Player Matchup

Pele
Pele
GITMHARD
Pele
Level 102
God Stats
8W - 7L
1,492 SR
Queue Stats
78W - 53L
1,558 Elo+
Party 2
Izanami
Izanami
ReezayBB
Izanami
Level 99
God Stats
9W - 13L
1,393 SR
Queue Stats
105W - 84L
1,555 Elo+
Party 2
Cu Chulainn
Cu Chulainn
lXav-iiil
Cu Chulainn
Level 87
God Stats
1W - 3L
1,179 SR
Queue Stats
180W - 165L
1,463 Elo+
Solo
Sol
Sol
mebep
Sol
Level 25
God Stats
2W - 3L
1,514 SR
Queue Stats
51W - 42L
1,536 Elo+
Party 2
Ares
Ares
weebsta8
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,500 Elo+
Party 2
Team Averages
Level 63
1,416 SR
1,522 Elo+

VS

Team Averages
Level 96
1,502 SR
1,506 Elo+
Achilles
Achilles
BigBadGatling
Achilles
Level 85
God Stats
15W - 16L
1,390 SR
Queue Stats
96W - 95L
1,481 Elo+
Party 1
Chronos
Chronos
CarterFBE
Chronos
Level 99
God Stats
9W - 9L
1,421 SR
Queue Stats
92W - 87L
1,495 Elo+
Party 1
Merlin
Merlin
DaRk-GeRaRd1026
Merlin
Level 108
God Stats
4W - 3L
1,559 SR
Queue Stats
386W - 345L
1,529 Elo+
Solo
Sol
Sol
LemonSheep5182
Sol
Level 106
God Stats
5W - 3L
1,539 SR
Queue Stats
148W - 148L
1,457 Elo+
Party 1
Atlas
Atlas
Thee_Rage
Atlas
Level 82
God Stats
11W - 8L
1,602 SR
Queue Stats
150W - 121L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
8
2 / 2 / 0
4,602
767
2,986
5,915
1,786
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Izanami
ReezayBB
Izanami
6
1 / 2 / 0
3,828
638
2,931
5,984
2,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
lXav-iiil
Cu Chulainn
1
0 / 0 / 0
2,736
456
0
0
0
Sol
mebep
Sol
8
1 / 1 / 0
4,082
680
1,929
3,721
1,132
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ares
5
0 / 4 / 0
3,555
593
1,075
6,802
3,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BigBadGatling
Achilles
8
1 / 2 / 1
4,786
798
3,654
5,573
2,905
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chronos
CarterFBE
Chronos
8
1 / 1 / 2
4,367
728
2,035
3,951
1,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

8
0 / 0 / 1
4,509
752
1,482
2,078
708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

7
4 / 0 / 2
4,555
759
5,738
4,675
1,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Atlas
Thee_Rage
Atlas
7
3 / 1 / 4
4,323
721
3,408
4,401
2,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
19
4
Kills
9
9
Deaths
4
0
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Achilles
BigBadGatling
Achilles
1
2
1
0.75
W
Chronos
CarterFBE
Chronos
1
1
2
2
W
0
0
1
0.5
L
Pele
2
2
0
1
W
4
0
2
5
L
Izanami
ReezayBB
Izanami
1
2
0
0.5
W
Atlas
Thee_Rage
Atlas
3
1
4
5
L
Cu Chulainn
lXav-iiil
Cu Chulainn
0
0
0
0
L
Sol
mebep
Sol
1
1
0
1
L
Ares
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,921
Damage
16,317
22,422
Taken
20,678
8,501
Mitigated
8,752
4,752
Healing
7,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
BigBadGatling
Achilles
3,654
1,216
0
1,789
5,573
2,905
0
0
5,573
0
29,608
W
Chronos
CarterFBE
Chronos
2,035
451
0
798
3,951
1,296
0
595
3,356
29,360
0
W
1,482
137
0
625
2,078
708
0
1,366
712
24,670
0
L
Pele
2,986
1,448
0
1,168
5,915
1,786
0
335
5,580
0
25,838
W
5,738
3,145
0
3,151
4,675
1,121
0
351
4,324
31,345
0
L
Izanami
ReezayBB
Izanami
2,931
1,485
0
1,418
5,984
2,079
0
4,494
1,267
0
23,814
W
Atlas
Thee_Rage
Atlas
3,408
1,292
200
1,133
4,401
2,722
0
692
3,709
11,531
0
L
Cu Chulainn
lXav-iiil
Cu Chulainn
0
0
0
0
0
0
0
0
0
0
0
L
Sol
mebep
Sol
1,929
842
0
1,604
3,721
1,132
0
2,207
1,472
22,627
0
L
Ares
1,075
306
0
562
6,802
3,504
0
5,145
1,440
5,233
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,803
Gold Earned
22,540
135
Minions Killed
204
0
Camps Cleared
0
508,197
Distance Traveled
636,737
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
4,786
798
50
8
0
135,826
0
W
Chronos
4,367
728
53
9
0
145,851
0
W
Merlin
4,509
752
48
8
0
119,411
0
L
Pele
4,602
767
43
7
0
130,250
0
W
Sol
4,555
759
44
7
0
115,326
0
L
Izanami
3,828
638
48
8
0
126,047
0
W
Atlas
4,323
721
9
2
0
120,323
1
L
Cu Chulainn
2,736
456
0
0
0
5,870
0
L
Sol
4,082
680
36
6
0
108,610
0
L
Ares
3,555
593
8
1
0
137,420
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role