Player Matchup

Fenrir
Fenrir
GrumpyDemon77
Fenrir
Level 61
God Stats
4W - 5L
1,757 SR
Queue Stats
11W - 16L
1,500 Elo+
Party 1
Geb
Geb
RisenDevil666
Geb
Level 121
God Stats
1W - 2L
1,584 SR
Queue Stats
11W - 16L
1,495 Elo+
Party 1
Sol
Sol
SumTingWong1010
Sol
Level 85
God Stats
20W - 10L
1,603 SR
Queue Stats
98W - 88L
1,475 Elo+
Solo
Team Averages
Level 89
1,648 SR
1,490 Elo+

VS

Team Averages
Level 134
1,455 SR
1,347 Elo+
Zhong Kui
Zhong Kui
OutsideWig62745
Zhong Kui
Level 120
God Stats
227W - 243L
1,530 SR
Queue Stats
906W - 1,006L
1,389 Elo+
Solo
Surtr
Surtr
ThatANGELBoiii
Surtr
Level 127
God Stats
31W - 32L
1,416 SR
Queue Stats
145W - 159L
1,259 Elo+
Solo
Bastet
Bastet
ammarayad85
Bastet
Level 155
God Stats
4W - 7L
1,418 SR
Queue Stats
446W - 491L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 2
9,870
705
5,968
8,856
4,384
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 0 / 5
9,752
697
4,739
11,937
13,226
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
1 / 0 / 6
9,393
671
13,106
11,256
4,965
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
OutsideWig62745
Zhong Kui
15
0 / 3 / 0
9,049
646
13,024
10,480
8,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 3 / 0
8,199
586
6,127
13,199
11,242
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bastet
13
0 / 2 / 0
8,078
577
8,575
8,265
5,458
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
0
8
Kills
0
0
Deaths
8
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
6
0
2
7
L
Zhong Kui
OutsideWig62745
Zhong Kui
0
3
0
0
W
1
0
5
3.5
W
1
0
6
4
L
0
3
0
0
L
Bastet
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,813
Damage
27,726
32,049
Taken
31,944
22,575
Mitigated
25,362
13,826
Healing
9,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,968
3,837
44
2,727
8,856
4,384
0
4,811
4,045
0
10,657
L
Zhong Kui
OutsideWig62745
Zhong Kui
13,024
716
0
4,729
10,480
8,662
0
5,519
4,961
55,062
0
W
4,739
454
2,982
3,120
11,937
13,226
0
5,300
6,637
22,778
0
W
13,106
3,523
0
4,953
11,256
4,965
0
3,311
7,945
55,040
0
L
6,127
1,695
0
2,585
13,199
11,242
0
8,630
4,569
874
26,338
L
Bastet
8,575
1,946
0
2,267
8,265
5,458
0
3,756
4,509
130
22,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,015
Gold Earned
25,326
181
Minions Killed
150
0
Camps Cleared
0
741,433
Distance Traveled
808,349
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,870
705
30
2
0
243,763
0
L
Zhong Kui
9,049
646
93
7
0
258,010
0
W
Geb
9,752
697
40
3
0
240,780
0
W
Sol
9,393
671
111
8
0
256,890
4
L
Surtr
8,199
586
43
3
0
252,649
0
L
Bastet
8,078
577
14
1
0
297,690
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role