Player Matchup

Izanami
Izanami
 
Izanami
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
AntonioMorales
Geb
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
482W - 432L
1,490 Elo+
Party 1
Kukulkan
Kukulkan
ElFabø
Kukulkan
Level 138
God Stats
10W - 16L
1,486 SR
Queue Stats
436W - 397L
1,481 Elo+
Party 1
Ao Kuang
Ao Kuang
ElWabiWabo
Ao Kuang
Level 49
God Stats
5W - 5L
1,666 SR
Queue Stats
92W - 88L
1,508 Elo+
Party 1
Bakasura
Bakasura
Schmautzy1
Bakasura
Level 31
God Stats
1W - 3L
1,500 SR
Queue Stats
180W - 178L
1,393 Elo+
Solo
Team Averages
Level 75
1,530 SR
1,474 Elo+

VS

Team Averages
Level 59
1,390 SR
1,418 Elo+
Hercules
Hercules
Arxyn3974
Hercules
Level 65
God Stats
13W - 8L
1,556 SR
Queue Stats
68W - 60L
1,501 Elo+
Solo
Danzaburou
Danzaburou
Cr1mson-Wo1ves
Danzaburou
Level 29
God Stats
19W - 21L
1,302 SR
Queue Stats
193W - 191L
1,336 Elo+
Party 2
Bacchus
Bacchus
Insane_Devil_Dog
Bacchus
Level 86
God Stats
0W - 2L
1,290 SR
Queue Stats
38W - 52L
1,442 Elo+
Solo
Izanami
Izanami
dailyVSgaming
Izanami
Level 32
God Stats
10W - 13L
1,500 SR
Queue Stats
295W - 270L
1,336 Elo+
Party 2
Susano
Susano
temp-974715
Susano
Level 85
God Stats
0W - 2L
1,301 SR
Queue Stats
76W - 92L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
4 / 2 / 4
9,271
579
8,766
14,056
5,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
1 / 2 / 8
8,678
542
8,919
15,123
6,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
ElFabø
Kukulkan
16
7 / 0 / 7
10,527
658
20,745
8,289
3,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ao Kuang
ElWabiWabo
Ao Kuang
15
13 / 1 / 3
10,760
673
13,803
15,962
6,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bakasura
Schmautzy1
Bakasura
14
0 / 1 / 2
8,516
532
1,316
10,608
4,265
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Arxyn3974
Hercules
4
0 / 0 / 2
4,851
303
0
3,334
1,479
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
Cr1mson-Wo1ves
Danzaburou
11
1 / 10 / 1
6,082
380
3,527
19,327
7,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 4 / 2
6,575
411
4,685
12,488
9,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
13
3 / 8 / 0
8,036
502
9,997
20,841
7,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Susano
11
1 / 3 / 1
6,517
407
3,920
10,740
4,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
12
25
Kills
6
6
Deaths
25
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
4
2
4
3
W
1
2
8
2.5
L
Hercules
Arxyn3974
Hercules
0
0
2
1
L
Danzaburou
Cr1mson-Wo1ves
Danzaburou
1
10
1
0.15
W
Kukulkan
ElFabø
Kukulkan
7
0
7
10.5
W
Ao Kuang
ElWabiWabo
Ao Kuang
13
1
3
14.5
L
1
4
2
0.5
W
Bakasura
Schmautzy1
Bakasura
0
1
2
1
L
Izanami
3
8
0
0.38
L
Susano
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,549
Damage
22,129
64,038
Taken
66,730
26,338
Mitigated
30,462
25,979
Healing
11,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
8,766
5,952
0
5,292
14,056
5,469
5,209
1,890
12,166
0
63,331
W
8,919
1,924
0
4,796
15,123
6,563
999
773
12,854
47,682
0
L
Hercules
Arxyn3974
Hercules
0
0
0
49
3,334
1,479
0
1,538
1,796
0
0
L
Danzaburou
Cr1mson-Wo1ves
Danzaburou
3,527
2,262
0
2,588
19,327
7,323
0
13,617
5,566
0
23,400
W
Kukulkan
ElFabø
Kukulkan
20,745
1,245
0
3,098
8,289
3,488
3,099
270
8,019
91,136
0
W
Ao Kuang
ElWabiWabo
Ao Kuang
13,803
2,463
0
11,103
15,962
6,553
6,117
466
14,103
62,168
0
L
4,685
566
309
2,491
12,488
9,530
92
5,388
6,749
16,001
0
W
Bakasura
Schmautzy1
Bakasura
1,316
1,126
0
1,690
10,608
4,265
0
1,286
9,322
0
50,016
L
Izanami
9,997
6,813
0
2,299
20,841
7,721
0
14,984
5,641
0
56,292
L
Susano
3,920
785
0
3,302
10,740
4,409
0
7,158
3,432
0
36,879

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,752
Gold Earned
32,061
495
Minions Killed
175
0
Camps Cleared
0
1,559,076
Distance Traveled
1,037,799
13
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,271
579
108
7
0
279,141
0
W
Geb
8,678
542
78
5
0
327,697
0
L
Hercules
4,851
303
0
0
0
12,147
0
L
Danzaburou
6,082
380
32
2
0
263,991
0
W
Kukulkan
10,527
658
131
8
0
288,345
10
W
Ao Kuang
10,760
673
99
6
0
318,855
3
L
Bacchus
6,575
411
13
1
0
324,648
0
W
Bakasura
8,516
532
79
5
0
345,038
0
L
Izanami
8,036
502
76
5
0
244,091
0
L
Susano
6,517
407
54
3
0
192,922
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role