Player Matchup

Achilles
Achilles
Daimon3443
Achilles
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 38L
1,024 Elo+
Party 1
Ares
Ares
DevorSlather
Ares
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 12L
1,282 Elo+
Party 1
Agni
Agni
Extragamef13YT
Agni
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 79L
1,238 Elo+
Party 1
Sol
Sol
Maghe-kill
Sol
Level 45
God Stats
6W - 22L
1,209 SR
Queue Stats
8W - 35L
1,024 Elo+
Party 1
Pele
Pele
iTzGhost_jouco
Pele
Level 17
God Stats
0W - 6L
1,119 SR
Queue Stats
28W - 68L
1,243 Elo+
Party 1
Team Averages
Level 26
1,366 SR
1,162 Elo+

VS

Team Averages
Level 133
1,422 SR
1,501 Elo+
Mercury
Mercury
 
Mercury
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Butschko3
Cthulhu
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,599 Elo+
Party 2
Vulcan
Vulcan
Cash_Player911
Vulcan
Level 188
God Stats
1W - 1L
1,297 SR
Queue Stats
116W - 102L
1,593 Elo+
Party 2
Baron Samedi
Baron Samedi
LocoSn1pes
Baron Samedi
Level 161
God Stats
2W - 1L
1,451 SR
Queue Stats
404W - 391L
1,537 Elo+
Party 2
Izanami
Izanami
Sisslerpow
Izanami
Level 68
God Stats
89W - 85L
1,362 SR
Queue Stats
103W - 103L
1,274 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Daimon3443
Achilles
7
0 / 4 / 1
4,492
449
2,210
6,242
4,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate

Breastplate

+20
Physical Protection

6
0 / 5 / 0
4,275
428
1,134
9,229
5,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
0 / 3 / 0
4,755
476
4,860
6,095
2,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

7
0 / 1 / 0
4,232
423
2,790
5,193
1,696
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 3 / 0
5,080
508
2,238
8,453
2,420
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
4 / 0 / 2
6,896
690
3,124
7,813
2,752
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
Butschko3
Cthulhu
10
4 / 1 / 0
6,174
617
4,796
6,596
3,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 0 / 2
5,885
589
2,660
4,593
1,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Baron Samedi
LocoSn1pes
Baron Samedi
10
6 / 0 / 2
6,648
665
8,044
5,624
2,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
Sisslerpow
Izanami
10
1 / 0 / 5
5,836
584
4,081
3,836
1,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
27
1
Kills
16
16
Deaths
1
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
4
0
2
5
W
Cthulhu
Butschko3
Cthulhu
4
1
0
4
W
1
0
2
2
L
Achilles
Daimon3443
Achilles
0
4
1
0.13
L
0
5
0
0
L
0
3
0
0
W
Baron Samedi
LocoSn1pes
Baron Samedi
6
0
2
7
L
0
1
0
0
W
Izanami
Sisslerpow
Izanami
1
0
5
3.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,232
Damage
22,705
35,212
Taken
28,462
16,255
Mitigated
12,385
4,026
Healing
13,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
3,124
1,659
0
2,130
7,813
2,752
0
976
6,815
0
63,390
W
Cthulhu
Butschko3
Cthulhu
4,796
257
0
2,510
6,596
3,731
0
264
5,938
35,985
0
W
2,660
552
0
1,527
4,593
1,726
0
3,390
1,177
38,725
0
L
Achilles
Daimon3443
Achilles
2,210
602
0
654
6,242
4,622
0
3,718
1,998
579
13,390
L
1,134
80
0
795
9,229
5,404
0
3,594
5,489
10,549
0
L
4,860
100
0
535
6,095
2,113
0
2,995
3,064
31,986
0
W
Baron Samedi
LocoSn1pes
Baron Samedi
8,044
794
1,173
3,736
5,624
2,969
111
2,434
3,181
21,198
0
L
2,790
840
350
379
5,193
1,696
0
3,300
1,701
23,107
0
W
Izanami
Sisslerpow
Izanami
4,081
3,264
0
2,405
3,836
1,207
622
1,927
1,909
0
43,184
L
2,238
519
0
1,313
8,453
2,420
0
862
7,460
0
28,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,834
Gold Earned
31,439
176
Minions Killed
338
0
Camps Cleared
0
971,893
Distance Traveled
936,530
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,896
690
101
10
0
224,385
0
W
Cthulhu
6,174
617
61
6
0
165,793
4
W
Vulcan
5,885
589
72
7
0
198,855
2
L
Achilles
4,492
449
16
2
0
165,207
1
L
Ares
4,275
428
20
2
0
214,441
0
L
Agni
4,755
476
54
5
0
194,487
0
W
Baron Samedi
6,648
665
22
2
0
193,060
1
L
Sol
4,232
423
44
4
0
183,811
2
W
Izanami
5,836
584
82
8
0
154,437
2
L
Pele
5,080
508
42
4
0
213,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role