Player Matchup

Surtr
Surtr
 
Surtr
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 212
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Raijin
Raijin
AsyliA Paltaze
Raijin
Level 160
God Stats
3W - 0L
1,500 SR
Queue Stats
88W - 84L
1,912 Elo+
Party 3
Bakasura
Bakasura
M4UR1T0R
Bakasura
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 39L
1,337 Elo+
Party 2
Sol
Sol
spyro1705
Sol
Level 29
God Stats
9W - 16L
1,448 SR
Queue Stats
11W - 28L
1,299 Elo+
Party 2
Team Averages
Level 109
1,490 SR
1,510 Elo+

VS

Team Averages
Level 32
1,417 SR
1,224 Elo+
Hel
Hel
Brian_2006612
Hel
Level 26
God Stats
0W - 3L
1,500 SR
Queue Stats
91W - 108L
1,040 Elo+
Party 1
Amaterasu
Amaterasu
Castiel_White23
Amaterasu
Level 32
God Stats
4W - 5L
1,284 SR
Queue Stats
178W - 195L
1,040 Elo+
Party 1
Martichoras
Martichoras
DaZiege
Martichoras
Level 25
God Stats
2W - 4L
1,500 SR
Queue Stats
72W - 88L
1,147 Elo+
Party 1
Fenrir
Fenrir
SrManuhacks
Fenrir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4
Tyr
Tyr
ericoc67
Tyr
Level 62
God Stats
0W - 1L
1,301 SR
Queue Stats
1W - 3L
1,394 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
12
3 / 1 / 0
7,247
659
6,043
9,020
4,349
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
 
Cthulhu
9
2 / 1 / 3
6,361
578
6,558
11,173
8,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

13
12 / 0 / 3
8,349
759
17,459
6,429
2,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
M4UR1T0R
Bakasura
10
1 / 2 / 1
6,055
550
3,100
10,353
4,280
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 1 / 5
6,022
547
8,767
5,491
2,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 7 / 0
4,320
393
2,814
8,779
3,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Amaterasu
Castiel_White23
Amaterasu
11
0 / 1 / 1
5,487
499
3,673
9,553
5,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Martichoras
DaZiege
Martichoras
7
1 / 2 / 2
4,835
440
6,664
12,107
4,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
7
2 / 7 / 0
4,705
428
1,426
11,495
5,283
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

6
2 / 1 / 0
4,730
430
3,795
13,220
4,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
18
Kills
5
5
Deaths
18
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
3
1
0
3
W
Cthulhu
 
Cthulhu
2
1
3
3.5
W
12
0
3
13.5
L
0
7
0
0
L
Amaterasu
Castiel_White23
Amaterasu
0
1
1
0.5
L
Martichoras
DaZiege
Martichoras
1
2
2
1
W
Bakasura
M4UR1T0R
Bakasura
1
2
1
0.75
L
Fenrir
2
7
0
0.29
L
2
1
0
2
W
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,927
Damage
18,372
42,466
Taken
55,154
21,963
Mitigated
23,681
15,714
Healing
11,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
6,043
2,469
0
4,565
9,020
4,349
0
0
9,020
365
51,164
W
Cthulhu
 
Cthulhu
6,558
791
44
2,580
11,173
8,438
45
319
10,854
18,275
0
W
17,459
1,933
0
480
6,429
2,619
0
1,866
4,563
64,321
0
L
2,814
135
673
1,313
8,779
3,487
0
7,337
1,351
16,848
0
L
Amaterasu
Castiel_White23
Amaterasu
3,673
1,229
0
5,074
9,553
5,620
0
140
9,413
0
39,744
L
Martichoras
DaZiege
Martichoras
6,664
2,549
0
2,023
12,107
4,372
0
10,241
1,598
0
25,760
W
Bakasura
M4UR1T0R
Bakasura
3,100
2,568
0
6,014
10,353
4,280
0
0
10,353
0
23,840
L
Fenrir
1,426
559
0
310
11,495
5,283
0
6,794
4,569
0
10,021
L
3,795
916
0
1,920
13,220
4,919
0
7,307
5,517
0
16,657
W
8,767
3,968
0
2,031
5,491
2,277
3,164
629
4,862
48,374
6,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,034
Gold Earned
24,077
353
Minions Killed
146
0
Camps Cleared
0
1,097,057
Distance Traveled
1,085,471
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
7,247
659
89
8
0
191,799
0
W
Cthulhu
6,361
578
9
1
0
235,334
0
W
Raijin
8,349
759
94
9
0
224,590
0
L
Hel
4,320
393
19
2
0
204,993
0
L
Amaterasu
5,487
499
59
5
0
187,213
0
L
Martichoras
4,835
440
36
3
0
206,502
0
W
Bakasura
6,055
550
62
6
0
246,191
0
L
Fenrir
4,705
428
14
1
0
246,823
0
L
Tyr
4,730
430
18
2
0
239,940
0
W
Sol
6,022
547
99
9
0
199,143
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role