Player Matchup

Horus
Horus
Apxupok
Horus
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,325 Elo+
Solo
Loki
Loki
J00L5
Loki
Level 176
God Stats
8W - 6L
1,500 SR
Queue Stats
678W - 662L
1,510 Elo+
Solo
Guan Yu
Guan Yu
Mipeje
Guan Yu
Level 115
God Stats
2W - 4L
1,358 SR
Queue Stats
263W - 248L
1,476 Elo+
Party 1
Olorun
Olorun
dmxpro5
Olorun
Level 43
God Stats
13W - 4L
1,550 SR
Queue Stats
109W - 119L
1,481 Elo+
Party 1
Yu Huang
Yu Huang
hectorrd
Yu Huang
Level 124
God Stats
8W - 12L
1,350 SR
Queue Stats
466W - 474L
1,455 Elo+
Party 1
Team Averages
Level 100
1,452 SR
1,449 Elo+

VS

Team Averages
Level 82
1,497 SR
1,471 Elo+
Ymir
Ymir
 
Ymir
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
HorusXIX
Heimdallr
Level 61
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 30L
1,494 Elo+
Solo
Agni
Agni
Hymunt
Agni
Level 107
God Stats
99W - 102L
1,536 SR
Queue Stats
161W - 168L
1,476 Elo+
Solo
Awilix
Awilix
NootNoot9350
Awilix
Level 31
God Stats
1W - 4L
1,451 SR
Queue Stats
26W - 39L
1,408 Elo+
Party 2
Tyr
Tyr
SteveKenobi
Tyr
Level 88
God Stats
2W - 4L
1,500 SR
Queue Stats
59W - 78L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Apxupok
Horus
12
1 / 0 / 7
7,996
500
7,158
10,024
7,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Loki
J00L5
Loki
14
5 / 1 / 1
8,634
540
6,092
10,931
4,231
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Guan Yu
Mipeje
Guan Yu
12
6 / 3 / 3
7,859
491
9,599
17,488
16,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Olorun
dmxpro5
Olorun
12
0 / 2 / 4
6,789
424
9,238
13,864
5,762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Yu Huang
hectorrd
Yu Huang
15
2 / 3 / 5
9,008
563
7,314
6,396
2,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
3 / 2 / 3
8,075
505
7,721
12,961
10,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
HorusXIX
Heimdallr
11
1 / 5 / 4
6,957
435
8,998
14,275
4,952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Agni
Hymunt
Agni
15
4 / 4 / 2
9,107
569
11,012
13,133
4,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
12
1 / 2 / 1
7,428
464
6,527
10,967
4,083
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
0 / 1 / 0
8,433
527
3,875
8,476
6,420
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
19
14
Kills
9
9
Deaths
14
20
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
3
2
3
2.25
W
Horus
Apxupok
Horus
1
0
7
4.5
L
Heimdallr
HorusXIX
Heimdallr
1
5
4
0.6
L
Agni
Hymunt
Agni
4
4
2
1.25
W
Loki
J00L5
Loki
5
1
1
5.5
W
Guan Yu
Mipeje
Guan Yu
6
3
3
2.5
L
Awilix
1
2
1
0.75
L
0
1
0
0
W
Olorun
dmxpro5
Olorun
0
2
4
1
W
Yu Huang
hectorrd
Yu Huang
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,401
Damage
38,133
58,703
Taken
59,812
36,995
Mitigated
31,239
23,723
Healing
13,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
7,721
1,565
0
2,805
12,961
10,946
0
5,730
6,650
31,367
0
W
Horus
Apxupok
Horus
7,158
3,687
1,298
3,216
10,024
7,724
499
2,469
7,555
284
49,924
L
Heimdallr
HorusXIX
Heimdallr
8,998
3,870
0
2,989
14,275
4,952
253
4,619
9,400
0
45,605
L
Agni
Hymunt
Agni
11,012
628
649
4,415
13,133
4,838
205
5,408
7,460
74,131
0
W
Loki
J00L5
Loki
6,092
1,987
0
3,299
10,931
4,231
0
3,610
7,321
0
53,806
W
Guan Yu
Mipeje
Guan Yu
9,599
1,444
2,643
5,176
17,488
16,519
95
6,633
10,855
0
23,695
L
Awilix
6,527
2,283
0
0
10,967
4,083
0
984
9,745
0
57,806
L
3,875
236
0
2,250
8,476
6,420
135
0
8,019
0
71,666
W
Olorun
dmxpro5
Olorun
9,238
3,921
279
6,704
13,864
5,762
472
3,541
10,323
50,948
0
W
Yu Huang
hectorrd
Yu Huang
7,314
315
230
878
6,396
2,759
753
2,480
3,916
71,876
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,286
Gold Earned
40,000
378
Minions Killed
429
0
Camps Cleared
0
1,666,107
Distance Traveled
1,508,386
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,075
505
44
3
0
264,592
4
W
Horus
7,996
500
76
5
0
333,760
0
L
Heimdallr
6,957
435
63
4
0
285,868
2
L
Agni
9,107
569
128
8
0
305,491
5
W
Loki
8,634
540
90
6
0
339,268
2
W
Guan Yu
7,859
491
29
2
0
376,443
6
L
Awilix
7,428
464
80
5
0
360,622
0
L
Tyr
8,433
527
114
7
0
291,813
0
W
Olorun
6,789
424
70
4
0
313,676
7
W
Yu Huang
9,008
563
113
7
0
302,960
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role