Player Matchup

Maui
Maui
Alambrito118
Maui
Level 148
God Stats
2W - 4L
1,500 SR
Queue Stats
540W - 513L
1,547 Elo+
Party 2
Charybdis
Charybdis
CHATO_MORRIS
Charybdis
Level 64
God Stats
12W - 2L
1,586 SR
Queue Stats
408W - 370L
1,555 Elo+
Party 2
Janus
Janus
HotdogEffect
Janus
Level 86
God Stats
8W - 5L
1,587 SR
Queue Stats
167W - 134L
1,616 Elo+
Party 1
Tyr
Tyr
KnoxHotDogEater
Tyr
Level 152
God Stats
12W - 18L
1,402 SR
Queue Stats
339W - 279L
1,567 Elo+
Party 1
Loki
Loki
Star_Seek-
Loki
Level 147
God Stats
14W - 9L
1,937 SR
Queue Stats
358W - 337L
1,532 Elo+
Party 2
Team Averages
Level 119
1,603 SR
1,563 Elo+

VS

Team Averages
Level 137
1,512 SR
1,539 Elo+
Bacchus
Bacchus
 
Bacchus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
GirthyHungswell
King Arthur
Level 149
God Stats
1W - 5L
1,408 SR
Queue Stats
451W - 433L
1,467 Elo+
Party 3
Nemesis
Nemesis
ThunderPepper
Nemesis
Level 144
God Stats
6W - 6L
1,559 SR
Queue Stats
262W - 230L
1,502 Elo+
Party 3
Thoth
Thoth
XxVanillaLattexX
Thoth
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 8L
1,776 Elo+
Solo
Heimdallr
Heimdallr
xpgtximp
Heimdallr
Level 127
God Stats
0W - 2L
1,590 SR
Queue Stats
72W - 83L
1,448 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 5
5,263
478
3,219
7,303
5,130
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
CHATO_MORRIS
Charybdis
9
0 / 3 / 5
5,455
496
4,559
8,044
2,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
5 / 1 / 4
7,135
649
3,905
4,908
1,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 0 / 2
6,764
615
6,019
7,882
4,830
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
10 / 2 / 6
7,718
702
7,798
8,254
3,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
1 / 2 / 1
5,832
530
4,758
9,371
7,530
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
GirthyHungswell
King Arthur
10
0 / 2 / 1
5,540
504
4,864
8,983
7,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nemesis
10
4 / 6 / 1
6,352
577
5,907
10,763
3,398
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 5 / 0
5,718
520
5,010
6,865
1,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
xpgtximp
Heimdallr
10
1 / 2 / 1
5,589
508
4,270
7,384
3,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
17
Kills
6
6
Deaths
17
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
2
1
0.75
W
1
0
5
3.5
W
Charybdis
CHATO_MORRIS
Charybdis
0
3
5
0.83
L
King Arthur
GirthyHungswell
King Arthur
0
2
1
0.25
W
5
1
4
7
W
1
0
2
2
W
10
2
6
6.5
L
Nemesis
4
6
1
0.75
L
0
5
0
0
L
Heimdallr
xpgtximp
Heimdallr
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,500
Damage
24,809
36,391
Taken
43,366
17,711
Mitigated
23,609
12,486
Healing
9,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
4,758
758
1,134
2,166
9,371
7,530
0
2,597
6,717
20,286
0
W
3,219
1,050
159
1,154
7,303
5,130
0
3,932
3,371
11,932
4,367
W
Charybdis
CHATO_MORRIS
Charybdis
4,559
2,096
0
2,451
8,044
2,776
507
1,673
6,371
0
35,244
L
King Arthur
GirthyHungswell
King Arthur
4,864
91
0
2,540
8,983
7,694
0
0
8,983
996
41,736
W
3,905
684
0
1,270
4,908
1,843
0
2,752
2,156
50,135
0
W
6,019
1,256
0
4,503
7,882
4,830
0
400
7,482
0
49,700
W
7,798
2,286
0
2,949
8,254
3,132
0
1,545
6,709
0
39,037
L
Nemesis
5,907
3,612
0
972
10,763
3,398
0
1,797
8,961
0
34,402
L
5,010
710
0
410
6,865
1,985
0
1,662
5,121
45,441
0
L
Heimdallr
xpgtximp
Heimdallr
4,270
2,139
0
2,658
7,384
3,002
0
676
6,708
0
42,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,335
Gold Earned
29,031
322
Minions Killed
275
0
Camps Cleared
0
1,110,187
Distance Traveled
1,049,378
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,832
530
16
1
0
209,887
4
W
Maui
5,263
478
22
2
0
224,984
0
W
Charybdis
5,455
496
48
4
0
183,856
0
L
King Arthur
5,540
504
58
5
0
210,885
2
W
Janus
7,135
649
93
8
0
226,290
0
W
Tyr
6,764
615
95
9
0
219,149
0
W
Loki
7,718
702
64
6
0
255,908
0
L
Nemesis
6,352
577
51
5
0
243,647
0
L
Thoth
5,718
520
80
7
0
199,998
0
L
Heimdallr
5,589
508
70
6
0
184,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role