Player Matchup

Athena
Athena
 
Athena
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
McChiggleDiggle
The Morrigan
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 21L
1,246 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
darkone735
Ah Muzen Cab
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 116L
1,431 Elo+
Solo
Fenrir
Fenrir
leoflames77
Fenrir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 25L
1,246 Elo+
Party 2
Chiron
Chiron
remootion
Chiron
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,246 Elo+
Party 2
Team Averages
Level 56
1,500 SR
1,334 Elo+

VS

Team Averages
Level 115
1,473 SR
1,516 Elo+
Freya
Freya
Butters6469
Freya
Level 88
God Stats
4W - 2L
1,436 SR
Queue Stats
20W - 18L
1,470 Elo+
Party 1
Thoth
Thoth
Satmalice
Thoth
Level 85
God Stats
6W - 5L
1,677 SR
Queue Stats
240W - 226L
1,517 Elo+
Solo
Tyr
Tyr
Sir_Guinea_Pig
Tyr
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,470 Elo+
Party 1
Hera
Hera
Willy_1775
Hera
Level 129
God Stats
4W - 2L
1,250 SR
Queue Stats
86W - 87L
1,470 Elo+
Party 1
Pele
Pele
winegardner20
Pele
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,655 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
13
0 / 5 / 5
7,353
735
4,688
13,399
12,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

The Morrigan
McChiggleDiggle
The Morrigan
13
2 / 5 / 0
7,146
715
5,141
6,825
2,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ah Muzen Cab
darkone735
Ah Muzen Cab
14
3 / 3 / 3
7,375
738
10,180
9,649
3,801
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
11
1 / 5 / 2
6,927
693
4,181
10,399
10,357
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chiron
remootion
Chiron
14
2 / 5 / 3
7,858
786
8,246
10,177
3,808
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 16
7,927
793
3,962
6,719
2,961
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thoth
Satmalice
Thoth
15
3 / 1 / 13
8,847
885
7,061
8,161
3,086
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
5 / 3 / 18
9,744
974
8,914
14,284
17,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
6 / 2 / 16
9,542
954
15,169
7,321
3,317
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
9 / 3 / 10
9,506
951
11,336
11,936
5,418
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
96
8
Kills
23
23
Deaths
11
13
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
0
5
5
0.5
W
0
2
16
4
L
The Morrigan
McChiggleDiggle
The Morrigan
2
5
0
0.4
W
Thoth
Satmalice
Thoth
3
1
13
9.5
W
5
3
18
4.67
W
6
2
16
7
L
Ah Muzen Cab
darkone735
Ah Muzen Cab
3
3
3
1.5
L
Fenrir
1
5
2
0.4
L
Chiron
remootion
Chiron
2
5
3
0.7
W
9
3
10
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,436
Damage
46,442
50,449
Taken
48,421
33,625
Mitigated
32,633
10,646
Healing
19,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
4,688
614
1,292
1,944
13,399
12,862
0
5,694
7,705
7,861
0
W
3,962
1,529
1,226
1,803
6,719
2,961
1,946
806
5,913
7,590
0
L
The Morrigan
McChiggleDiggle
The Morrigan
5,141
1,030
392
829
6,825
2,797
0
4,489
2,336
12,286
952
W
Thoth
Satmalice
Thoth
7,061
270
1,661
1,952
8,161
3,086
667
1,426
6,735
18,940
0
W
8,914
820
1,908
4,640
14,284
17,851
1,020
3,923
10,361
761
13,268
W
15,169
3,427
990
1,296
7,321
3,317
1,822
1,362
5,959
34,075
0
L
Ah Muzen Cab
darkone735
Ah Muzen Cab
10,180
1,897
654
2,146
9,649
3,801
0
5,566
4,083
0
23,310
L
Fenrir
4,181
617
116
1,106
10,399
10,357
0
5,878
4,521
0
5,419
L
Chiron
remootion
Chiron
8,246
1,716
910
1,257
10,177
3,808
0
5,078
5,099
0
22,247
W
11,336
1,760
921
3,022
11,936
5,418
974
1,942
9,994
0
22,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,659
Gold Earned
45,566
72
Minions Killed
122
0
Camps Cleared
0
925,486
Distance Traveled
964,664
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,353
735
9
1
0
194,841
0
W
Freya
7,927
793
11
1
0
183,119
0
L
The Morrigan
7,146
715
17
2
0
170,590
0
W
Thoth
8,847
885
23
2
0
205,512
0
W
Tyr
9,744
974
9
1
0
182,002
0
W
Hera
9,542
954
53
5
0
176,373
0
L
Ah Muzen Cab
7,375
738
19
2
0
205,590
0
L
Fenrir
6,927
693
5
1
0
182,199
0
L
Chiron
7,858
786
22
2
0
172,266
0
W
Pele
9,506
951
26
3
0
217,658
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role