Player Matchup

Camazotz
Camazotz
CLoggsRun
Camazotz
Level 123
God Stats
8W - 9L
1,343 SR
Queue Stats
329W - 365L
1,370 Elo+
Solo
Hou Yi
Hou Yi
Captain_Zmoker
Hou Yi
Level 88
God Stats
2W - 4L
1,343 SR
Queue Stats
175W - 185L
1,371 Elo+
Solo
Cthulhu
Cthulhu
CoachDerp10
Cthulhu
Level 149
God Stats
2W - 2L
1,262 SR
Queue Stats
349W - 378L
1,466 Elo+
Solo
Ullr
Ullr
JadeWave
Ullr
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 96L
1,499 Elo+
Solo
Tyr
Tyr
ToxicFire628
Tyr
Level 43
God Stats
0W - 5L
1,285 SR
Queue Stats
336W - 397L
1,390 Elo+
Solo
Team Averages
Level 94
1,347 SR
1,419 Elo+

VS

Team Averages
Level 59
1,483 SR
1,355 Elo+
Vamana
Vamana
Amaro_Stone
Vamana
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,286 Elo+
Party 1
Sun Wukong
Sun Wukong
HellJumperX7
Sun Wukong
Level 69
God Stats
14W - 13L
1,413 SR
Queue Stats
1,084W - 1,123L
1,449 Elo+
Solo
Jing Wei
Jing Wei
Mgaming101
Jing Wei
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,218 Elo+
Solo
Xing Tian
Xing Tian
Muze DABS
Xing Tian
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
37W - 44L
1,416 Elo+
Solo
Gilgamesh
Gilgamesh
SweetunicornLALO
Gilgamesh
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 74L
1,404 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
CLoggsRun
Camazotz
18
3 / 6 / 10
10,936
608
16,509
25,826
30,861
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

19
5 / 3 / 7
11,579
643
13,686
12,013
7,410
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
CoachDerp10
Cthulhu
20
4 / 4 / 8
11,942
663
29,663
22,083
39,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ullr
15
2 / 7 / 7
9,893
550
15,569
19,022
10,672
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
3 / 5 / 9
10,309
573
9,451
19,294
23,393
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
20
4 / 2 / 13
12,151
675
21,623
22,733
26,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
HellJumperX7
Sun Wukong
20
6 / 2 / 11
12,259
681
14,444
16,731
24,807
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
Mgaming101
Jing Wei
18
3 / 5 / 11
11,633
646
11,229
15,855
8,007
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Xing Tian
Muze DABS
Xing Tian
19
3 / 4 / 10
12,236
680
11,443
22,285
37,138
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
20
8 / 4 / 13
13,264
737
23,039
21,680
22,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
82
17
Kills
24
25
Deaths
17
41
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Vamana
4
2
13
5.25
L
Camazotz
CLoggsRun
Camazotz
3
6
10
1.33
L
5
3
7
2.83
L
Cthulhu
CoachDerp10
Cthulhu
4
4
8
2
W
Sun Wukong
HellJumperX7
Sun Wukong
6
2
11
5.75
L
Ullr
2
7
7
0.79
W
Jing Wei
Mgaming101
Jing Wei
3
5
11
1.7
W
Xing Tian
Muze DABS
Xing Tian
3
4
10
2
W
Gilgamesh
8
4
13
3.63
L
3
5
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,878
Damage
81,778
98,238
Taken
99,284
112,211
Mitigated
118,705
30,554
Healing
39,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
21,623
9,635
4,616
5,893
22,733
26,481
2,693
5,403
16,825
0
47,356
L
Camazotz
CLoggsRun
Camazotz
16,509
2,933
1,215
9,453
25,826
30,861
0
3,639
21,139
3,262
22,857
L
13,686
5,943
1,133
2,609
12,013
7,410
322
1,155
10,503
0
33,709
L
Cthulhu
CoachDerp10
Cthulhu
29,663
343
3,773
5,398
22,083
39,875
0
3,530
17,461
55,818
3,593
W
Sun Wukong
HellJumperX7
Sun Wukong
14,444
2,465
4,831
7,341
16,731
24,807
575
3,853
12,353
0
24,125
L
Ullr
15,569
7,140
1,743
2,996
19,022
10,672
132
1,852
16,667
0
27,818
W
Jing Wei
Mgaming101
Jing Wei
11,229
8,379
647
3,808
15,855
8,007
1,432
7,293
7,981
0
25,381
W
Xing Tian
Muze DABS
Xing Tian
11,443
894
4,617
2,473
22,285
37,138
320
4,148
17,681
27,584
0
W
Gilgamesh
23,039
5,385
1,879
3,646
21,680
22,272
1,845
4,496
16,496
821
45,523
L
9,451
1,723
302
1,932
19,294
23,393
0
2,088
16,074
0
17,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,659
Gold Earned
61,543
170
Minions Killed
184
0
Camps Cleared
0
1,460,955
Distance Traveled
1,785,969
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
12,151
675
36
2
0
386,016
0
L
Camazotz
10,936
608
20
1
0
344,979
0
L
Hou Yi
11,579
643
33
2
0
311,411
0
L
Cthulhu
11,942
663
55
3
0
296,952
0
W
Sun Wukong
12,259
681
17
1
0
368,412
0
L
Ullr
9,893
550
39
2
0
279,287
0
W
Jing Wei
11,633
646
39
2
0
337,678
0
W
Xing Tian
12,236
680
34
2
0
325,183
0
W
Gilgamesh
13,264
737
58
3
0
368,680
0
L
Tyr
10,309
573
23
1
0
228,326
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role