Player Matchup

Achilles
Achilles
 
Achilles
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
BliinkMe
Sol
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,676 Elo+
Party 2
Ao Kuang
Ao Kuang
DoubleDRex22
Ao Kuang
Level 123
God Stats
5W - 5L
1,426 SR
Queue Stats
265W - 288L
1,534 Elo+
Party 2
Olorun
Olorun
MillerKiller787
Olorun
Level 121
God Stats
1W - 3L
1,471 SR
Queue Stats
249W - 230L
1,601 Elo+
Party 2
Ratatoskr
Ratatoskr
Taythom
Ratatoskr
Level 127
God Stats
7W - 8L
2,051 SR
Queue Stats
389W - 385L
1,556 Elo+
Party 2
Team Averages
Level 103
1,590 SR
1,573 Elo+

VS

Team Averages
Level 118
1,546 SR
1,501 Elo+
Agni
Agni
 
Agni
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
Bdins1
Vamana
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 38L
1,576 Elo+
Solo
Nu Wa
Nu Wa
XGodNillaX
Nu Wa
Level 144
God Stats
2W - 0L
1,699 SR
Queue Stats
107W - 105L
1,455 Elo+
Party 1
Loki
Loki
XSmokeNillaX
Loki
Level 114
God Stats
5W - 2L
1,529 SR
Queue Stats
147W - 143L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
0 / 5 / 2
6,672
667
8,111
16,179
19,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

11
0 / 7 / 1
6,498
650
3,707
11,793
4,877
Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ao Kuang
DoubleDRex22
Ao Kuang
14
2 / 5 / 2
7,592
759
6,055
14,487
11,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 4 / 2
6,631
663
4,881
12,494
5,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ratatoskr
Taythom
Ratatoskr
12
2 / 6 / 0
7,123
712
7,748
14,487
13,190
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
15
5 / 2 / 13
9,395
940
14,078
10,617
4,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
 
Baron Samedi
16
5 / 1 / 21
9,132
913
17,083
12,663
8,651
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Vamana
Bdins1
Vamana
17
9 / 1 / 16
9,907
991
11,601
16,015
16,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nu Wa
16
3 / 0 / 21
9,271
927
12,798
7,691
3,343
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
5 / 0 / 18
9,474
947
9,032
6,358
2,974
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
116
4
Kills
27
27
Deaths
4
7
Assists
89
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
5
2
0.2
W
Agni
 
Agni
5
2
13
5.75
W
Baron Samedi
 
Baron Samedi
5
1
21
15.5
W
Vamana
Bdins1
Vamana
9
1
16
17
L
0
7
1
0.07
L
Ao Kuang
DoubleDRex22
Ao Kuang
2
5
2
0.6
L
0
4
2
0.25
L
Ratatoskr
Taythom
Ratatoskr
2
6
0
0.33
W
Nu Wa
3
0
21
13.5
W
5
0
18
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,502
Damage
64,592
69,440
Taken
53,344
55,447
Mitigated
35,872
19,815
Healing
35,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
8,111
150
247
1,875
16,179
19,867
0
10,819
5,102
0
14,539
W
Agni
 
Agni
14,078
1,012
1,678
2,050
10,617
4,308
1,670
1,763
8,717
26,293
0
W
Baron Samedi
 
Baron Samedi
17,083
805
12,207
6,874
12,663
8,651
1,731
4,990
7,346
24,782
0
W
Vamana
Bdins1
Vamana
11,601
3,961
2,905
5,319
16,015
16,596
569
3,461
12,078
0
22,504
L
3,707
1,016
281
2,042
11,793
4,877
0
9,293
2,455
10,999
0
L
Ao Kuang
DoubleDRex22
Ao Kuang
6,055
1,047
186
3,448
14,487
11,888
0
8,233
6,037
16,048
0
L
4,881
1,252
5,179
5,522
12,494
5,625
0
8,475
3,729
20,685
0
L
Ratatoskr
Taythom
Ratatoskr
7,748
378
0
1,035
14,487
13,190
0
7,139
7,056
0
13,601
W
Nu Wa
12,798
2,710
1,782
1,123
7,691
3,343
3,065
2,311
5,172
31,840
0
W
9,032
1,607
720
701
6,358
2,974
955
1,455
4,675
0
16,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,516
Gold Earned
47,179
81
Minions Killed
134
0
Camps Cleared
0
858,067
Distance Traveled
1,088,930
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,672
667
7
1
0
158,076
0
W
Agni
9,395
940
31
3
0
200,735
0
W
Baron Samedi
9,132
913
22
2
0
199,350
0
W
Vamana
9,907
991
21
2
0
231,333
0
L
Sol
6,498
650
12
1
0
142,952
0
L
Ao Kuang
7,592
759
17
2
0
176,741
0
L
Olorun
6,631
663
34
3
0
175,008
0
L
Ratatoskr
7,123
712
11
1
0
205,290
0
W
Nu Wa
9,271
927
40
4
0
214,339
0
W
Loki
9,474
947
20
2
0
243,173
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role