Player Matchup

Izanami
Izanami
 
Izanami
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Kingbeast1001
Sol
Level 145
God Stats
9W - 12L
1,715 SR
Queue Stats
519W - 538L
1,507 Elo+
Solo
Tiamat
Tiamat
N Y Px POT H34D
Tiamat
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,252 Elo+
Party 1
Medusa
Medusa
meBEANIE
Medusa
Level 51
God Stats
1W - 9L
1,505 SR
Queue Stats
208W - 214L
1,543 Elo+
Solo
Horus
Horus
whytel3oi
Horus
Level 130
God Stats
14W - 14L
1,390 SR
Queue Stats
966W - 831L
1,499 Elo+
Party 1
Team Averages
Level 94
1,522 SR
1,460 Elo+

VS

Team Averages
Level 111
1,513 SR
1,555 Elo+
Terra
Terra
BrokeCaesar
Terra
Level 88
God Stats
7W - 2L
1,913 SR
Queue Stats
220W - 241L
1,534 Elo+
Solo
Discordia
Discordia
Holy-Cricket
Discordia
Level 66
God Stats
2W - 0L
1,409 SR
Queue Stats
63W - 51L
1,667 Elo+
Solo
Mercury
Mercury
LionAlJodoin
Mercury
Level 159
God Stats
2W - 2L
1,500 SR
Queue Stats
147W - 135L
1,538 Elo+
Party 2
Artio
Artio
MizzyMoo1
Artio
Level 85
God Stats
2W - 3L
1,163 SR
Queue Stats
148W - 134L
1,512 Elo+
Solo
Medusa
Medusa
Pika_De
Medusa
Level 157
God Stats
4W - 1L
1,580 SR
Queue Stats
177W - 175L
1,522 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
18
2 / 4 / 4
11,015
787
16,239
17,236
9,668
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
4 / 7 / 3
10,581
756
19,164
15,706
8,242
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

14
1 / 7 / 3
8,844
632
15,204
19,022
12,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
meBEANIE
Medusa
15
1 / 7 / 7
9,326
666
19,581
17,471
8,976
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
whytel3oi
Horus
15
1 / 5 / 5
9,397
671
6,514
20,572
23,466
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 1 / 23
10,775
770
5,395
20,820
16,569
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Discordia
Holy-Cricket
Discordia
19
6 / 1 / 17
11,459
819
29,701
12,851
7,469
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
LionAlJodoin
Mercury
20
11 / 1 / 13
12,112
865
20,324
14,026
9,066
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artio
MizzyMoo1
Artio
17
4 / 3 / 18
11,482
820
9,904
27,038
32,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
Pika_De
Medusa
18
8 / 3 / 8
10,872
777
14,779
21,566
13,537
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
108
9
Kills
29
30
Deaths
9
22
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
4
4
1
W
0
1
23
11.5
W
Discordia
Holy-Cricket
Discordia
6
1
17
14.5
L
4
7
3
0.79
W
Mercury
LionAlJodoin
Mercury
11
1
13
17.5
W
Artio
MizzyMoo1
Artio
4
3
18
4.33
L
1
7
3
0.36
W
Medusa
Pika_De
Medusa
8
3
8
4
L
Medusa
meBEANIE
Medusa
1
7
7
0.64
L
Horus
whytel3oi
Horus
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,702
Damage
80,103
90,007
Taken
96,301
63,139
Mitigated
78,704
32,957
Healing
63,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
16,239
9,322
636
5,931
17,236
9,668
2,257
7,931
9,215
0
40,423
W
5,395
1,212
18,362
10,286
20,820
16,569
910
6,792
14,028
11,206
0
W
Discordia
Holy-Cricket
Discordia
29,701
1,479
4,624
1,766
12,851
7,469
1,645
4,555
8,296
54,387
0
L
19,164
5,302
1,288
3,090
15,706
8,242
1,784
8,263
7,256
31,706
1,443
W
Mercury
LionAlJodoin
Mercury
20,324
9,156
2,119
3,048
14,026
9,066
3,492
4,575
9,451
0
39,977
W
Artio
MizzyMoo1
Artio
9,904
819
6,327
9,070
27,038
32,063
832
9,746
17,292
14,898
619
L
15,204
1,745
653
5,369
19,022
12,787
0
8,567
10,274
26,332
0
W
Medusa
Pika_De
Medusa
14,779
5,482
2,581
5,397
21,566
13,537
1,359
8,127
13,439
0
36,507
L
Medusa
meBEANIE
Medusa
19,581
9,253
165
2,453
17,471
8,976
535
9,230
8,175
0
28,811
L
Horus
whytel3oi
Horus
6,514
3,205
6,272
7,100
20,572
23,466
333
9,222
10,706
0
9,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,163
Gold Earned
56,700
137
Minions Killed
159
0
Camps Cleared
0
1,077,784
Distance Traveled
1,340,666
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
11,015
787
64
5
0
216,114
0
W
Terra
10,775
770
10
1
0
257,794
0
W
Discordia
11,459
819
54
4
0
266,614
0
L
Sol
10,581
756
32
2
0
199,191
0
W
Mercury
12,112
865
43
3
0
331,096
0
W
Artio
11,482
820
25
2
0
252,171
0
L
Tiamat
8,844
632
21
2
0
204,877
0
W
Medusa
10,872
777
27
2
0
232,991
0
L
Medusa
9,326
666
15
1
0
216,146
0
L
Horus
9,397
671
5
0
0
241,456
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role