Player Matchup

Aphrodite
Aphrodite
Alley Boy Swank
Aphrodite
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 24L
1,282 Elo+
Party 1
Kali
Kali
Britinator94
Kali
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
230W - 241L
1,417 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Dragonnose77
Kumbhakarna
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 35L
1,421 Elo+
Solo
Mercury
Mercury
Wareagle400
Mercury
Level 109
God Stats
4W - 7L
1,205 SR
Queue Stats
115W - 142L
1,334 Elo+
Party 1
Chronos
Chronos
halfy1994
Chronos
Level 136
God Stats
5W - 1L
1,285 SR
Queue Stats
221W - 221L
1,409 Elo+
Party 2
Team Averages
Level 108
1,398 SR
1,373 Elo+

VS

Team Averages
Level 80
1,529 SR
1,432 Elo+
Lancelot
Lancelot
AjSpence213
Lancelot
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,320 Elo+
Solo
Thoth
Thoth
KobeJesus24
Thoth
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 74L
1,445 Elo+
Solo
Hel
Hel
LeadfarmerJX13
Hel
Level 136
God Stats
3W - 1L
1,478 SR
Queue Stats
92W - 102L
1,364 Elo+
Solo
Ishtar
Ishtar
Venovibes
Ishtar
Level 117
God Stats
0W - 1L
1,668 SR
Queue Stats
23W - 12L
1,644 Elo+
Solo
Chernobog
Chernobog
长野烟花店
Chernobog
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 42L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Alley Boy Swank
Aphrodite
19
2 / 2 / 15
11,394
712
9,478
16,311
13,008
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
1 / 3 / 14
11,462
716
6,461
15,119
9,437
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kumbhakarna
Dragonnose77
Kumbhakarna
20
4 / 3 / 16
12,358
772
8,992
24,649
31,910
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Mercury
Wareagle400
Mercury
17
3 / 5 / 9
10,925
683
9,128
15,533
8,479
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chronos
halfy1994
Chronos
20
17 / 3 / 7
14,691
918
31,110
21,279
13,921
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
AjSpence213
Lancelot
17
4 / 8 / 7
11,144
697
13,572
21,005
12,292
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

6
0 / 2 / 1
7,503
469
0
1,893
924
20
4 / 4 / 6
11,869
742
12,760
16,973
15,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Ishtar
Venovibes
Ishtar
18
3 / 7 / 8
11,489
718
19,624
16,939
9,062
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chernobog
长野烟花店
Chernobog
20
5 / 6 / 8
13,002
813
26,618
19,320
11,379
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
46
27
Kills
16
16
Deaths
27
61
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Lancelot
AjSpence213
Lancelot
4
8
7
0.94
W
Aphrodite
Alley Boy Swank
Aphrodite
2
2
15
4.75
W
1
3
14
2.67
W
Kumbhakarna
Dragonnose77
Kumbhakarna
4
3
16
4
L
0
2
1
0.25
L
4
4
6
1.75
L
Ishtar
Venovibes
Ishtar
3
7
8
1
W
Mercury
Wareagle400
Mercury
3
5
9
1.5
W
Chronos
halfy1994
Chronos
17
3
7
6.83
L
Chernobog
长野烟花店
Chernobog
5
6
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,169
Damage
72,574
92,891
Taken
76,130
76,755
Mitigated
49,616
41,436
Healing
19,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
AjSpence213
Lancelot
13,572
1,866
358
2,695
21,005
12,292
45
13,114
7,891
0
22,284
W
Aphrodite
Alley Boy Swank
Aphrodite
9,478
422
10,001
9,696
16,311
13,008
210
3,019
13,292
29,692
0
W
6,461
2,097
1,995
4,623
15,119
9,437
3,544
2,035
13,083
0
15,512
W
Kumbhakarna
Dragonnose77
Kumbhakarna
8,992
430
1,526
2,751
24,649
31,910
953
3,275
21,374
28,393
0
L
0
0
0
0
1,893
924
0
1,893
0
0
0
L
12,760
3,437
5,035
5,062
16,973
15,959
469
9,600
7,373
31,920
0
L
Ishtar
Venovibes
Ishtar
19,624
9,109
271
452
16,939
9,062
0
12,838
4,101
0
34,529
W
Mercury
Wareagle400
Mercury
9,128
4,505
999
575
15,533
8,479
1,173
1,973
13,560
0
27,712
W
Chronos
halfy1994
Chronos
31,110
9,798
1,860
7,410
21,279
13,921
4,024
2,454
18,822
54,193
0
L
Chernobog
长野烟花店
Chernobog
26,618
12,711
1,497
4,325
19,320
11,379
1,239
12,135
7,185
0
59,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,830
Gold Earned
55,007
167
Minions Killed
167
0
Camps Cleared
0
1,563,235
Distance Traveled
869,871
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
11,144
697
18
1
0
240,413
0
W
Aphrodite
11,394
712
38
2
0
335,517
0
W
Kali
11,462
716
28
2
0
288,628
0
W
Kumbhakarna
12,358
772
14
1
0
298,987
0
L
Thoth
7,503
469
0
0
0
0
0
L
Hel
11,869
742
53
3
0
207,389
0
L
Ishtar
11,489
718
32
2
0
214,126
0
W
Mercury
10,925
683
37
2
0
319,238
0
W
Chronos
14,691
918
50
3
0
320,865
0
L
Chernobog
13,002
813
64
4
0
207,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role