Player Matchup

Medusa
Medusa
Ayciano-
Medusa
Level 22
God Stats
1W - 2L
1,404 SR
Queue Stats
16W - 24L
1,324 Elo+
Party 2
Cthulhu
Cthulhu
Herlincx31
Cthulhu
Level 64
God Stats
2W - 4L
1,423 SR
Queue Stats
79W - 95L
1,360 Elo+
Party 2
Amaterasu
Amaterasu
mrmax099
Amaterasu
Level 21
God Stats
9W - 3L
1,696 SR
Queue Stats
20W - 25L
1,428 Elo+
Party 2
Team Averages
Level 36
1,508 SR
1,370 Elo+

VS

Team Averages
Level 30
1,433 SR
1,552 Elo+
Surtr
Surtr
ColbyWidner2001
Surtr
Level 47
God Stats
1W - 2L
1,150 SR
Queue Stats
18W - 15L
1,499 Elo+
Party 1
Chaac
Chaac
Loxings
Chaac
Level 5
God Stats
2W - 2L
1,649 SR
Queue Stats
3W - 3L
1,701 Elo+
Party 1
Hera
Hera
errikenberriken
Hera
Level 39
God Stats
2W - 5L
1,500 SR
Queue Stats
19W - 26L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Ayciano-
Medusa
11
0 / 5 / 0
6,974
581
7,717
14,075
6,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
Herlincx31
Cthulhu
11
0 / 9 / 0
7,354
613
8,358
16,978
15,991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Amaterasu
mrmax099
Amaterasu
11
0 / 6 / 0
7,266
606
3,617
14,306
7,105
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 0 / 10
10,400
867
16,709
11,489
7,421
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chaac
Loxings
Chaac
14
5 / 0 / 15
9,545
795
12,938
12,678
12,015
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
5 / 0 / 10
9,242
770
10,124
3,772
1,431
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
55
0
Kills
20
20
Deaths
0
0
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Medusa
Ayciano-
Medusa
0
5
0
0
W
10
0
10
15
L
Cthulhu
Herlincx31
Cthulhu
0
9
0
0
W
Chaac
Loxings
Chaac
5
0
15
12.5
W
5
0
10
10
L
Amaterasu
mrmax099
Amaterasu
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,692
Damage
39,771
45,359
Taken
27,939
29,737
Mitigated
20,867
6,909
Healing
12,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Ayciano-
Medusa
7,717
4,612
38
3,487
14,075
6,641
0
3,711
9,946
0
25,427
W
16,709
8,555
715
4,959
11,489
7,421
1,534
2,089
9,245
903
46,192
L
Cthulhu
Herlincx31
Cthulhu
8,358
647
328
2,140
16,978
15,991
0
4,068
12,361
31,452
0
W
Chaac
Loxings
Chaac
12,938
3,454
0
5,316
12,678
12,015
600
4,186
8,056
1,527
26,997
W
10,124
3,103
115
1,434
3,772
1,431
335
1,913
1,697
30,284
0
L
Amaterasu
mrmax099
Amaterasu
3,617
1,650
0
916
14,306
7,105
0
3,887
10,209
0
29,713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,594
Gold Earned
29,187
137
Minions Killed
131
0
Camps Cleared
0
552,442
Distance Traveled
678,354
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,974
581
34
3
0
175,350
0
W
Surtr
10,400
867
62
5
0
240,097
1
L
Cthulhu
7,354
613
52
4
0
180,728
0
W
Chaac
9,545
795
26
2
0
228,265
0
W
Hera
9,242
770
43
4
0
209,992
0
L
Amaterasu
7,266
606
51
4
0
196,364
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role