Player Matchup

Sol
Sol
Moxy18
Sol
Level 17
God Stats
1W - 1L
1,251 SR
Queue Stats
21W - 30L
1,311 Elo+
Party 2
Artio
Artio
RISK1PERCENT
Artio
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 71L
1,490 Elo+
Solo
Izanami
Izanami
SavvyNut
Izanami
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 21L
1,500 Elo+
Solo
Sobek
Sobek
iceagelimit
Sobek
Level 153
God Stats
1W - 1L
1,500 SR
Queue Stats
95W - 89L
1,601 Elo+
Party 2
Kukulkan
Kukulkan
slowpoke729
Kukulkan
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
100W - 122L
1,189 Elo+
Solo
Team Averages
Level 48
1,450 SR
1,418 Elo+

VS

Team Averages
Level 43
1,500 SR
1,449 Elo+
Da Ji
Da Ji
FlesVega_2020
Da Ji
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,378 Elo+
Solo
Fenrir
Fenrir
bacon1345
Fenrir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
irunfromebola
Baba Yaga
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 38L
1,587 Elo+
Party 1
Anhur
Anhur
nickizsik
Anhur
Level 141
God Stats
0W - 2L
1,500 SR
Queue Stats
192W - 193L
1,547 Elo+
Party 1
Artio
Artio
omegakira66
Artio
Level 17
God Stats
2W - 5L
1,500 SR
Queue Stats
532W - 548L
1,233 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Moxy18
Sol
15
3 / 1 / 16
8,506
773
5,319
7,429
3,046
15
4 / 1 / 14
9,201
836
7,117
12,817
13,616
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Izanami
SavvyNut
Izanami
14
3 / 2 / 11
8,510
774
6,393
6,516
3,034
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
3 / 1 / 15
8,659
787
9,143
12,752
15,843
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kukulkan
slowpoke729
Kukulkan
15
7 / 1 / 10
9,020
820
15,168
8,395
4,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 8 / 3
6,667
606
4,418
12,271
6,473
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fenrir
bacon1345
Fenrir
11
1 / 9 / 3
6,994
636
4,416
14,346
11,457
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate

Breastplate

+20
Physical Protection

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Baba Yaga
irunfromebola
Baba Yaga
16
1 / 1 / 3
7,768
706
15,587
6,022
4,246
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Anhur
nickizsik
Anhur
15
3 / 1 / 1
7,767
706
6,689
7,502
4,263
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
1 / 2 / 3
7,970
725
3,045
12,327
13,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
19
20
Kills
6
6
Deaths
21
66
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
8
3
0.19
W
Sol
Moxy18
Sol
3
1
16
11
W
4
1
14
11
W
Izanami
SavvyNut
Izanami
3
2
11
4.25
L
Fenrir
bacon1345
Fenrir
1
9
3
0.28
W
3
1
15
10.5
L
Baba Yaga
irunfromebola
Baba Yaga
1
1
3
2.5
L
Anhur
nickizsik
Anhur
3
1
1
3.5
L
1
2
3
1.25
W
Kukulkan
slowpoke729
Kukulkan
7
1
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,140
Damage
34,155
47,909
Taken
52,468
39,648
Mitigated
39,967
30,180
Healing
17,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,418
530
640
313
12,271
6,473
0
7,891
4,071
0
9,406
W
Sol
Moxy18
Sol
5,319
1,418
0
3,000
7,429
3,046
359
2,805
4,624
11,927
0
W
7,117
271
5,899
7,200
12,817
13,616
0
4,992
7,825
14,062
0
W
Izanami
SavvyNut
Izanami
6,393
4,942
1,047
313
6,516
3,034
81
2,669
3,847
0
18,040
L
Fenrir
bacon1345
Fenrir
4,416
567
0
578
14,346
11,457
0
9,926
4,026
3,210
3,318
W
9,143
716
1,556
4,542
12,752
15,843
505
5,269
7,483
15,138
0
L
Baba Yaga
irunfromebola
Baba Yaga
15,587
890
966
2,823
6,022
4,246
0
4,256
1,728
38,045
0
L
Anhur
nickizsik
Anhur
6,689
3,674
2,379
2,860
7,502
4,263
0
3,890
3,486
0
13,446
L
3,045
416
2,086
4,364
12,327
13,528
0
9,554
2,410
5,831
0
W
Kukulkan
slowpoke729
Kukulkan
15,168
3,071
3,507
3,116
8,395
4,109
508
5,297
3,098
31,049
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,896
Gold Earned
37,166
115
Minions Killed
79
0
Camps Cleared
0
1,102,771
Distance Traveled
1,055,385
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,667
606
12
1
0
197,070
0
W
Sol
8,506
773
19
2
0
208,122
0
W
Artio
9,201
836
13
1
0
236,233
0
W
Izanami
8,510
774
31
3
0
197,506
0
L
Fenrir
6,994
636
3
0
0
182,488
0
W
Sobek
8,659
787
7
1
0
240,271
0
L
Baba Yaga
7,768
706
30
3
0
218,620
0
L
Anhur
7,767
706
30
3
0
241,529
0
L
Artio
7,970
725
4
0
0
215,678
0
W
Kukulkan
9,020
820
45
4
0
220,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role