Player Matchup

Achilles
Achilles
Bronze IV
Crimsynic
Achilles
Bronze IV
Level 149
God Stats
2W - 1L
1,500 SR
Queue Stats
31W - 8L
1,493 MMR
Party 2
Ganesha
Ganesha
Bronze III
takitoasassin
Ganesha
Bronze III
Level 121
God Stats
11W - 10L
1,667 SR
Queue Stats
57W - 62L
1,481 MMR
Solo
Thoth
Thoth
Bronze III
Łighteater
Thoth
Bronze III
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
51W - 11L
1,500 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 111
1,556 SR
1,491 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 105
1,558 SR
1,482 MMR
Kuzenbo
Kuzenbo
Bronze III
DirtworthDan
Kuzenbo
Bronze III
Level 167
God Stats
18W - 24L
1,622 SR
Queue Stats
417W - 432L
1,479 MMR
Party 1
Poseidon
Poseidon
Bronze III
RaspySquash5336
Poseidon
Bronze III
Level 65
God Stats
3W - 4L
1,500 SR
Queue Stats
128W - 139L
1,516 MMR
Party 1
Chernobog
Chernobog
Bronze IV
coleonides
Chernobog
Bronze IV
Level 82
God Stats
0W - 1L
1,552 SR
Queue Stats
5W - 7L
1,450 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Crimsynic
Achilles
17
6 / 0 / 3
10,644
710
17,275
14,722
19,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ganesha
16
0 / 2 / 14
11,236
749
5,940
20,173
29,600
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

18
9 / 1 / 6
12,054
804
21,620
10,971
6,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AtlasMauiBaron SamediSurtrSol

VS

Bans
Ne ZhaOdinAthenaAh Muzen CabKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DirtworthDan
Kuzenbo
15
2 / 5 / 1
10,596
706
9,472
23,398
32,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Poseidon
13
0 / 8 / 0
8,412
561
5,188
12,422
3,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chernobog
coleonides
Chernobog
15
1 / 2 / 2
10,006
667
17,478
16,218
7,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
15
Kills
3
3
Deaths
15
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Achilles
Crimsynic
Achilles
6
0
3
7.5
L
Kuzenbo
DirtworthDan
Kuzenbo
2
5
1
0.5
L
Poseidon
0
8
0
0
L
Chernobog
coleonides
Chernobog
1
2
2
1
W
Ganesha
0
2
14
3.5
W
9
1
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,835
Damage
32,138
45,866
Taken
52,038
55,587
Mitigated
43,490
19,689
Healing
9,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Crimsynic
Achilles
17,275
3,247
174
5,956
14,722
19,277
295
4,533
10,189
0
39,145
L
Kuzenbo
DirtworthDan
Kuzenbo
9,472
3,341
387
5,084
23,398
32,574
0
9,096
13,444
22,412
0
L
Poseidon
5,188
190
0
1,026
12,422
3,886
288
7,999
4,238
36,977
0
L
Chernobog
coleonides
Chernobog
17,478
6,913
30
2,608
16,218
7,030
207
10,534
5,340
0
48,963
W
Ganesha
5,940
522
3,700
6,026
20,173
29,600
392
5,339
14,834
19,839
0
W
21,620
395
186
3,647
10,971
6,710
310
4,923
6,048
81,489
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,934
Gold Earned
29,014
182
Minions Killed
162
0
Camps Cleared
0
892,190
Distance Traveled
772,768
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,644
710
42
3
0
312,784
0
L
Kuzenbo
10,596
706
26
2
0
258,381
0
L
Poseidon
8,412
561
63
4
0
239,515
0
L
Chernobog
10,006
667
73
5
0
274,872
1
W
Ganesha
11,236
749
1
0
0
277,822
0
W
Thoth
12,054
804
139
9
0
301,584
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role