Player Matchup

Thanatos
Thanatos
Iamthiccboy7693
Thanatos
Level 107
God Stats
2W - 4L
1,121 SR
Queue Stats
196W - 186L
1,447 Elo+
Solo
Mercury
Mercury
SasukeMugetsuJR
Mercury
Level 47
God Stats
3W - 4L
1,500 SR
Queue Stats
145W - 151L
1,440 Elo+
Party 2
Mulan
Mulan
Sephiblack
Mulan
Level 29
God Stats
13W - 5L
1,530 SR
Queue Stats
163W - 172L
1,471 Elo+
Party 3
Discordia
Discordia
TTV_NUREJIN
Discordia
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
68W - 70L
1,470 Elo+
Party 3
Izanami
Izanami
sasuke_mugetsu
Izanami
Level 118
God Stats
6W - 7L
1,930 SR
Queue Stats
348W - 357L
1,431 Elo+
Party 2
Team Averages
Level 92
1,516 SR
1,452 Elo+

VS

Team Averages
Level 71
1,548 SR
1,501 Elo+
Sobek
Sobek
Dan Anchorman95
Sobek
Level 47
God Stats
10W - 7L
1,620 SR
Queue Stats
52W - 57L
1,454 Elo+
Party 1
Loki
Loki
FeaRProx
Loki
Level 65
God Stats
6W - 2L
1,851 SR
Queue Stats
154W - 141L
1,480 Elo+
Party 1
Tiamat
Tiamat
InnateBeast1841
Tiamat
Level 119
God Stats
8W - 11L
1,108 SR
Queue Stats
350W - 328L
1,509 Elo+
Party 4
Fenrir
Fenrir
P-kjfb
Fenrir
Level 25
God Stats
9W - 5L
1,661 SR
Queue Stats
25W - 14L
1,545 Elo+
Party 4
Nike
Nike
racnarokow
Nike
Level 100
God Stats
2W - 5L
1,500 SR
Queue Stats
34W - 31L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
11
6 / 2 / 2
6,967
581
9,467
10,654
3,337
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 2 / 2
6,403
534
5,169
8,022
2,736
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mulan
11
0 / 2 / 2
6,616
551
4,669
10,363
7,318
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Discordia
TTV_NUREJIN
Discordia
12
3 / 0 / 1
7,070
589
7,814
4,752
1,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 1 / 1
6,340
528
4,232
6,960
2,335
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 2
6,038
503
2,621
10,120
8,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Loki
10
1 / 3 / 1
6,009
501
3,244
9,720
3,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 2 / 0
6,310
526
6,525
7,363
4,624
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Fenrir
P-kjfb
Fenrir
8
1 / 4 / 1
5,242
437
7,091
11,990
4,066
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 1 / 0
7,447
621
6,810
10,476
8,741
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
11
10
Kills
7
7
Deaths
11
8
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
1
2
2
L
Loki
1
3
1
0.5
W
Thanatos
6
2
2
3.5
L
1
2
0
0.5
L
Fenrir
P-kjfb
Fenrir
1
4
1
0.38
W
0
2
2
0.5
W
Mulan
0
2
2
0.5
W
Discordia
TTV_NUREJIN
Discordia
3
0
1
3.5
L
3
1
0
3
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,351
Damage
26,291
40,751
Taken
49,669
17,322
Mitigated
28,636
16,348
Healing
12,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,621
319
0
2,959
10,120
8,001
0
1,691
8,429
14,708
0
L
Loki
3,244
712
0
4,510
9,720
3,204
0
2,226
7,452
0
46,217
W
Thanatos
9,467
1,843
0
8,092
10,654
3,337
0
2,245
8,398
0
32,762
L
6,525
250
0
2,356
7,363
4,624
0
3,317
4,046
45,476
0
L
Fenrir
P-kjfb
Fenrir
7,091
2,885
0
1,743
11,990
4,066
0
302
11,688
0
25,520
W
5,169
3,672
0
0
8,022
2,736
0
1,152
6,870
0
42,759
W
Mulan
4,669
408
0
5,132
10,363
7,318
0
88
10,275
0
41,756
W
Discordia
TTV_NUREJIN
Discordia
7,814
141
0
1,111
4,752
1,596
0
2,414
2,304
53,737
0
L
6,810
204
0
500
10,476
8,741
0
278
9,519
89
54,136
W
4,232
3,569
0
2,013
6,960
2,335
2,011
3,223
3,688
0
41,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,396
Gold Earned
31,046
359
Minions Killed
304
0
Camps Cleared
0
1,207,927
Distance Traveled
1,254,523
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,038
503
23
2
0
271,216
0
L
Loki
6,009
501
67
6
0
264,958
0
W
Thanatos
6,967
581
53
4
0
256,433
0
L
Tiamat
6,310
526
92
8
0
242,846
0
L
Fenrir
5,242
437
36
3
0
245,011
0
W
Mercury
6,403
534
65
5
0
276,995
0
W
Mulan
6,616
551
77
6
0
215,574
3
W
Discordia
7,070
589
85
7
0
241,917
3
L
Nike
7,447
621
86
7
0
230,492
0
W
Izanami
6,340
528
79
7
0
217,008
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role