Player Matchup

Sun Wukong
Sun Wukong
Bronze III
Axioz
Sun Wukong
Bronze III
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 11L
1,500 MMR
Party 1
Yu Huang
Yu Huang
Gold IV
NeYiiiio
Yu Huang
Gold IV
Level 113
God Stats
8W - 3L
1,752 SR
Queue Stats
34W - 31L
1,502 MMR
Solo
Freya
Freya
Gold V
andashstream
Freya
Gold V
Level 158
God Stats
12W - 5L
1,726 SR
Queue Stats
29W - 24L
1,606 MMR
Party 2
Neith
Neith
Bronze III
teisemann
Neith
Bronze III
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 MMR
Party 1
Thor
Thor
Silver III
Ωnψχþгΐmє
Thor
Silver III
Level 64
God Stats
3W - 1L
1,500 SR
Queue Stats
101W - 74L
1,400 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 120
1,596 SR
1,502 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 103
1,588 SR
1,502 MMR
Janus
Janus
Silver III
Anlovdan
Janus
Silver III
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 82L
1,505 MMR
Solo
Bacchus
Bacchus
Bronze III
Vingt4
Bacchus
Bronze III
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 MMR
Solo
Medusa
Medusa
Bronze III
drklaber21
Medusa
Bronze III
Level 69
God Stats
0W - 1L
1,713 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Surtr
Surtr
Bronze III
junkyturtwig
Surtr
Bronze III
Level 88
God Stats
0W - 1L
1,629 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Mercury
Mercury
Gold III
lMogry-
Mercury
Gold III
Level 156
God Stats
16W - 20L
1,600 SR
Queue Stats
481W - 483L
1,504 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Axioz
Sun Wukong
12
1 / 2 / 6
7,450
438
5,514
11,903
8,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yu Huang
NeYiiiio
Yu Huang
17
4 / 0 / 7
10,429
613
15,995
9,683
4,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
3 / 1 / 3
9,936
584
10,689
8,082
3,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

Neith
teisemann
Neith
16
4 / 3 / 2
9,817
577
16,377
13,009
5,447
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
10 / 2 / 2
10,075
593
11,483
13,288
5,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bans
Ao KuangHe Bo

VS

Bans
AnhurArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Anlovdan
Janus
13
0 / 5 / 0
6,912
407
1,913
10,490
4,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
Vingt4
Bacchus
10
2 / 3 / 3
7,103
418
5,771
16,224
18,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
drklaber21
Medusa
12
1 / 5 / 1
7,311
430
3,128
14,943
5,600
13
2 / 3 / 3
8,410
495
11,693
21,349
23,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
lMogry-
Mercury
13
3 / 6 / 2
8,183
481
6,248
14,427
6,014
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
17
22
Kills
8
8
Deaths
22
20
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Janus
Anlovdan
Janus
0
5
0
0
W
Sun Wukong
Axioz
Sun Wukong
1
2
6
2
W
Yu Huang
NeYiiiio
Yu Huang
4
0
7
7.5
L
Bacchus
Vingt4
Bacchus
2
3
3
1.17
W
3
1
3
4.5
L
Medusa
drklaber21
Medusa
1
5
1
0.3
L
2
3
3
1.17
L
Mercury
lMogry-
Mercury
3
6
2
0.67
W
Neith
teisemann
Neith
4
3
2
1.67
W
10
2
2
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,058
Damage
28,753
55,965
Taken
77,433
26,982
Mitigated
58,273
16,022
Healing
16,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Anlovdan
Janus
1,913
306
0
823
10,490
4,244
0
4,390
6,050
50,316
0
W
Sun Wukong
Axioz
Sun Wukong
5,514
952
0
2,487
11,903
8,200
84
2,951
8,764
0
30,477
W
Yu Huang
NeYiiiio
Yu Huang
15,995
1,550
0
1,982
9,683
4,397
1,734
2,176
7,507
97,137
0
L
Bacchus
Vingt4
Bacchus
5,771
779
427
2,390
16,224
18,473
0
8,189
6,946
20,054
0
W
10,689
3,437
0
5,046
8,082
3,402
703
1,765
6,317
86,992
0
L
Medusa
drklaber21
Medusa
3,128
1,521
0
2,231
14,943
5,600
0
4,884
9,585
0
49,146
L
11,693
3,197
0
10,513
21,349
23,942
0
2,071
18,806
1,709
62,647
L
Mercury
lMogry-
Mercury
6,248
2,084
0
348
14,427
6,014
0
5,464
8,657
0
64,103
W
Neith
teisemann
Neith
16,377
8,585
0
5,112
13,009
5,447
613
766
11,355
0
83,650
W
11,483
1,502
0
1,395
13,288
5,536
0
1,653
11,556
0
63,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,707
Gold Earned
37,919
544
Minions Killed
374
0
Camps Cleared
0
1,614,997
Distance Traveled
1,602,293
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,912
407
87
5
0
287,342
3
W
Sun Wukong
7,450
438
25
1
0
305,319
0
W
Yu Huang
10,429
613
168
10
0
331,023
6
L
Bacchus
7,103
418
21
1
0
342,806
5
W
Freya
9,936
584
138
8
0
325,641
2
L
Medusa
7,311
430
79
5
0
318,639
0
L
Surtr
8,410
495
99
6
0
291,578
3
L
Mercury
8,183
481
88
5
0
361,928
2
W
Neith
9,817
577
132
8
0
277,722
0
W
Thor
10,075
593
81
5
0
375,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role