Player Matchup

Olorun
Olorun
Osuchie-kun
Olorun
Level 85
God Stats
2W - 1L
1,614 SR
Queue Stats
162W - 183L
1,471 Elo+
Party 1
Sol
Sol
Potatoesarewaifu
Sol
Level 97
God Stats
10W - 3L
1,536 SR
Queue Stats
216W - 222L
1,430 Elo+
Party 1
Hel
Hel
kilermove23
Hel
Level 58
God Stats
15W - 23L
1,349 SR
Queue Stats
86W - 122L
1,433 Elo+
Solo
Thanatos
Thanatos
rod202
Thanatos
Level 64
God Stats
18W - 20L
1,755 SR
Queue Stats
172W - 164L
1,379 Elo+
Solo
Bellona
Bellona
shepherd746funny
Bellona
Level 81
God Stats
11W - 14L
1,323 SR
Queue Stats
540W - 528L
1,466 Elo+
Solo
Team Averages
Level 77
1,515 SR
1,436 Elo+

VS

Team Averages
Level 74
1,516 SR
1,458 Elo+
Hercules
Hercules
MikeilaUwU25
Hercules
Level 118
God Stats
4W - 6L
1,581 SR
Queue Stats
350W - 350L
1,479 Elo+
Solo
Aphrodite
Aphrodite
SourScittles96
Aphrodite
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 8L
1,500 Elo+
Party 2
Tiamat
Tiamat
gamer nick10
Tiamat
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,341 Elo+
Party 2
Lancelot
Lancelot
iTz Me DylannN
Lancelot
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 31L
1,288 Elo+
Solo
Nemesis
Nemesis
šquidlord
Nemesis
Level 74
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 47L
1,679 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
6
0 / 0 / 0
3,749
750
1,381
2,496
730
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

6
0 / 1 / 0
3,772
754
561
3,407
739
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

6
0 / 0 / 2
3,673
735
629
1,727
360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Thanatos
rod202
Thanatos
6
2 / 0 / 0
3,857
771
2,039
2,309
856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

6
0 / 0 / 0
3,941
788
458
2,109
1,680
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
MikeilaUwU25
Hercules
5
1 / 1 / 0
3,278
656
582
3,480
1,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Aphrodite
SourScittles96
Aphrodite
4
0 / 1 / 1
3,033
607
415
1,422
433
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tiamat
5
0 / 0 / 0
3,248
650
436
3,426
1,504
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lancelot
6
0 / 0 / 0
3,593
719
395
3,477
1,018
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
šquidlord
Nemesis
1
0 / 0 / 0
1,023
205
0
0
0

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
2
2
Kills
1
1
Deaths
2
2
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hercules
MikeilaUwU25
Hercules
1
1
0
1
W
Olorun
0
0
0
0
W
0
1
0
0
L
Aphrodite
SourScittles96
Aphrodite
0
1
1
0.5
L
Tiamat
0
0
0
0
L
Lancelot
0
0
0
0
W
0
0
2
1
W
Thanatos
rod202
Thanatos
2
0
0
2
W
0
0
0
0
L
Nemesis
šquidlord
Nemesis
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,068
Damage
1,828
12,048
Taken
11,805
4,365
Mitigated
4,899
5,794
Healing
4,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
MikeilaUwU25
Hercules
582
199
238
1,381
3,480
1,944
0
585
2,895
0
7,615
W
Olorun
1,381
369
0
408
2,496
730
0
231
2,227
21,920
0
W
561
441
0
516
3,407
739
644
355
3,017
23,659
0
L
Aphrodite
SourScittles96
Aphrodite
415
134
157
492
1,422
433
0
605
817
5,370
0
L
Tiamat
436
80
49
982
3,426
1,504
0
1,002
2,424
13,177
0
L
Lancelot
395
307
0
750
3,477
1,018
0
379
3,026
0
16,729
W
629
175
1,316
935
1,727
360
290
60
1,667
8,371
0
W
Thanatos
rod202
Thanatos
2,039
583
0
2,367
2,309
856
396
205
2,104
0
13,686
W
458
165
0
252
2,109
1,680
0
0
2,109
0
13,574
L
Nemesis
šquidlord
Nemesis
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,992
Gold Earned
14,175
157
Minions Killed
85
0
Camps Cleared
0
518,221
Distance Traveled
417,595
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
3,278
656
15
3
0
94,380
0
W
Olorun
3,749
750
34
7
0
110,701
2
W
Sol
3,772
754
50
10
0
111,675
0
L
Aphrodite
3,033
607
5
1
0
86,922
0
L
Tiamat
3,248
650
24
5
0
103,407
0
L
Lancelot
3,593
719
41
8
0
132,886
0
W
Hel
3,673
735
16
3
0
114,378
0
W
Thanatos
3,857
771
26
5
0
104,965
0
W
Bellona
3,941
788
31
6
0
76,502
0
L
Nemesis
1,023
205
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role