Player Matchup

Fenrir
Fenrir
Aliboyyy4088
Fenrir
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 46L
1,329 Elo+
Party 2
Baron Samedi
Baron Samedi
NoiSePoWeRQc
Baron Samedi
Level 159
God Stats
26W - 21L
1,738 SR
Queue Stats
793W - 839L
1,439 Elo+
Solo
Bastet
Bastet
o64Lowkey
Bastet
Level 65
God Stats
1W - 2L
1,209 SR
Queue Stats
22W - 23L
1,370 Elo+
Party 2
Team Averages
Level 103
1,482 SR
1,379 Elo+

VS

Team Averages
Level 80
1,500 SR
1,502 Elo+
Nike
Nike
ShmentaiGuy
Nike
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 77L
1,470 Elo+
Party 1
Ra
Ra
bigbabbabooie
Ra
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Neith
Neith
namasull00
Neith
Level 111
God Stats
2W - 1L
1,500 SR
Queue Stats
58W - 65L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
6 / 0 / 3
8,200
820
5,348
8,732
4,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Baron Samedi
NoiSePoWeRQc
Baron Samedi
13
2 / 0 / 7
7,778
778
8,923
5,932
3,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bastet
o64Lowkey
Bastet
9
1 / 2 / 2
6,422
642
5,375
9,858
3,651
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 2
6,090
609
4,105
11,139
8,905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 2 / 1
6,767
677
4,192
6,589
2,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Neith
11
2 / 2 / 0
6,660
666
10,024
7,116
2,872
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
9
Kills
2
2
Deaths
9
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
6
0
3
7.5
W
Baron Samedi
NoiSePoWeRQc
Baron Samedi
2
0
7
5.5
L
0
5
2
0.2
L
0
2
1
0.25
L
Neith
2
2
0
1
W
Bastet
o64Lowkey
Bastet
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,646
Damage
18,321
24,522
Taken
24,844
11,271
Mitigated
14,451
10,757
Healing
2,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
5,348
1,539
0
4,387
8,732
4,492
0
1,846
6,767
0
14,825
W
Baron Samedi
NoiSePoWeRQc
Baron Samedi
8,923
606
1,805
2,669
5,932
3,128
0
762
4,979
37,472
0
L
4,105
409
0
492
11,139
8,905
0
3,408
7,731
0
8,639
L
4,192
303
987
378
6,589
2,674
0
1,883
4,706
24,057
0
L
Neith
10,024
3,424
0
1,077
7,116
2,872
0
3,680
3,436
0
23,587
W
Bastet
o64Lowkey
Bastet
5,375
1,337
0
1,896
9,858
3,651
0
1,600
7,977
0
19,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,400
Gold Earned
19,517
105
Minions Killed
100
0
Camps Cleared
0
551,063
Distance Traveled
537,825
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,200
820
21
2
0
198,741
1
W
Baron Samedi
7,778
778
62
6
0
169,235
0
L
Nike
6,090
609
17
2
0
173,066
0
L
Ra
6,767
677
50
5
0
186,858
0
L
Neith
6,660
666
33
3
0
177,901
0
W
Bastet
6,422
642
22
2
0
183,087
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role