Player Matchup

Skadi
Skadi
 
Skadi
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Carnako
Hercules
Level 67
God Stats
3W - 2L
1,500 SR
Queue Stats
257W - 255L
1,450 Elo+
Solo
Sylvanus
Sylvanus
Dovahkun
Sylvanus
Level 144
God Stats
1W - 3L
1,500 SR
Queue Stats
475W - 516L
1,423 Elo+
Solo
Surtr
Surtr
FrozenHemlock
Surtr
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
130W - 126L
1,237 Elo+
Party 2
Thor
Thor
SithLordCthuIhu
Thor
Level 104
God Stats
3W - 1L
1,244 SR
Queue Stats
142W - 135L
1,214 Elo+
Party 2
Team Averages
Level 121
1,449 SR
1,365 Elo+

VS

Team Averages
Level 87
1,544 SR
1,526 Elo+
Terra
Terra
Hexis64
Terra
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 47L
1,420 Elo+
Solo
Osiris
Osiris
JokerXP420
Osiris
Level 108
God Stats
1W - 3L
1,719 SR
Queue Stats
188W - 183L
1,482 Elo+
Party 1
Cthulhu
Cthulhu
NOT SWlFTY
Cthulhu
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 35L
1,637 Elo+
Party 3
Rama
Rama
TheBlvckSun
Rama
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,650 Elo+
Party 3
Awilix
Awilix
temp-921478
Awilix
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 96L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
14
2 / 2 / 4
7,965
724
18,955
8,216
4,173
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Hercules
Carnako
Hercules
15
4 / 0 / 6
8,425
766
8,789
13,459
15,149
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sylvanus
Dovahkun
Sylvanus
12
0 / 0 / 11
7,999
727
3,761
5,320
5,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
7 / 2 / 4
9,755
887
17,494
15,979
19,996
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

13
1 / 2 / 8
7,972
725
6,166
12,598
11,020
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Hexis64
Terra
15
2 / 2 / 2
7,466
679
5,288
12,682
10,584
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Osiris
JokerXP420
Osiris
10
0 / 5 / 3
6,635
603
7,134
13,753
15,679
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
NOT SWlFTY
Cthulhu
16
2 / 1 / 2
8,696
791
14,802
15,498
10,848
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 2 / 3
6,647
604
7,185
5,860
2,450
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Awilix
12
2 / 4 / 3
8,261
751
7,023
15,934
22,320
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
19
14
Kills
6
6
Deaths
14
33
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
2
2
4
2
W
Hercules
Carnako
Hercules
4
0
6
7
W
Sylvanus
Dovahkun
Sylvanus
0
0
11
5.5
W
7
2
4
4.5
L
Terra
Hexis64
Terra
2
2
2
1.5
L
Osiris
JokerXP420
Osiris
0
5
3
0.3
L
Cthulhu
NOT SWlFTY
Cthulhu
2
1
2
3
W
1
2
8
2.5
L
0
2
3
0.75
L
Awilix
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,165
Damage
41,432
55,572
Taken
63,727
55,798
Mitigated
61,881
29,991
Healing
25,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
18,955
6,409
591
865
8,216
4,173
1,025
2,500
5,716
0
34,669
W
Hercules
Carnako
Hercules
8,789
2,786
2,178
9,567
13,459
15,149
667
5,250
8,209
0
14,533
W
Sylvanus
Dovahkun
Sylvanus
3,761
658
5,590
2,184
5,320
5,460
114
2,288
3,032
5,370
0
W
17,494
4,419
880
3,624
15,979
19,996
337
5,996
9,983
5,263
28,212
L
Terra
Hexis64
Terra
5,288
938
7,305
4,928
12,682
10,584
0
1,130
11,552
12,279
0
L
Osiris
JokerXP420
Osiris
7,134
2,455
757
1,384
13,753
15,679
0
1,543
12,210
0
11,217
L
Cthulhu
NOT SWlFTY
Cthulhu
14,802
337
2,178
7,006
15,498
10,848
0
3,062
12,436
36,407
0
W
6,166
1,474
1,455
3,057
12,598
11,020
373
4,056
8,542
0
12,315
L
7,185
6,067
0
257
5,860
2,450
0
425
5,435
0
13,732
L
Awilix
7,023
1,772
528
1,396
15,934
22,320
0
1,258
14,676
0
10,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,116
Gold Earned
37,705
105
Minions Killed
114
0
Camps Cleared
0
967,272
Distance Traveled
1,047,562
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
7,965
724
23
2
0
183,629
0
W
Hercules
8,425
766
24
2
0
230,046
0
W
Sylvanus
7,999
727
3
0
0
149,455
0
W
Surtr
9,755
887
38
3
0
192,777
0
L
Terra
7,466
679
23
2
0
220,059
0
L
Osiris
6,635
603
9
1
0
172,992
0
L
Cthulhu
8,696
791
45
4
0
253,547
0
W
Thor
7,972
725
17
2
0
211,365
0
L
Rama
6,647
604
25
2
0
175,430
0
L
Awilix
8,261
751
12
1
0
225,534
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role