Player Matchup

Merlin
Merlin
 
Merlin
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
DarkSunshiny
Yemoja
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 35L
1,336 Elo+
Solo
Neith
Neith
FresitaChibi
Neith
Level 107
God Stats
2W - 1L
1,538 SR
Queue Stats
49W - 53L
1,490 Elo+
Solo
Ares
Ares
Manuelitope26
Ares
Level 122
God Stats
3W - 0L
1,804 SR
Queue Stats
388W - 368L
1,514 Elo+
Solo
Kumbhakarna
Kumbhakarna
랙느ㅑ소1
Kumbhakarna
Level 109
God Stats
4W - 4L
1,531 SR
Queue Stats
406W - 433L
1,465 Elo+
Solo
Team Averages
Level 122
1,574 SR
1,461 Elo+

VS

Team Averages
Level 100
1,572 SR
1,458 Elo+
Ratatoskr
Ratatoskr
Ascidon
Ratatoskr
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
160W - 155L
1,422 Elo+
Party 1
Anhur
Anhur
Gadavan
Anhur
Level 129
God Stats
1W - 4L
1,677 SR
Queue Stats
202W - 200L
1,528 Elo+
Solo
Tyr
Tyr
LazySith11
Tyr
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
202W - 200L
1,401 Elo+
Party 1
Raijin
Raijin
Truth36
Raijin
Level 99
God Stats
8W - 4L
1,684 SR
Queue Stats
203W - 194L
1,468 Elo+
Party 1
Yemoja
Yemoja
unapologeticsoul
Yemoja
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 128L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
6 / 2 / 9
9,505
864
16,055
14,236
8,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
14
4 / 1 / 11
9,176
834
5,409
13,290
12,255
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

16
3 / 0 / 13
8,961
815
14,546
11,007
6,507
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
1 / 2 / 16
8,139
740
10,537
15,747
16,632
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Kumbhakarna
랙느ㅑ소1
Kumbhakarna
15
3 / 2 / 12
9,529
866
8,113
20,509
21,293
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
Ascidon
Ratatoskr
12
0 / 5 / 2
6,785
617
4,025
11,926
7,767
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
Gadavan
Anhur
14
3 / 4 / 1
8,062
733
10,147
10,802
5,927
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
2 / 2 / 3
7,995
727
11,543
14,406
20,116
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Raijin
Truth36
Raijin
15
1 / 3 / 3
7,783
708
22,960
11,394
7,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
0 / 3 / 3
7,957
723
9,278
10,970
13,250
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
18
17
Kills
6
7
Deaths
17
61
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
6
2
9
5.25
L
Ratatoskr
Ascidon
Ratatoskr
0
5
2
0.2
W
Yemoja
4
1
11
9.5
W
3
0
13
9.5
L
Anhur
Gadavan
Anhur
3
4
1
0.88
L
2
2
3
1.75
W
1
2
16
4.5
L
Raijin
Truth36
Raijin
1
3
3
0.83
L
0
3
3
0.5
W
Kumbhakarna
랙느ㅑ소1
Kumbhakarna
3
2
12
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,660
Damage
57,953
74,789
Taken
59,498
64,952
Mitigated
54,123
43,537
Healing
24,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
16,055
1,431
979
2,647
14,236
8,265
710
5,144
9,092
37,260
0
L
Ratatoskr
Ascidon
Ratatoskr
4,025
469
338
2,204
11,926
7,767
0
7,387
4,539
0
6,598
W
Yemoja
5,409
1,924
15,362
4,923
13,290
12,255
364
7,090
6,200
9,144
0
W
14,546
6,566
1,423
3,730
11,007
6,507
1,000
5,489
5,518
0
31,343
L
Anhur
Gadavan
Anhur
10,147
4,239
1,154
1,447
10,802
5,927
0
5,818
4,984
0
19,641
L
11,543
507
841
4,697
14,406
20,116
224
9,074
5,332
0
21,426
W
10,537
380
1,112
2,319
15,747
16,632
663
7,970
7,777
13,597
0
L
Raijin
Truth36
Raijin
22,960
2,832
1,098
2,902
11,394
7,063
55
8,838
2,556
41,701
0
L
9,278
1,433
7,469
1,906
10,970
13,250
0
8,997
1,973
15,779
0
W
Kumbhakarna
랙느ㅑ소1
Kumbhakarna
8,113
277
2,869
8,173
20,509
21,293
298
6,545
13,964
15,858
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,310
Gold Earned
38,582
129
Minions Killed
98
0
Camps Cleared
0
1,001,700
Distance Traveled
1,010,259
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,505
864
51
5
0
169,876
0
L
Ratatoskr
6,785
617
3
0
0
218,955
0
W
Yemoja
9,176
834
14
1
0
170,665
0
W
Neith
8,961
815
39
4
0
220,325
0
L
Anhur
8,062
733
16
1
0
175,212
0
L
Tyr
7,995
727
14
1
0
253,101
0
W
Ares
8,139
740
5
0
0
222,532
0
L
Raijin
7,783
708
50
5
0
188,182
0
L
Yemoja
7,957
723
15
1
0
174,809
0
W
Kumbhakarna
9,529
866
20
2
0
218,302
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role