
Level 34
God Stats
5W - 3L
1,574 SR
Queue Stats
12W - 16L
1,199 Elo+
Party 1
Sol
Sol
Packouu
Sol
Level 12
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
4 / 0 / 5
8,632
863
14,891
6,095
2,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Serqet
Vemir
Serqet
12
2 / 2 / 3
7,714
771
5,608
7,609
4,312
Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
sheed
King Arthur
12
3 / 3 / 6
7,658
766
8,202
12,295
9,116
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
AzzzRa1L
Bastet
12
4 / 3 / 1
7,603
760
10,257
12,799
5,213
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
DevillShape
Sun Wukong
13
1 / 1 / 4
7,579
758
5,541
13,454
9,232
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sol
8
0 / 5 / 3
6,122
612
0
5,414
1,819

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
13
9
Kills
5
5
Deaths
9
14
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
0
5
6.5
L
Bastet
AzzzRa1L
Bastet
4
3
1
1.5
L
Sun Wukong
DevillShape
Sun Wukong
1
1
4
3
L
Sol
0
5
3
0.3
W
Serqet
Vemir
Serqet
2
2
3
1.75
W
King Arthur
sheed
King Arthur
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,701
Damage
15,798
25,999
Taken
31,667
16,111
Mitigated
16,264
7,109
Healing
6,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
14,891
6,463
0
4,494
6,095
2,683
966
12
6,083
47,425
4,083
L
Bastet
AzzzRa1L
Bastet
10,257
2,546
0
4,740
12,799
5,213
0
5,262
6,895
0
26,486
L
Sun Wukong
DevillShape
Sun Wukong
5,541
979
0
2,101
13,454
9,232
0
5,963
7,083
0
28,794
L
Sol
0
0
0
0
5,414
1,819
0
2,981
2,223
0
0
W
Serqet
Vemir
Serqet
5,608
1,650
0
1,762
7,609
4,312
136
60
7,549
0
27,177
W
King Arthur
sheed
King Arthur
8,202
1,339
0
853
12,295
9,116
172
0
12,295
0
18,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,004
Gold Earned
21,304
160
Minions Killed
89
0
Camps Cleared
0
570,826
Distance Traveled
476,377
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,632
863
93
9
0
185,103
2
L
Bastet
7,603
760
44
4
0
182,024
3
L
Sun Wukong
7,579
758
45
5
0
200,691
0
L
Sol
6,122
612
0
0
0
93,662
0
W
Serqet
7,714
771
43
4
0
177,545
0
W
King Arthur
7,658
766
24
2
0
208,178
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role