Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Lozzo__
Fenrir
Level 109
God Stats
0W - 3L
1,129 SR
Queue Stats
28W - 32L
1,332 Elo+
Party 1
Ishtar
Ishtar
TTVm0h4
Ishtar
Level 84
God Stats
2W - 3L
1,500 SR
Queue Stats
27W - 45L
1,310 Elo+
Party 1
Shiva
Shiva
XMiniJamTartX
Shiva
Level 66
God Stats
9W - 5L
1,589 SR
Queue Stats
120W - 128L
1,432 Elo+
Solo
Hercules
Hercules
suhi_dry
Hercules
Level 101
God Stats
2W - 6L
1,486 SR
Queue Stats
59W - 67L
1,370 Elo+
Party 1
Team Averages
Level 92
1,441 SR
1,389 Elo+

VS

Team Averages
Level 112
1,577 SR
1,440 Elo+
Tsukuyomi
Tsukuyomi
DeadlySin_03
Tsukuyomi
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
238W - 230L
1,474 Elo+
Party 2
Yu Huang
Yu Huang
Higgs boson 92
Yu Huang
Level 153
God Stats
16W - 19L
1,589 SR
Queue Stats
135W - 138L
1,391 Elo+
Solo
Horus
Horus
messkaliin
Horus
Level 68
God Stats
23W - 19L
1,443 SR
Queue Stats
249W - 251L
1,414 Elo+
Solo
Cthulhu
Cthulhu
xLonlyFansx
Cthulhu
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 53L
1,398 Elo+
Party 2
Olorun
Olorun
zCuzImPanda
Olorun
Level 122
God Stats
2W - 0L
1,853 SR
Queue Stats
80W - 72L
1,522 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
3 / 3 / 2
7,103
546
7,167
9,906
4,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
Lozzo__
Fenrir
12
3 / 4 / 3
7,097
546
7,454
13,030
5,136
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ishtar
TTVm0h4
Ishtar
11
2 / 3 / 2
6,813
524
3,181
11,608
4,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

9
0 / 4 / 1
5,927
456
3,012
10,320
6,264
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Hercules
suhi_dry
Hercules
9
1 / 2 / 5
6,319
486
3,269
12,657
7,148
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DeadlySin_03
Tsukuyomi
13
5 / 2 / 4
7,798
600
9,277
9,790
3,857
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Yu Huang
11
0 / 3 / 3
6,878
529
5,697
7,948
3,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Horus
14
4 / 1 / 0
8,375
644
5,510
7,575
6,107
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
xLonlyFansx
Cthulhu
10
1 / 2 / 3
6,227
479
5,735
8,070
6,964
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Olorun
13
6 / 2 / 2
7,926
610
8,014
8,545
3,596
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
28
9
Kills
16
16
Deaths
10
13
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
3
3
2
1.33
W
Tsukuyomi
DeadlySin_03
Tsukuyomi
5
2
4
3.5
W
Yu Huang
0
3
3
0.5
L
Fenrir
Lozzo__
Fenrir
3
4
3
1.13
L
Ishtar
TTVm0h4
Ishtar
2
3
2
1
L
0
4
1
0.13
W
Horus
4
1
0
4
L
Hercules
suhi_dry
Hercules
1
2
5
1.75
W
Cthulhu
xLonlyFansx
Cthulhu
1
2
3
1.25
W
Olorun
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,083
Damage
34,233
57,521
Taken
41,928
26,956
Mitigated
23,656
17,062
Healing
9,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
7,167
641
130
2,875
9,906
4,073
0
4,765
5,102
49,266
0
W
Tsukuyomi
DeadlySin_03
Tsukuyomi
9,277
2,384
0
1,491
9,790
3,857
198
1,172
8,618
0
47,689
W
Yu Huang
5,697
300
0
505
7,948
3,132
0
4,609
3,339
44,216
0
L
Fenrir
Lozzo__
Fenrir
7,454
1,819
0
1,246
13,030
5,136
0
3,168
9,785
0
51,316
L
Ishtar
TTVm0h4
Ishtar
3,181
1,847
0
4,543
11,608
4,335
0
3,832
7,741
0
41,924
L
3,012
832
0
904
10,320
6,264
0
267
9,456
0
28,474
W
Horus
5,510
1,724
0
2,400
7,575
6,107
192
0
7,575
436
62,529
L
Hercules
suhi_dry
Hercules
3,269
925
1,562
5,802
12,657
7,148
0
7,018
5,127
0
12,784
W
Cthulhu
xLonlyFansx
Cthulhu
5,735
230
0
1,280
8,070
6,964
135
961
7,109
31,694
0
W
Olorun
8,014
3,597
421
3,195
8,545
3,596
1,488
425
8,120
47,328
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,259
Gold Earned
37,204
292
Minions Killed
349
0
Camps Cleared
0
1,282,634
Distance Traveled
1,343,867
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,103
546
95
7
0
241,996
4
W
Tsukuyomi
7,798
600
67
5
0
306,285
1
W
Yu Huang
6,878
529
83
6
0
245,471
6
L
Fenrir
7,097
546
64
5
0
286,322
0
L
Ishtar
6,813
524
78
6
0
240,080
0
L
Shiva
5,927
456
48
4
0
234,942
0
W
Horus
8,375
644
91
7
0
268,762
6
L
Hercules
6,319
486
7
1
0
279,294
2
W
Cthulhu
6,227
479
42
3
0
280,816
0
W
Olorun
7,926
610
66
5
0
242,533
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role