Player Matchup

Ao Kuang
Ao Kuang
BLnKOcean3201
Ao Kuang
Level 101
God Stats
2W - 0L
1,732 SR
Queue Stats
195W - 162L
1,534 Elo+
Party 3
Surtr
Surtr
Jagermonster88
Surtr
Level 64
God Stats
4W - 3L
1,736 SR
Queue Stats
22W - 17L
1,445 Elo+
Party 1
Cupid
Cupid
Probies
Cupid
Level 129
God Stats
3W - 1L
1,751 SR
Queue Stats
141W - 114L
1,616 Elo+
Party 1
Cthulhu
Cthulhu
lookatthatdamage
Cthulhu
Level 26
God Stats
4W - 3L
1,725 SR
Queue Stats
25W - 27L
1,692 Elo+
Party 3
Zeus
Zeus
vMotown
Zeus
Level 46
God Stats
4W - 2L
1,702 SR
Queue Stats
69W - 53L
1,573 Elo+
Party 1
Team Averages
Level 73
1,729 SR
1,572 Elo+

VS

Team Averages
Level 52
1,629 SR
1,480 Elo+
Ymir
Ymir
ClockTowerr
Ymir
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,439 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Diminishing
Tsukuyomi
Level 11
God Stats
7W - 7L
1,746 SR
Queue Stats
31W - 37L
1,363 Elo+
Party 2
Merlin
Merlin
Pinkerdale
Merlin
Level 65
God Stats
1W - 1L
1,794 SR
Queue Stats
80W - 62L
1,627 Elo+
Solo
Artemis
Artemis
Vardanti
Artemis
Level 14
God Stats
0W - 3L
1,293 SR
Queue Stats
31W - 48L
1,411 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
xKILLA_GT_2000
Morgan Le Fay
Level 123
God Stats
14W - 11L
1,811 SR
Queue Stats
614W - 584L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
BLnKOcean3201
Ao Kuang
15
2 / 2 / 8
7,844
784
4,777
10,962
9,301
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
2 / 2 / 11
7,802
780
5,322
15,525
11,727
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cupid
Probies
Cupid
14
3 / 1 / 9
7,878
788
9,748
12,703
5,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
2 / 0 / 8
7,570
757
6,434
8,188
7,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

Zeus
vMotown
Zeus
17
7 / 1 / 4
9,177
918
12,811
5,066
2,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 0
7,552
755
3,799
12,901
12,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Tsukuyomi
Diminishing
Tsukuyomi
13
1 / 5 / 1
7,093
709
9,024
11,622
5,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
Pinkerdale
Merlin
13
0 / 2 / 3
6,905
691
8,820
5,080
2,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
Vardanti
Artemis
13
1 / 4 / 2
7,011
701
7,523
10,191
4,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
xKILLA_GT_2000
Morgan Le Fay
16
3 / 1 / 1
8,079
808
11,366
7,747
3,951
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
13
16
Kills
6
6
Deaths
16
40
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
BLnKOcean3201
Ao Kuang
2
2
8
3
L
1
4
0
0.25
L
Tsukuyomi
Diminishing
Tsukuyomi
1
5
1
0.3
W
2
2
11
3.75
L
Merlin
Pinkerdale
Merlin
0
2
3
0.75
W
Cupid
Probies
Cupid
3
1
9
7.5
L
Artemis
Vardanti
Artemis
1
4
2
0.5
W
2
0
8
6
W
Zeus
vMotown
Zeus
7
1
4
9
L
Morgan Le Fay
xKILLA_GT_2000
Morgan Le Fay
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,092
Damage
40,532
52,444
Taken
47,541
36,496
Mitigated
27,690
13,536
Healing
5,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
BLnKOcean3201
Ao Kuang
4,777
1,394
0
2,097
10,962
9,301
0
4,648
6,016
23,948
0
L
3,799
920
0
694
12,901
12,211
52
7,439
5,124
16,512
0
L
Tsukuyomi
Diminishing
Tsukuyomi
9,024
2,512
0
1,077
11,622
5,061
0
5,055
6,261
0
20,935
W
5,322
1,772
528
3,472
15,525
11,727
270
6,211
8,813
742
19,859
L
Merlin
Pinkerdale
Merlin
8,820
492
0
250
5,080
2,296
0
2,807
2,054
24,979
0
W
Cupid
Probies
Cupid
9,748
5,597
0
4,251
12,703
5,544
203
5,991
6,498
0
29,593
L
Artemis
Vardanti
Artemis
7,523
2,990
0
875
10,191
4,171
165
5,668
4,282
0
18,127
W
6,434
267
983
1,636
8,188
7,886
160
3,932
4,064
18,888
0
W
Zeus
vMotown
Zeus
12,811
1,699
0
569
5,066
2,038
1,124
1,904
3,068
45,207
0
L
Morgan Le Fay
xKILLA_GT_2000
Morgan Le Fay
11,366
144
0
3,089
7,747
3,951
0
1,875
5,524
37,424
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,271
Gold Earned
36,640
248
Minions Killed
205
0
Camps Cleared
0
1,058,672
Distance Traveled
1,012,477
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
7,844
784
43
4
0
222,648
0
L
Ymir
7,552
755
37
4
0
194,335
0
L
Tsukuyomi
7,093
709
36
4
0
198,140
0
W
Surtr
7,802
780
39
4
0
198,814
0
L
Merlin
6,905
691
40
4
0
204,965
0
W
Cupid
7,878
788
51
5
0
205,612
0
L
Artemis
7,011
701
21
2
0
194,874
1
W
Cthulhu
7,570
757
29
3
0
233,146
0
W
Zeus
9,177
918
86
9
0
198,452
0
L
Morgan Le Fay
8,079
808
71
7
0
220,163
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role