Player Matchup

Nike
Nike
Alpha_Chaos213
Nike
Level 107
God Stats
3W - 0L
1,720 SR
Queue Stats
351W - 352L
1,546 Elo+
Party 1
Hel
Hel
Bender_kunn
Hel
Level 142
God Stats
6W - 1L
1,795 SR
Queue Stats
536W - 562L
1,553 Elo+
Party 1
Fenrir
Fenrir
Bovyy x
Fenrir
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
162W - 193L
1,513 Elo+
Solo
Zeus
Zeus
Pollo-Teck
Zeus
Level 143
God Stats
7W - 6L
1,240 SR
Queue Stats
401W - 411L
1,530 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
cyclops941
Ah Muzen Cab
Level 140
God Stats
12W - 8L
1,653 SR
Queue Stats
433W - 446L
1,567 Elo+
Solo
Team Averages
Level 136
1,582 SR
1,542 Elo+

VS

Team Averages
Level 123
1,438 SR
1,470 Elo+
Bacchus
Bacchus
 
Bacchus
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
BuDz76
Mercury
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 106L
1,505 Elo+
Solo
Zhong Kui
Zhong Kui
PAINQ_O
Zhong Kui
Level 152
God Stats
3W - 2L
1,275 SR
Queue Stats
530W - 510L
1,575 Elo+
Solo
Hel
Hel
RubyRose9844
Hel
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,204 Elo+
Solo
Hachiman
Hachiman
llkiikell
Hachiman
Level 142
God Stats
11W - 12L
1,413 SR
Queue Stats
966W - 942L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 14
8,812
801
8,490
14,938
18,330
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
2 / 0 / 13
8,503
773
5,308
6,894
4,691
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Fenrir
Bovyy x
Fenrir
16
4 / 2 / 14
9,093
827
6,276
14,240
15,043
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
3 / 2 / 10
8,771
797
12,990
8,454
4,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ah Muzen Cab
cyclops941
Ah Muzen Cab
17
6 / 1 / 10
10,028
912
15,167
10,924
6,460
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
14
2 / 4 / 3
8,100
736
8,924
11,967
16,131
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mercury
BuDz76
Mercury
13
1 / 4 / 2
7,220
656
5,259
9,450
5,910
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Zhong Kui
PAINQ_O
Zhong Kui
15
1 / 3 / 5
8,250
750
12,799
10,397
10,866
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
0 / 4 / 6
7,550
686
3,109
11,432
7,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Hachiman
llkiikell
Hachiman
16
3 / 3 / 4
8,835
803
10,001
8,706
3,470
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
27
18
Kills
7
8
Deaths
18
61
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
2
4
3
0.88
W
3
3
14
3.33
W
2
0
13
8.5
W
Fenrir
Bovyy x
Fenrir
4
2
14
5.5
L
Mercury
BuDz76
Mercury
1
4
2
0.5
L
Zhong Kui
PAINQ_O
Zhong Kui
1
3
5
1.17
W
3
2
10
4
L
0
4
6
0.75
W
Ah Muzen Cab
cyclops941
Ah Muzen Cab
6
1
10
11
L
Hachiman
llkiikell
Hachiman
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,231
Damage
40,092
55,450
Taken
51,952
48,851
Mitigated
44,230
32,784
Healing
15,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
8,924
477
1,028
1,740
11,967
16,131
0
3,144
8,688
12,335
0
W
8,490
188
1,525
3,111
14,938
18,330
126
5,746
9,192
1,637
18,285
W
5,308
208
13,767
4,642
6,894
4,691
410
3,372
3,522
8,981
0
W
Fenrir
Bovyy x
Fenrir
6,276
848
1,519
3,232
14,240
15,043
224
6,826
7,414
0
8,732
L
Mercury
BuDz76
Mercury
5,259
1,099
0
901
9,450
5,910
0
4,062
5,273
0
9,330
L
Zhong Kui
PAINQ_O
Zhong Kui
12,799
970
994
3,259
10,397
10,866
0
4,019
6,178
30,312
0
W
12,990
704
702
1,394
8,454
4,327
519
3,170
5,284
27,088
0
L
3,109
879
4,123
2,162
11,432
7,853
0
4,101
6,981
8,054
0
W
Ah Muzen Cab
cyclops941
Ah Muzen Cab
15,167
3,666
332
2,560
10,924
6,460
1,061
5,718
5,206
0
37,790
L
Hachiman
llkiikell
Hachiman
10,001
3,782
0
1,297
8,706
3,470
0
3,407
5,144
0
29,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,207
Gold Earned
39,955
127
Minions Killed
133
0
Camps Cleared
0
1,166,518
Distance Traveled
1,042,167
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,100
736
7
1
0
216,885
0
W
Nike
8,812
801
25
2
0
222,073
0
W
Hel
8,503
773
11
1
0
268,441
0
W
Fenrir
9,093
827
5
0
0
252,907
0
L
Mercury
7,220
656
8
1
0
245,287
0
L
Zhong Kui
8,250
750
51
5
0
184,952
0
W
Zeus
8,771
797
42
4
0
202,076
0
L
Hel
7,550
686
21
2
0
204,980
0
W
Ah Muzen Cab
10,028
912
44
4
0
221,021
0
L
Hachiman
8,835
803
46
4
0
190,063
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role