Player Matchup

Hel
Hel
GreatStytas
Hel
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 82L
1,521 Elo+
Solo
Sun Wukong
Sun Wukong
Stucko90
Sun Wukong
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,280 Elo+
Solo
Odin
Odin
UniGoddess01
Odin
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,296 Elo+
Solo
Apollo
Apollo
stiven_0917
Apollo
Level 27
God Stats
1W - 1L
1,713 SR
Queue Stats
129W - 186L
1,477 Elo+
Solo
He Bo
He Bo
yungorca420
He Bo
Level 63
God Stats
1W - 3L
1,514 SR
Queue Stats
42W - 48L
1,411 Elo+
Solo
Team Averages
Level 43
1,545 SR
1,397 Elo+

VS

Team Averages
Level 78
1,521 SR
1,425 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
Guest 6666095
Kumbhakarna
Level 26
God Stats
3W - 1L
1,799 SR
Queue Stats
103W - 114L
1,404 Elo+
Solo
Cu Chulainn
Cu Chulainn
Hybridjack
Cu Chulainn
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
120W - 151L
1,415 Elo+
Solo
Scylla
Scylla
darkgroovysouls
Scylla
Level 28
God Stats
1W - 1L
1,304 SR
Queue Stats
13W - 19L
1,181 Elo+
Solo
Hel
Hel
xxBanzaixx
Hel
Level 148
God Stats
12W - 8L
1,500 SR
Queue Stats
395W - 373L
1,627 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 4 / 3
8,904
989
8,489
12,556
8,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sun Wukong
Stucko90
Sun Wukong
11
1 / 8 / 2
6,221
691
4,510
12,327
6,791
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
2 / 2 / 1
6,248
694
2,946
5,435
3,220
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Apollo
12
0 / 7 / 5
6,351
706
6,106
12,203
4,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
2 / 5 / 6
7,657
851
10,977
10,936
4,127
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
16
9 / 4 / 11
9,344
1,038
15,416
10,971
5,519
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
Guest 6666095
Kumbhakarna
15
4 / 3 / 18
8,960
996
5,809
23,220
20,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cu Chulainn
Hybridjack
Cu Chulainn
13
3 / 3 / 14
7,780
864
7,918
10,400
9,512
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
9 / 1 / 14
9,524
1,058
14,193
8,259
4,261
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
1 / 1 / 19
8,226
914
4,314
7,468
4,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
102
12
Kills
26
26
Deaths
12
17
Assists
76
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
 
Cliodhna
9
4
11
3.63
L
7
4
3
2.13
W
Kumbhakarna
Guest 6666095
Kumbhakarna
4
3
18
4.33
W
Cu Chulainn
Hybridjack
Cu Chulainn
3
3
14
3.33
L
Sun Wukong
Stucko90
Sun Wukong
1
8
2
0.25
L
2
2
1
1.25
W
9
1
14
16
L
Apollo
0
7
5
0.36
W
1
1
19
10.5
L
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,028
Damage
47,650
53,457
Taken
60,318
27,282
Mitigated
43,940
13,262
Healing
26,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
 
Cliodhna
15,416
1,856
489
1,856
10,971
5,519
0
5,070
5,901
0
23,111
L
8,489
1,315
3,972
4,929
12,556
8,580
0
5,655
6,805
17,639
0
W
Kumbhakarna
Guest 6666095
Kumbhakarna
5,809
699
805
7,953
23,220
20,343
173
6,434
16,786
10,563
0
W
Cu Chulainn
Hybridjack
Cu Chulainn
7,918
1,407
210
1,077
10,400
9,512
1,702
3,265
7,135
0
12,544
L
Sun Wukong
Stucko90
Sun Wukong
4,510
1,833
0
417
12,327
6,791
0
6,296
5,963
0
9,245
L
2,946
414
242
1,039
5,435
3,220
0
2,649
2,709
557
3,530
W
14,193
2,108
413
996
8,259
4,261
2,276
3,567
4,692
33,035
0
L
Apollo
6,106
2,235
0
710
12,203
4,564
0
5,545
6,401
0
9,320
W
4,314
131
8,177
4,479
7,468
4,305
656
1,687
5,781
10,500
0
L
10,977
1,700
471
1,482
10,936
4,127
0
4,171
6,637
20,460
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,381
Gold Earned
43,834
53
Minions Killed
99
0
Camps Cleared
0
686,530
Distance Traveled
906,369
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
9,344
1,038
15
2
0
191,898
0
L
Hel
8,904
989
16
2
0
179,991
0
W
Kumbhakarna
8,960
996
12
1
0
184,824
0
W
Cu Chulainn
7,780
864
7
1
0
169,847
0
L
Sun Wukong
6,221
691
4
0
0
131,031
0
L
Odin
6,248
694
3
0
0
76,798
0
W
Scylla
9,524
1,058
43
5
0
172,651
0
L
Apollo
6,351
706
7
1
0
161,377
0
W
Hel
8,226
914
22
2
0
187,149
0
L
He Bo
7,657
851
23
3
0
137,333
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role