Player Matchup

Tyr
Tyr
Algeink
Tyr
Level 124
God Stats
7W - 3L
1,500 SR
Queue Stats
248W - 244L
1,473 Elo+
Party 1
Yu Huang
Yu Huang
BieI
Yu Huang
Level 201
God Stats
10W - 1L
1,811 SR
Queue Stats
750W - 290L
1,725 Elo+
Party 1
Maui
Maui
Fidu
Maui
Level 166
God Stats
5W - 3L
1,497 SR
Queue Stats
802W - 429L
1,607 Elo+
Party 1
Anubis
Anubis
LordOMFC
Anubis
Level 182
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 4L
1,667 Elo+
Party 3
Anhur
Anhur
aerusmor
Anhur
Level 222
God Stats
5W - 5L
1,714 SR
Queue Stats
326W - 332L
1,523 Elo+
Party 3
Team Averages
Level 179
1,604 SR
1,599 Elo+

VS

Team Averages
Level 162
1,577 SR
1,581 Elo+
Bacchus
Bacchus
 
Bacchus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
AllyDeath
Charybdis
Level 177
God Stats
0W - 1L
1,455 SR
Queue Stats
107W - 99L
1,531 Elo+
Party 2
Hera
Hera
KaldrTheGod
Hera
Level 159
God Stats
1W - 1L
1,715 SR
Queue Stats
21W - 23L
1,604 Elo+
Party 2
Discordia
Discordia
Malaghetto
Discordia
Level 167
God Stats
1W - 2L
1,500 SR
Queue Stats
93W - 85L
1,639 Elo+
Party 2
Merlin
Merlin
TheLordGrego
Merlin
Level 157
God Stats
1W - 2L
1,715 SR
Queue Stats
55W - 53L
1,630 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
12
1 / 4 / 12
7,597
760
8,261
13,451
14,318
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Yu Huang
BieI
Yu Huang
17
5 / 0 / 18
9,562
956
15,099
9,254
5,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Maui
Fidu
Maui
13
0 / 2 / 19
8,390
839
5,079
11,781
12,874
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
LordOMFC
Anubis
18
7 / 2 / 13
9,977
998
9,313
8,474
5,842
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
aerusmor
Anhur
16
11 / 3 / 7
9,614
961
10,333
9,700
5,345
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
14
1 / 3 / 7
8,033
803
8,505
14,209
17,626
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Charybdis
AllyDeath
Charybdis
14
4 / 6 / 2
8,122
812
11,188
12,532
7,848
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
3 / 5 / 4
7,561
756
5,906
7,198
3,129
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
Malaghetto
Discordia
13
2 / 6 / 4
7,495
750
7,569
8,307
3,900
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
14
1 / 4 / 6
7,538
754
9,141
9,147
4,671
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
34
24
Kills
11
11
Deaths
24
69
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
3
7
1.5
W
Tyr
1
4
12
1.75
L
Charybdis
AllyDeath
Charybdis
4
6
2
0.83
W
Yu Huang
BieI
Yu Huang
5
0
18
14
W
Maui
Fidu
Maui
0
2
19
4.75
L
3
5
4
1
W
Anubis
LordOMFC
Anubis
7
2
13
6.75
L
Discordia
Malaghetto
Discordia
2
6
4
0.67
L
Merlin
1
4
6
1
W
Anhur
aerusmor
Anhur
11
3
7
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,085
Damage
42,309
52,660
Taken
51,393
43,626
Mitigated
37,174
23,465
Healing
11,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
8,505
573
1,455
4,509
14,209
17,626
0
6,133
8,076
13,965
0
W
Tyr
8,261
633
1,513
2,601
13,451
14,318
424
7,717
5,734
0
11,553
L
Charybdis
AllyDeath
Charybdis
11,188
6,870
854
1,035
12,532
7,848
0
8,686
3,846
0
21,386
W
Yu Huang
BieI
Yu Huang
15,099
1,416
1,988
3,541
9,254
5,247
1,287
5,458
3,796
35,095
0
W
Maui
Fidu
Maui
5,079
872
4,621
3,282
11,781
12,874
464
7,009
4,772
8,210
0
L
5,906
1,287
0
0
7,198
3,129
0
3,718
3,480
9,490
0
W
Anubis
LordOMFC
Anubis
9,313
104
1,095
3,559
8,474
5,842
510
4,390
4,084
29,492
0
L
Discordia
Malaghetto
Discordia
7,569
474
773
246
8,307
3,900
0
5,072
3,235
14,289
0
L
Merlin
9,141
217
476
2,325
9,147
4,671
0
5,882
3,265
24,415
0
W
Anhur
aerusmor
Anhur
10,333
3,918
215
1,050
9,700
5,345
416
6,547
3,153
0
15,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,140
Gold Earned
38,749
116
Minions Killed
98
0
Camps Cleared
0
1,011,268
Distance Traveled
921,038
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,033
803
15
2
0
223,610
0
W
Tyr
7,597
760
6
1
0
220,055
0
L
Charybdis
8,122
812
20
2
0
154,838
0
W
Yu Huang
9,562
956
44
4
0
204,037
0
W
Maui
8,390
839
7
1
0
184,165
0
L
Hera
7,561
756
14
1
0
165,194
0
W
Anubis
9,977
998
44
4
0
209,529
0
L
Discordia
7,495
750
24
2
0
174,389
0
L
Merlin
7,538
754
25
3
0
203,007
0
W
Anhur
9,614
961
15
2
0
193,482
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role