Player Matchup

Bacchus
Bacchus
Crumbles1988
Bacchus
Level 107
God Stats
1W - 2L
1,337 SR
Queue Stats
2W - 6L
1,500 Elo+
Solo
Ullr
Ullr
Falconfawk
Ullr
Level 26
God Stats
1W - 3L
1,707 SR
Queue Stats
37W - 50L
1,459 Elo+
Party 2
Anubis
Anubis
Im Veiled
Anubis
Level 61
God Stats
8W - 7L
1,643 SR
Queue Stats
103W - 94L
1,522 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ShadeVVV
Morgan Le Fay
Level 15
God Stats
1W - 1L
1,302 SR
Queue Stats
21W - 21L
1,460 Elo+
Party 2
Fenrir
Fenrir
TheAssassin_VVV
Fenrir
Level 93
God Stats
1W - 2L
1,586 SR
Queue Stats
78W - 88L
1,407 Elo+
Party 2
Team Averages
Level 60
1,515 SR
1,470 Elo+

VS

Team Averages
Level 87
1,449 SR
1,340 Elo+
Arachne
Arachne
LilVanillaJ
Arachne
Level 88
God Stats
0W - 2L
1,342 SR
Queue Stats
11W - 21L
1,350 Elo+
Party 1
Hel
Hel
Rabb159629
Hel
Level 80
God Stats
1W - 2L
1,715 SR
Queue Stats
49W - 57L
1,457 Elo+
Solo
Cu Chulainn
Cu Chulainn
SSCapboi
Cu Chulainn
Level 29
God Stats
0W - 3L
1,322 SR
Queue Stats
0W - 11L
1,051 Elo+
Party 1
Gilgamesh
Gilgamesh
The-Mada-Force
Gilgamesh
Level 153
God Stats
1W - 2L
1,500 SR
Queue Stats
111W - 110L
1,471 Elo+
Solo
Olorun
Olorun
robisonfam
Olorun
Level 85
God Stats
1W - 2L
1,367 SR
Queue Stats
32W - 60L
1,372 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Crumbles1988
Bacchus
15
1 / 0 / 7
10,652
507
4,941
14,417
16,548
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
8 / 3 / 6
11,878
566
8,657
13,841
6,390
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anubis
Im Veiled
Anubis
20
21 / 2 / 5
14,880
709
48,311
30,526
17,927
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Morgan Le Fay
ShadeVVV
Morgan Le Fay
19
8 / 2 / 7
12,752
607
21,082
14,673
7,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
3 / 1 / 8
11,076
527
8,291
13,445
6,529
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
LilVanillaJ
Arachne
8
1 / 5 / 1
7,229
344
5,829
15,592
4,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
3 / 11 / 1
10,333
492
11,065
26,962
9,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
SSCapboi
Cu Chulainn
9
0 / 4 / 0
6,895
328
4,501
16,788
13,354
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
The-Mada-Force
Gilgamesh
14
0 / 14 / 4
8,424
401
8,662
30,981
13,823
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Olorun
robisonfam
Olorun
14
2 / 7 / 0
9,190
438
7,945
21,019
7,789
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
12
41
Kills
6
8
Deaths
41
33
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Crumbles1988
Bacchus
1
0
7
4.5
W
8
3
6
3.67
W
Anubis
Im Veiled
Anubis
21
2
5
11.75
L
Arachne
LilVanillaJ
Arachne
1
5
1
0.3
L
3
11
1
0.32
L
Cu Chulainn
SSCapboi
Cu Chulainn
0
4
0
0
W
Morgan Le Fay
ShadeVVV
Morgan Le Fay
8
2
7
5.75
L
Gilgamesh
The-Mada-Force
Gilgamesh
0
14
4
0.14
W
3
1
8
7
L
Olorun
robisonfam
Olorun
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,282
Damage
38,002
86,902
Taken
111,342
54,703
Mitigated
49,063
32,234
Healing
19,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Crumbles1988
Bacchus
4,941
415
0
2,748
14,417
16,548
1,191
2,623
11,764
42,774
0
W
8,657
3,534
0
1,820
13,841
6,390
7,550
5,030
8,763
0
87,607
W
Anubis
Im Veiled
Anubis
48,311
3,211
109
23,017
30,526
17,927
1,668
4,112
26,284
157,306
0
L
Arachne
LilVanillaJ
Arachne
5,829
3,679
0
3,691
15,592
4,821
0
10,989
4,603
0
22,262
L
11,065
649
1,303
5,424
26,962
9,276
733
18,864
8,098
58,552
0
L
Cu Chulainn
SSCapboi
Cu Chulainn
4,501
599
0
2,356
16,788
13,354
0
9,609
7,179
0
26,255
W
Morgan Le Fay
ShadeVVV
Morgan Le Fay
21,082
1,564
0
3,531
14,673
7,309
2,139
3,878
10,527
111,042
0
L
Gilgamesh
The-Mada-Force
Gilgamesh
8,662
2,937
0
2,671
30,981
13,823
198
24,114
6,867
627
38,303
W
8,291
3,306
193
816
13,445
6,529
1,688
3,361
9,998
0
73,377
L
Olorun
robisonfam
Olorun
7,945
2,986
92
4,104
21,019
7,789
275
10,758
10,261
72,745
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,238
Gold Earned
42,071
610
Minions Killed
324
0
Camps Cleared
0
2,013,392
Distance Traveled
1,414,879
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,652
507
62
3
0
415,605
0
W
Ullr
11,878
566
108
5
0
398,690
1
W
Anubis
14,880
709
187
9
0
348,898
0
L
Arachne
7,229
344
28
1
0
249,598
0
L
Hel
10,333
492
109
5
0
327,453
0
L
Cu Chulainn
6,895
328
30
1
0
262,132
0
W
Morgan Le Fay
12,752
607
154
7
0
422,301
0
L
Gilgamesh
8,424
401
45
2
0
297,996
0
W
Fenrir
11,076
527
99
5
0
427,898
1
L
Olorun
9,190
438
112
5
0
277,700
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role