Player Matchup

Danzaburou
Danzaburou
LuteroLynx
Danzaburou
Level 23
God Stats
7W - 5L
1,501 SR
Queue Stats
7W - 5L
1,536 Elo+
Party 2
Bakasura
Bakasura
ThirdGandalf
Bakasura
Level 66
God Stats
5W - 4L
1,611 SR
Queue Stats
26W - 24L
1,487 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
ZeusSaber
Morgan Le Fay
Level 29
God Stats
6W - 2L
1,521 SR
Queue Stats
20W - 13L
1,488 Elo+
Party 2
Team Averages
Level 39
1,544 SR
1,504 Elo+

VS

Team Averages
Level 61
1,457 SR
1,495 Elo+
Achilles
Achilles
IceyJesus
Achilles
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
71W - 53L
1,660 Elo+
Party 1
Bacchus
Bacchus
Tartcloud
Bacchus
Level 88
God Stats
20W - 4L
1,784 SR
Queue Stats
76W - 60L
1,449 Elo+
Party 1
Ra
Ra
bkang440
Ra
Level 68
God Stats
1W - 4L
1,088 SR
Queue Stats
15W - 18L
1,376 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
LuteroLynx
Danzaburou
13
0 / 5 / 3
8,060
620
6,527
12,814
4,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
ThirdGandalf
Bakasura
13
4 / 4 / 1
8,908
685
7,248
14,019
7,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morgan Le Fay
ZeusSaber
Morgan Le Fay
13
1 / 7 / 2
8,163
628
8,934
13,195
5,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
IceyJesus
Achilles
15
8 / 1 / 7
10,628
818
10,195
10,182
9,628
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
Tartcloud
Bacchus
15
4 / 1 / 12
10,797
831
9,929
12,784
19,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
4 / 3 / 11
9,964
766
13,602
8,959
3,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
46
5
Kills
16
16
Deaths
5
6
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Achilles
IceyJesus
Achilles
8
1
7
11.5
L
Danzaburou
LuteroLynx
Danzaburou
0
5
3
0.3
W
Bacchus
Tartcloud
Bacchus
4
1
12
10
L
Bakasura
ThirdGandalf
Bakasura
4
4
1
1.13
L
Morgan Le Fay
ZeusSaber
Morgan Le Fay
1
7
2
0.29
W
4
3
11
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,709
Damage
33,726
40,028
Taken
31,925
17,416
Mitigated
33,186
4,738
Healing
11,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
IceyJesus
Achilles
10,195
2,656
0
2,724
10,182
9,628
696
2,516
7,227
0
32,564
L
Danzaburou
LuteroLynx
Danzaburou
6,527
2,146
0
1,427
12,814
4,785
896
6,962
5,629
0
22,314
W
Bacchus
Tartcloud
Bacchus
9,929
1,378
0
4,027
12,784
19,696
634
3,889
8,095
21,905
0
L
Bakasura
ThirdGandalf
Bakasura
7,248
4,537
0
2,404
14,019
7,130
716
8,722
4,989
0
24,467
L
Morgan Le Fay
ZeusSaber
Morgan Le Fay
8,934
1,191
0
907
13,195
5,501
0
7,961
4,905
32,553
0
W
13,602
448
2,147
2,618
8,959
3,862
1,134
2,902
5,726
63,716
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,131
Gold Earned
31,389
141
Minions Killed
148
0
Camps Cleared
0
659,497
Distance Traveled
750,412
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,628
818
34
3
0
252,856
0
L
Danzaburou
8,060
620
38
3
0
219,635
0
W
Bacchus
10,797
831
20
2
0
250,955
4
L
Bakasura
8,908
685
56
4
0
243,142
0
L
Morgan Le Fay
8,163
628
47
4
0
196,720
0
W
Ra
9,964
766
94
7
0
246,601
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role