Player Matchup

Hun Batz
Hun Batz
Ascidon
Hun Batz
Level 72
God Stats
1W - 0L
1,500 SR
Queue Stats
160W - 155L
1,442 Elo+
Party 1
Skadi
Skadi
LazySith11
Skadi
Level 95
God Stats
2W - 0L
1,500 SR
Queue Stats
202W - 200L
1,417 Elo+
Party 1
Sol
Sol
Mafuba29
Sol
Level 118
God Stats
5W - 3L
1,715 SR
Queue Stats
176W - 182L
1,490 Elo+
Solo
Medusa
Medusa
forevagayBai
Medusa
Level 43
God Stats
1W - 0L
1,432 SR
Queue Stats
93W - 95L
1,542 Elo+
Solo
Kukulkan
Kukulkan
hammy1771
Kukulkan
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
251W - 151L
1,621 Elo+
Solo
Team Averages
Level 71
1,529 SR
1,502 Elo+

VS

Team Averages
Level 91
1,505 SR
1,475 Elo+
Janus
Janus
Buggyshy1
Janus
Level 79
God Stats
11W - 11L
1,692 SR
Queue Stats
803W - 764L
1,520 Elo+
Solo
Cerberus
Cerberus
Devyxmas
Cerberus
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 32L
1,500 Elo+
Solo
Zeus
Zeus
FaTeBluRHypZ
Zeus
Level 98
God Stats
4W - 7L
1,332 SR
Queue Stats
452W - 450L
1,445 Elo+
Solo
Ares
Ares
Lord0Jenome
Ares
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 97L
1,539 Elo+
Solo
Thor
Thor
TMTHTLMNTYLR
Thor
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 47L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Ascidon
Hun Batz
11
2 / 4 / 6
6,612
1,102
2,318
6,123
2,313
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Skadi
13
5 / 2 / 7
7,470
1,245
6,162
5,373
2,038
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 2 / 8
6,462
1,077
3,039
4,411
1,572
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
11
2 / 4 / 4
6,368
1,061
5,001
5,911
2,274
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
hammy1771
Kukulkan
15
5 / 2 / 7
8,195
1,366
8,608
5,508
2,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Buggyshy1
Janus
14
5 / 3 / 4
7,530
1,255
8,612
6,140
2,447
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
Devyxmas
Cerberus
9
1 / 4 / 6
5,697
950
3,124
9,046
9,625
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
6 / 3 / 5
7,317
1,220
7,325
5,176
1,949
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

1
0 / 0 / 0
1,664
277
0
0
0
11
1 / 5 / 7
6,347
1,058
4,018
8,469
3,420
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
35
15
Kills
13
14
Deaths
15
32
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Ascidon
Hun Batz
2
4
6
1.25
L
Janus
Buggyshy1
Janus
5
3
4
2.33
L
Cerberus
Devyxmas
Cerberus
1
4
6
1
L
6
3
5
2.83
W
Skadi
5
2
7
4.25
L
0
0
0
0
W
1
2
8
2.5
L
1
5
7
0.9
W
Medusa
2
4
4
1
W
Kukulkan
hammy1771
Kukulkan
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,128
Damage
23,079
27,326
Taken
28,831
10,717
Mitigated
17,441
6,070
Healing
5,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Ascidon
Hun Batz
2,318
365
0
450
6,123
2,313
334
4,029
2,094
0
2,816
L
Janus
Buggyshy1
Janus
8,612
450
0
1,515
6,140
2,447
86
2,616
3,524
22,310
0
L
Cerberus
Devyxmas
Cerberus
3,124
262
431
1,617
9,046
9,625
0
2,926
6,120
5,609
0
L
7,325
315
163
969
5,176
1,949
0
2,001
3,175
14,088
0
W
Skadi
6,162
1,768
204
793
5,373
2,038
546
3,792
1,581
0
11,731
L
0
0
0
0
0
0
0
0
0
0
0
W
3,039
85
54
1,599
4,411
1,572
407
2,617
1,794
9,709
0
L
4,018
267
165
664
8,469
3,420
0
4,104
4,365
0
7,559
W
Medusa
5,001
3,556
0
389
5,911
2,274
184
4,604
1,307
0
11,662
W
Kukulkan
hammy1771
Kukulkan
8,608
792
386
2,195
5,508
2,520
336
4,019
1,489
20,374
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,107
Gold Earned
28,555
78
Minions Killed
59
0
Camps Cleared
0
695,000
Distance Traveled
493,962
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
6,612
1,102
1
0
0
143,740
0
L
Janus
7,530
1,255
25
4
0
124,790
0
L
Cerberus
5,697
950
6
1
0
126,754
0
L
Zeus
7,317
1,220
20
3
0
115,059
0
W
Skadi
7,470
1,245
11
2
0
141,844
0
L
Ares
1,664
277
0
0
0
0
0
W
Sol
6,462
1,077
16
3
0
136,074
0
L
Thor
6,347
1,058
8
1
0
127,359
0
W
Medusa
6,368
1,061
17
3
0
121,662
0
W
Kukulkan
8,195
1,366
33
6
0
151,680
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role