Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
 
Rama
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
Kapirotto
Hercules
Level 144
God Stats
2W - 2L
1,766 SR
Queue Stats
55W - 63L
1,440 Elo+
Party 1
Janus
Janus
locodebolado
Janus
Level 167
God Stats
6W - 4L
1,673 SR
Queue Stats
47W - 50L
1,463 Elo+
Party 1
Geb
Geb
zMaldade
Geb
Level 145
God Stats
5W - 2L
1,500 SR
Queue Stats
47W - 68L
1,406 Elo+
Party 1
Team Averages
Level 149
1,588 SR
1,462 Elo+

VS

Team Averages
Level 64
1,430 SR
1,286 Elo+
Surtr
Surtr
Connor13city
Surtr
Level 25
God Stats
0W - 3L
1,225 SR
Queue Stats
2W - 13L
1,037 Elo+
Party 2
Jormungandr
Jormungandr
Ezekingiel
Jormungandr
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,767 Elo+
Solo
Yu Huang
Yu Huang
Kanuy
Yu Huang
Level 139
God Stats
1W - 4L
1,861 SR
Queue Stats
160W - 146L
1,548 Elo+
Solo
Ishtar
Ishtar
KuraiSora24
Ishtar
Level 48
God Stats
0W - 7L
1,064 SR
Queue Stats
2W - 12L
1,037 Elo+
Party 2
Osiris
Osiris
MrGameBear
Osiris
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 14L
1,037 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
13
6 / 0 / 1
7,634
694
3,418
8,054
3,380
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rama
 
Rama
11
4 / 0 / 0
6,757
614
8,255
6,472
2,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hercules
Kapirotto
Hercules
11
6 / 2 / 2
7,318
665
8,929
10,206
9,498
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 1 / 3
6,746
613
4,049
5,593
2,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 1 / 3
5,649
514
2,604
6,954
4,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 8 / 1
4,820
438
4,511
12,172
5,539
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
Ezekingiel
Jormungandr
8
0 / 1 / 0
5,061
460
2,840
9,391
6,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yu Huang
Kanuy
Yu Huang
12
2 / 2 / 0
6,624
602
4,477
4,657
1,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ishtar
7
0 / 5 / 0
4,622
420
2,493
8,249
2,741
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Osiris
MrGameBear
Osiris
11
2 / 2 / 1
6,133
558
5,757
8,009
5,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
18
Kills
4
4
Deaths
18
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
6
0
1
6.5
W
Rama
 
Rama
4
0
0
4
L
0
8
1
0.06
L
Jormungandr
Ezekingiel
Jormungandr
0
1
0
0
L
Yu Huang
Kanuy
Yu Huang
2
2
0
1
W
Hercules
Kapirotto
Hercules
6
2
2
3.5
L
Ishtar
0
5
0
0
L
Osiris
MrGameBear
Osiris
2
2
1
1.25
W
2
1
3
3.5
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,255
Damage
20,078
37,279
Taken
42,478
21,770
Mitigated
21,665
12,435
Healing
7,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
3,418
2,512
0
2,574
8,054
3,380
267
460
7,594
0
50,751
W
Rama
 
Rama
8,255
7,039
0
4,982
6,472
2,403
1,736
1,369
5,103
0
54,546
L
4,511
1,843
0
1,851
12,172
5,539
0
403
11,610
277
20,369
L
Jormungandr
Ezekingiel
Jormungandr
2,840
1,096
254
1,722
9,391
6,598
0
2,401
6,990
21,513
0
L
Yu Huang
Kanuy
Yu Huang
4,477
206
0
461
4,657
1,767
0
2,537
2,040
45,199
0
W
Hercules
Kapirotto
Hercules
8,929
2,754
0
2,763
10,206
9,498
0
559
9,647
0
46,713
L
Ishtar
2,493
1,696
0
988
8,249
2,741
0
1,596
6,436
0
22,517
L
Osiris
MrGameBear
Osiris
5,757
2,783
0
2,670
8,009
5,020
0
266
7,393
0
44,810
W
4,049
106
0
375
5,593
2,095
0
3,537
2,056
48,000
0
W
2,604
401
0
1,741
6,954
4,394
0
1,586
5,368
11,797
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,104
Gold Earned
27,260
370
Minions Killed
266
0
Camps Cleared
0
1,179,826
Distance Traveled
1,090,979
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
7,634
694
107
10
0
285,038
2
W
Rama
6,757
614
92
8
0
196,748
0
L
Surtr
4,820
438
30
3
0
196,095
0
L
Jormungandr
5,061
460
33
3
0
204,670
2
L
Yu Huang
6,624
602
84
8
0
215,842
2
W
Hercules
7,318
665
69
6
0
216,368
0
L
Ishtar
4,622
420
53
5
0
204,427
0
L
Osiris
6,133
558
66
6
0
269,945
0
W
Janus
6,746
613
90
8
0
241,146
3
W
Geb
5,649
514
12
1
0
240,526
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role